10.1 Newsletter I came up with a temporary solution to the problem that when using a custom voice for the FDC follower's dialogue, the mouth does not move if the voice is created by the user. I'll test it a bit, and if there are no problems I'll update the FDC and manual to 1.7 with the solution. I'll also upload the current instruction video with a custom voice to go with it, so I'll delete it for now. 10.6 Newsletter Completed
Thank you for using this service. I've never made a video before, so I don't really know what to do, but I think I'll give it a try. Time is passing by again...
Thank you for your question.Now, to answer your question, the answer is "It's possible, but there may be problems depending on the NPC."SKYRIM's dialogue calling conditions are broadly divided into "voice type" shared by multiple characters and character-specific "actor".For example, Rydia's "I've got your back." is the former, but "I will be back at your house if you need me, Thane." is an actor. FDC uses the former to modify the dialogue, so any dialogue that is conditional on an actor remains as is.As a result, there is a possibility that unstable operation may occur, such as having both FDC and vanilla options, so please be careful.Of course, you can use it with almost no problem if it is an NPC that does not have a dedicated conversation.Please enjoy the new world of FDC.
I know you said English is not your first language, but you use and AI to assist you in the descriptions. Just write your descriptions and submit them to your AI chatbot of choice and ask it to "Rewrite this in better English" For example here is your description after AI editing;
"Introducing Follower Dialogue Customize (FDC) - a revolutionary MOD that transforms your Skyrim followers into dynamic conversationalists. Say goodbye to repetitive conversations and hello to engaging discussions tailored to the situation, location, and even your follower's personality. Key Features: 1. Unique Personalities: FDC allows you to edit lines for up to 7 followers, giving them distinct voices and personalities that shine through in their conversations. 2. Contextual Conversations: Enjoy situational dialogue that responds to time of day, weather, and location, making interactions feel more realistic and immersive. 3. Romantic Chats: FDC enhances conversations with married followers, adding more intimate and loving interactions that bring your relationships to life. 4. Cosplay Compatibility: Match your followers' conversations to their cosplay outfits, creating a more cohesive and engaging experience. 5. Easy Follower Creation: FDC makes it simple to introduce new follower settings and backstories without requiring extensive creation knowledge. Requirements and Recommendations: - Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm, and Dragonborn.esm - SSEEdit (required for voice type changes and various modifications) - Fuz Ro D-oh (required for audio-less conversations) - xTranslator (recommended for editing conversations) - Follower MODs (compatible with non-custom voice followers only) Installation and Uninstallation: - Install using MO2 (detailed instructions in the FDCManual) - Uninstall at any time, but please delete or reinstall converted followers License: - FDC is a free mod, and you're welcome to use and share it without permission. - When uploading texts based on specific follower mods, please obtain the creator's permission. Join the FDC community and discover a more immersive Skyrim experience!"
I used Meta AI that comes with modern versions of Whatsapp.
AI... as I recall, it's an artificial intelligence that's plotting to invade humanity? (Conspiracy theorist)Aside from that, I appreciate the simplicity and cleanliness of it all.I think I'll give it a go.
If you do, you can add a lot of stuff to your translation prompt to make your ending text sound a lot less like an amazing sales pitch.
I use this to generate the "speech style" for the biographies for Mantella NPCs (which seems like it would work really well paired with your mod/program, too) ------------- For these speech pattern examples, we're looking for the kind of casual, chatty vibe you'd find in a bustling tavern, not a high court. We want to hear how <the character name> might actually talk when they're kicking back or on the move. Make sure the dialogue is super informal, like they're chatting with an old friend. Think more "grabbing a drink" and less "delivering an epic monologue."
Here's what to keep in mind to hit the right tone:
Stick to everyday lingo—the kind that would actually come out of someone's mouth when they're relaxed. Use contractions, slang, and all those little throwaway words that pepper real conversation.
Avoid the fancy talk. We're not looking for "Mayhaps" or "Perchance" here. If it sounds like it belongs in a stuffy book, scrap it.
Keep it snappy. Get straight to the point, and if you can make it funny or throw in a bit of sass, even better.
Feel free to get creative with colloquialisms and figures of speech that add character.
Remember, we're not just filling the silence—we're aiming for dialogues that paint a vivid picture of who <the character name> is and how they handle the little stuff in life. Like when they're just a bit peckish, seriously hoping the next rest stop is just around the bend, or pondering one of those deep questions that hit you out of nowhere.
Here's the prompt I used with ChatGPT: ----------- Rewrite this Skyrim Mod Description in a more casual, natural sounding way in English. We're looking for the kind of casual, chatty vibe you'd find in a bustling tavern, not a high court or a sales pitch. We want to hear how the author might actually talk when they're kicking back or on the move. Make sure the description is super informal, like they're chatting with an old friend. Think more "grabbing a drink" and less "delivering an epic monologue." or "selling someone on using this mod" - skip the marketing lingo.
