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hakasapl

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  1. hakasapl
    hakasapl
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    KNOWN ISSUES
    UPCOMING FEATURES

    Have a bug report or feature request? Submit them on our GitHub bug tracker or here in the Nexus posts (The bugs section on nexus has been locked). Keep in mind that the above links reflect the current development state of ParallaxGen, not the release version. Please refer to How to Submit a Bug Report before submitting anything so that we have all relevant information.

    Before reporting an issue, please check the troubleshooting guide to see if your issue is there. If you have questions about how to use ParallaxGen, make sure you read the basic usage page first.

    Our wiki has several other useful pages, check it our here!

    Older releases can be found here, but they will not be supported.
  2. Sebasa81
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    If you want to paste logs, please use Spoiler tags otherwise it is really hard to follow the threads.
  3. hakasapl
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    Looking for help on Linux? None of the developers daily drive Linux so it's hard to support, but we do what we can. Check out the ParallaxGen and Linux discussion on GitHub for info from other Linux users.
  4. hakasapl
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    ParallaxGen output and plugin MUST BE LOADED LAST, except for DynDoLOD/TexGen Outputs. I will not investigate a bug report if you do not have the ordering set this way. If a mod author is telling you to put their meshes after PG, don't listen. If you experience issues with doing it this way, tell me so I can see if it's a configuration issue on your end (usually a PG mod priority issue) or a bug I need to fix. If you don't want PG to touch a mesh use the blocklist.

    Why is this necessary? ParallaxGen has to manage the task of mixing shader types, such as mixing CM and PBR in a load order. It does this using mesh duplication and by modifying records in ParallaxGen.esp. If ParallaxGen cannot control the output of every mesh corresponding to its plugin you will almost certainly see issues when mixing shader types. In addition, even if you don't mix shaders, if ParallaxGen outputs a mesh patched a certain way ParallaxGen's plugin will reflect that for any texture sets that might use the mesh. If you load a mesh after things may break because of this.
  5. Lezard1768
    Lezard1768
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    Works great! I do have a question, I want to point it towards a stock game folder. I tried setting up the path and it hasn't been able to generate anything, is there a proper way to do this? The path i've attempted simply points directly yo the stock game folder. Thanks!
    1. hakasapl
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      Yeah you just set the path to your stock game folder then run PG through MO2 and it should pick everything up there.
  6. GhoulSmasher
    GhoulSmasher
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    Im not sure this is even a parallaxgen issue, but I was curious if anyone had any insight on this. Im using Tomatos Complex Material, along with Better Dynamic Ash and its patch for tomatos landscape. My ash shaders look almost white like snow, they dont match my ash at all. Anyone know the cause of this?
    1. hakasapl
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      PG doesn't patch projectdiffuses so I'm not sure. For snow usually it means you overwrote tomato's projected diffuse with something else, but I'm not sure if ash works the same way
    2. GhoulSmasher
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      No worries at all, sorry to bother you with this
    3. hakasapl
      hakasapl
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      No worries, hopefully someone else has an answer. If it's PG's fault I'll find a way to fix it lol
    4. FrogFallout
      FrogFallout
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      Have you found a solution to this?
  7. Shredy777
    Shredy777
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    Love this tool, just one big issue! It messes with my glowmaps/windowlight on buildings, especially window lights on farmhouses... they go completely dark. Is this a known thing? Is there anything I can do to make sure these are not touched? 
    1. hakasapl
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      I would need to see a screenshot and also an affected mesh from the PG output before I can say more about it
  8. YuanJianxD
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    In v0.8.12, the  saints and seducers  section of the equipment and weapons PBR made by Faultier doesn’t work, but this problem doesn’t occur in v0.8.11.
    1. hakasapl
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      I need more info than this. What mesh specifically?

      https://github.com/hakasapl/PGPatcher/wiki/How-to-Submit-a-Bug-Report
  9. dlwpghek2
    dlwpghek2
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    Hello, I've encountered a bug after upgrading to the latest version.
    https://imgur.com/bUSbVk8
    https://imgur.com/1hcZMGl
    Textures related to wood turn black like this.
    This happens with trees and wooden structures. If it were just trees, it would be possible to blacklist them, but since all wooden structures have changed like this, it is impossible to check them one by one and create a blacklist. This phenomenon also occurred with some terrain meshes.
    What did I do wrong??
    1. hakasapl
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      I would need to see an example mesh from PG, most likely an issue with whatever textures that is after PG patches the meshes
  10. mewoowem
    mewoowem
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    Thanks for your amazing job!
    1. hakasapl
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      Glad it's useful to you :)
  11. whithebunny
    whithebunny
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    is this installed like any other mod, or is it pasted in the game data folder?
    1. hakasapl
      hakasapl
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      The application is installed externally. The output is installed as a mod.
    2. whithebunny
      whithebunny
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      Could you explain me what I have to do here please?
      https://ibb.co/0V9XmqbS
    3. hakasapl
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      Please see the getting started section in the description. If you have specific questions let me know
    4. whithebunny
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      I have one, what happens is that I use nmm to install mod, is it compatible?
    5. hakasapl
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      Yes but you have to turn off the conflict resolution so you won't get that feature
    6. whithebunny
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      ok thanks
  12. lolitahey
    lolitahey
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    mine says the output folder is empty and no files where generated... can somebody help?
    1. hakasapl
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      Make sure your data folder is correct (sometimes MO2 uses a different one depending on setup). And make sure you are launching from MO2 if you use it. Also make sure you actually have parallax/CM/PBR mods otherwise it will do nothing.
  13. CooperPF
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    For some reason when running PGPatcher the hands and feet of the mannequins lost their texture, I had to dig a little until I discovered that it was the PGPatcher Output, I had to hide the following files from it:

    Spoiler:  
    Show


    The error in-game:
    Spoiler:  
    Show
    1. hakasapl
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      Hi, can you send me the mesh from the PG output? Probably an invalid shader permutation, skyrim has a lot of those I usually need to see the mesh to figure out what it is.
    2. CooperPF
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      Here

      https://gofile.io/d/q6R8JE
    3. hakasapl
      hakasapl
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      Thanks, I will test this soon in my game, at a glance I don't see something wrong with the mesh so I need to dig deeper
    4. CooperPF
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      I did run those tools before PGPatcher:

      1. MisMatchR
      2. ParallaxR
      3. BENDr
      4. VRAMr
      5. PG Patcher (ParallaxGen).
  14. wkg123ren
    wkg123ren
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    Parallax will take precedence pbr textures of the same name, which makes debugging significantly more difficult.
    1. hakasapl
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      what?