Here's what to keep in mind to hit the right tone:
Stick to everyday lingo—the kind that would actually come out of someone's mouth when they're relaxed. Use contractions, slang, and all those little throwaway words that pepper real conversation.
Avoid the fancy talk. We're not looking for "Mayhaps" or "Perchance" here. If it sounds like it belongs in a stuffy book, scrap it.
Keep it snappy. Get straight to the point, and if you can make it funny or throw in a bit of sass, even better.
Feel free to get creative with colloquialisms and figures of speech that add character.
Remember, we're not trying to pitch someone on this mod - we want to describe it as factually and as neutrally as possible. We want to focus on how NPC Followers only have a limited number of lines of dialog, and we want to focus on how the user can create many additional lines of dialog for their followers easily. They reader is already favorably inclined, because they clicked the link to come read this text already. We don't need to entice them, we need to educate them only.
Here's what it gave back: ----------------------- Hey there! Let's talk about spicing up your Skyrim follower chats with something cool called Follower Dialogue Customize (FDC). Ever get that deja vu feeling because your followers keep recycling the same old lines? Whether you’re bossing them around or just trying to make chit-chat, it gets old, right? So, what FDC does is pretty neat—it lets you toss out those generic canned responses and mix it up. You can jazz up your followers with new voice types that actually react to what’s going on. Imagine your follower cracking a joke about the weather or getting all dreamy about local legends. Here’s the rundown of why you might dig this mod:
Personality Plus: Your followers won’t just feel like tag-along battle bots anymore. They’ll have things to say that feel real and in the moment—like wishing on well coins or gossiping about that golden knight everyone seems to be into.
Context is King: Walking in the rain and your follower is silently slogging along? Nah, let’s have them whine about it or joke about needing a drink. Whether you're in a shop or out hunting at midnight, they’ll have something appropriate to say.
Romantic Vibes: Got a sweet thing going with your in-game spouse? FDC’s here to make those interactions a bit more special, not just the usual “Hey, honey” stuff. And yeah, we’re planning to add even more mushy stuff for you lovebirds.
Cosplay Talk: If your follower is decked out like a character from your favorite show, wouldn’t it be cool if they talked the part too? FDC lets you tweak their lines so they can actually say things that fit their costume.
Storytellers: Ever thought up a cool backstory for your follower but didn’t know how to make it come to life? FDC lets you give them lines that tell their story, whether they’re a banished royal or your childhood buddy turned hero.
Just keep in mind, while FDC lets you play around with dialogue, you won't be able to craft new quests with it. But hey, changing up how they chat is a pretty sweet start, right? So, if you're tired of the same old chitchat and want your followers to be as lively and dynamic as your adventures, FDC might just be what you need. Give it a whirl, and let's make those Skyrim journeys a bit more entertaining!
Sadly, as you can see from the screenshot, she was only created for the illustrative images in the manual and is not included in the FDC...But I am sure it helped that there were people who cared about her, even if only a little.So let me in? No, that's a bit of a stretch...
We are very sorry for the inconvenience. I am the author, Yamanekoya. I'm afraid that some of you may not be able to vocalise even after renaming according to the voice list. .... In fact, the mod name of the sound file was mistakenly written as FollowerDailogueCustomize.esp instead of FollowerDialogueCustomize.esp! The Yamanekoya is currently working hard to improve the audio list!We're planning to upload the completed voice lists for FemaleBasic1 and MaleBasic1 in a week or two, and we'll upload the corrected sound files accordingly. My sincere apologies....English is correct, right?
Hi Yamanekoya! I made a follower npc and follow your mod guide and it was be worked well. But I have a question, Is it support voice output according to the lines? Even if it doesn't have, It would be helpful for anyone who can add NPC voice data, they will be able to freely create NPCs with unique interactions.
As for the voice output according to the lines, as stated in About the voice in the manual, I have written a little bit about it in FDC VoiceList (unfinished) 1.0.After all, it's about 5000 lines long and I don't know if anyone will use it...It can't be helped that my facial expression turned into a space cat.However, I think it would be nice to have it, so I guess I have no choice but to write it...
If you can write a mod that can consume WAV or MP3 files and place them in the right location and the right format for spoken line dialog inside a mod folder, there are lots of solutions that you can use for Text to Speech that sound really really good - but they all create WAV or MP3 files. https://on.soundcloud.com/dZbkS3SubWptaKTv9
I know how to make the dialog and I have an efficient way to make the Text to Speech files - but I don't have an efficient way to get them into a mod so that the character (with a standard or custom voice) speaks the lines... https://on.soundcloud.com/xRBACRTDxyKhd4dm9
You're a genius. I was so sad FCO was hardly functional in SSE any longer. I hope modders (so not me lmao) will use your work to make a FCO inspired mod like the good olden days lmao
FCO was a good mod ...After all, you can feel the atmosphere that you are travelling together when your followers talk a lot!I made this MOⅮ because I wanted to experience that kind of feeling!(If that was the case, I should have made it earlier...)
30 comments
v2.0のリリースに気づいていなかったので
Relationsh_FDC_FB1_Marriag_001736BD_1
Relationsh_FDC_FB1_Marriag_001736BD_2
結婚の承諾会話と結婚式会話で重複していけるように思います
I came up with a temporary solution to the problem that when using a custom voice for the FDC follower's dialogue, the mouth does not move if the voice is created by the user.
I'll test it a bit, and if there are no problems I'll update the FDC and manual to 1.7 with the solution.
I'll also upload the current instruction video with a custom voice to go with it, so I'll delete it for now.
10.6 Newsletter
Completed
速報 10.1
カスタムボイスフォロワー化の際にオリジナル音声だと口が動かなくなる問題の暫定的な解決策を思いつきました
少しテストして問題が無いようなら解決法を盛り込んだFDCとマニュアルを1.7としてアップデートします
解説動画もそれに合わせてカスタムボイス状態でアップしようと思いますのでいったん削除させていただきます
速報 10.6完了しました
Anyway I think a video demonstration and how to set things would be extremely helpful, this mod has HUGE potential. Tahnk you.
I've never made a video before, so I don't really know what to do, but I think I'll give it a try.
Time is passing by again...
I know you said English is not your first language, but you use and AI to assist you in the descriptions.
Just write your descriptions and submit them to your AI chatbot of choice and ask it to "Rewrite this in better English"
For example here is your description after AI editing;
"Introducing Follower Dialogue Customize (FDC) - a revolutionary MOD that transforms your Skyrim followers into dynamic conversationalists. Say goodbye to repetitive conversations and hello to engaging discussions tailored to the situation, location, and even your follower's personality.
Key Features:
1. Unique Personalities: FDC allows you to edit lines for up to 7 followers, giving them distinct voices and personalities that shine through in their conversations.
2. Contextual Conversations: Enjoy situational dialogue that responds to time of day, weather, and location, making interactions feel more realistic and immersive.
3. Romantic Chats: FDC enhances conversations with married followers, adding more intimate and loving interactions that bring your relationships to life.
4. Cosplay Compatibility: Match your followers' conversations to their cosplay outfits, creating a more cohesive and engaging experience.
5. Easy Follower Creation: FDC makes it simple to introduce new follower settings and backstories without requiring extensive creation knowledge.
Requirements and Recommendations:
- Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm, and Dragonborn.esm
- SSEEdit (required for voice type changes and various modifications)
- Fuz Ro D-oh (required for audio-less conversations)
- xTranslator (recommended for editing conversations)
- Follower MODs (compatible with non-custom voice followers only)
Installation and Uninstallation:
- Install using MO2 (detailed instructions in the FDCManual)
- Uninstall at any time, but please delete or reinstall converted followers
License:
- FDC is a free mod, and you're welcome to use and share it without permission.
- When uploading texts based on specific follower mods, please obtain the creator's permission.
Join the FDC community and discover a more immersive Skyrim experience!"
I used Meta AI that comes with modern versions of Whatsapp.
I use this to generate the "speech style" for the biographies for Mantella NPCs (which seems like it would work really well paired with your mod/program, too)
-------------
For these speech pattern examples, we're looking for the kind of casual, chatty vibe you'd find in a bustling tavern, not a high court. We want to hear how <the character name> might actually talk when they're kicking back or on the move. Make sure the dialogue is super informal, like they're chatting with an old friend. Think more "grabbing a drink" and less "delivering an epic monologue."
Here's what to keep in mind to hit the right tone:
Stick to everyday lingo—the kind that would actually come out of someone's mouth when they're relaxed. Use contractions, slang, and all those little throwaway words that pepper real conversation.
Avoid the fancy talk. We're not looking for "Mayhaps" or "Perchance" here. If it sounds like it belongs in a stuffy book, scrap it.
Keep it snappy. Get straight to the point, and if you can make it funny or throw in a bit of sass, even better.
Feel free to get creative with colloquialisms and figures of speech that add character.
Remember, we're not just filling the silence—we're aiming for dialogues that paint a vivid picture of who <the character name> is and how they handle the little stuff in life. Like when they're just a bit peckish, seriously hoping the next rest stop is just around the bend, or pondering one of those deep questions that hit you out of nowhere.
-----------
Rewrite this Skyrim Mod Description in a more casual, natural sounding way in English. We're looking for the kind of casual, chatty vibe you'd find in a bustling tavern, not a high court or a sales pitch. We want to hear how the author might actually talk when they're kicking back or on the move. Make sure the description is super informal, like they're chatting with an old friend. Think more "grabbing a drink" and less "delivering an epic monologue." or "selling someone on using this mod" - skip the marketing lingo.
Here's what to keep in mind to hit the right tone:
Stick to everyday lingo—the kind that would actually come out of someone's mouth when they're relaxed. Use contractions, slang, and all those little throwaway words that pepper real conversation.
Avoid the fancy talk. We're not looking for "Mayhaps" or "Perchance" here. If it sounds like it belongs in a stuffy book, scrap it.
Keep it snappy. Get straight to the point, and if you can make it funny or throw in a bit of sass, even better.
Feel free to get creative with colloquialisms and figures of speech that add character.
Remember, we're not trying to pitch someone on this mod - we want to describe it as factually and as neutrally as possible. We want to focus on how NPC Followers only have a limited number of lines of dialog, and we want to focus on how the user can create many additional lines of dialog for their followers easily. They reader is already favorably inclined, because they clicked the link to come read this text already. We don't need to entice them, we need to educate them only.
Here's what it gave back:
-----------------------
Hey there! Let's talk about spicing up your Skyrim follower chats with something cool called Follower Dialogue Customize (FDC). Ever get that deja vu feeling because your followers keep recycling the same old lines? Whether you’re bossing them around or just trying to make chit-chat, it gets old, right?
So, what FDC does is pretty neat—it lets you toss out those generic canned responses and mix it up. You can jazz up your followers with new voice types that actually react to what’s going on. Imagine your follower cracking a joke about the weather or getting all dreamy about local legends.
Here’s the rundown of why you might dig this mod:
- Personality Plus: Your followers won’t just feel like tag-along battle bots anymore. They’ll have things to say that feel real and in the moment—like wishing on well coins or gossiping about that golden knight everyone seems to be into.
- Context is King: Walking in the rain and your follower is silently slogging along? Nah, let’s have them whine about it or joke about needing a drink. Whether you're in a shop or out hunting at midnight, they’ll have something appropriate to say.
- Romantic Vibes: Got a sweet thing going with your in-game spouse? FDC’s here to make those interactions a bit more special, not just the usual “Hey, honey” stuff. And yeah, we’re planning to add even more mushy stuff for you lovebirds.
- Cosplay Talk: If your follower is decked out like a character from your favorite show, wouldn’t it be cool if they talked the part too? FDC lets you tweak their lines so they can actually say things that fit their costume.
- Storytellers: Ever thought up a cool backstory for your follower but didn’t know how to make it come to life? FDC lets you give them lines that tell their story, whether they’re a banished royal or your childhood buddy turned hero.
Just keep in mind, while FDC lets you play around with dialogue, you won't be able to craft new quests with it. But hey, changing up how they chat is a pretty sweet start, right?So, if you're tired of the same old chitchat and want your followers to be as lively and dynamic as your adventures, FDC might just be what you need. Give it a whirl, and let's make those Skyrim journeys a bit more entertaining!
I'm afraid that some of you may not be able to vocalise even after renaming according to the voice list.
.... In fact, the mod name of the sound file was mistakenly written as FollowerDailogueCustomize.esp instead of FollowerDialogueCustomize.esp!
The Yamanekoya is currently working hard to improve the audio list!We're planning to upload the completed voice lists for FemaleBasic1 and MaleBasic1 in a week or two, and we'll upload the corrected sound files accordingly.
My sincere apologies....English is correct, right?
Hi Yamanekoya!
I made a follower npc and follow your mod guide and it was be worked well.
But I have a question, Is it support voice output according to the lines?
Even if it doesn't have, It would be helpful for anyone who can add NPC voice data, they will be able to freely create NPCs with unique interactions.
https://on.soundcloud.com/dZbkS3SubWptaKTv9
Like this.
もしWAVやMP3ファイルを読み込んで、モッドフォルダー内の適切な場所と形式で台詞データとして配置できるモッドが作れたら、めっちゃいい感じの音声を出すテキスト・トゥ・スピーチの解決策がいっぱいあるんだけど、それらはみんなWAVやMP3ファイルを生成するんだよね。
https://on.soundcloud.com/7xYyH72PTXu9jUfFA
I know how to make the dialog and I have an efficient way to make the Text to Speech files - but I don't have an efficient way to get them into a mod so that the character (with a standard or custom voice) speaks the lines...
https://on.soundcloud.com/xRBACRTDxyKhd4dm9
台詞の作り方もテキスト・トゥ・スピーチのファイルを作る効率的な方法も知ってるんだけど、それをモッドに組み込んでキャラクター(標準声かカスタム声どちらでも)がセリフを話すようにする効率的な方法がまだ見つかってないんだよね。
https://on.soundcloud.com/V5AfgxGpedvtY4Yh7