Skyrim Special Edition

1343 comments

  1. LucidAPs
    LucidAPs
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    ________________________________________________________

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    CPU: Intel Core i7-6850k @4.2GHz GPU: NVIDIA GeForce GTX 1060 Aorus OC 6gb vram RAM: Corsair DDR4 16gb Disk Drive: SSD Mushkin 120gb
  2. Xtudo
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    Hi friends! I did some fixes for this lovely mod, maybe you are interested. 

    • Fixed the bloody, ashen and snowy chopping blocks. Snow texture for the snowy firewoods. Vanilla and Campfire options. Sharpened the firewoods normal map textures (looks a bit more real now).
    • Horn Candle Table texture seam fix. Less saturated candle horns, with less shinny metal supports. Added candles' wicks.
    • Dawnguard DLC Blood Barrels patch.
    • Meal Barrels - Proper normal maps fix and optimized textures patch.
    • HPP version for the Firebrand Wine model.
    • Works for both SE and AE. All plugins are ESL.
    • 2K optimized optional textures. And more to come!


    1. LucidAPs
      LucidAPs
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      Cheers mate, I might be "borrowing" some of your fixes in future releases :D
      Until then, people use Xtudo's mod, its highly recommended.
  3. PhazoniteX
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    Is there any known means of compatibility between this mod's horn candles and the Smoking Torches and Candles (STAC) mod?
  4. zadnitsa
    zadnitsa
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    Can u help me, please?

    Logs and fire in bonfires without textures, purple.
    1. asdt2423466
      asdt2423466
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      you need campfire mod
    2. cloroxbleach211
      cloroxbleach211
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      What is the name of this "campfire mod"
    3. Chomke021ns
      Chomke021ns
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      Campfire - Complete Camping System: https://www.nexusmods.com/skyrimspecialedition/mods/667
      and this mod for fixes - High Poly Project - My fixes SE-AE by Xtudo: https://www.nexusmods.com/skyrimspecialedition/mods/63425
  5. Jobob42
    Jobob42
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    Your change to the garlic braid made me cry, what even is that abomination... Great mod otherwise.
    1. HizaUra
      HizaUra
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      Yeah, that should be BRAIDED garlic.
      Look it up. They take the garlic, and braid them together, so they have them in a bunch, and can hang it.
      So that "stem" part is actually the long, dried leaves which they braid.

      Maybe a braid geometry is hard to make :P :P :P
      Trigger?  :D:D:D
  6. ShiyerTheG0AT
    ShiyerTheG0AT
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    Is this mod compatible w/ Static Mesh Improvement Mod by Brumbek?  
    1. Yakis0ba
      Yakis0ba
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      Yes. The Description page for this mod tells you in what order you should load this mod and SMIM (Static Mesh Improvement Mod).
  7. zdrtybanshee
    zdrtybanshee
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    Hello.
    Is this mod compatible with Static Mesh Improvement Mod by Brumbek?
    1. Yakis0ba
      Yakis0ba
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      Static Mesh Improvement Mod is commonly referred to as SMIM, and the mod page for High Poly Project tells you in what order to load the two mods, so... Yes, they're compatible.
  8. FerdinandLeSale
    FerdinandLeSale
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    This looks absolutely insane.
  9. mysixthpuddle
    mysixthpuddle
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    For some reason, my smelter has a purple band around it. It seems to be missing some kind of texture. Does anyone know a fix fort this?
    1. gpout
      gpout
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      do you have SMIM? or maybe try LOOT incase your load order isnt correct worked for me
  10. Earliestmetal
    Earliestmetal
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    Hello, Would you consider allowing a small handful of items to be ported in a bundle for Xbox? Namely the stonewalls, hay, and firewood & chopping blocks. Thank you!
  11. Glanzer
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    I got a warning in Wrye Bash when I went to create a new Bashed Patch, it said that the "HPP - Vaermina's Torpor.esp" plugin was tagged with "Deactivate" which means it should be deactivated before running the patch. Is that intentional? I've run the Bashed Patch on this before (I think?) and didn't see that. That tag is not in the header of the plugin, it's downloaded as part of Wrye Bash's auto update I think. The only thing this plugin does is change the mesh, so it doesn't make sense to disable it.

    I went ahead and removed the tag, and left the "Graphics" tag in place.
    1. yessmeplaying
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      same "problem"... just noticed it .. weird
    2. WallRockTree
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      Yes, Wrye Bash has now been saying this for a while. Any thoughts on how to deal with it?
    3. Glanzer
      Glanzer
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      Remove the Deactivate tag.
    4. WallRockTree
      WallRockTree
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      Thanks for the reply!

      In Wrye Bash, when I am running a Bashed Patch, this is one of three mods out of my huge load order that started getting that popup recommending that we deactivate the mod during the Bash process, then "merge"(?) it in. I believe this is based on tags those mods get, maybe from Bash or Loot, which obviously would mean NOT from the mod authors.

      Would you suggest I remove the deactivate tag from all three (which is probably the same as "skipping")?

      The three mods were:
      HPP - Vaermina's Torpor.esp (from High Poly Project)
      JS Purses and Septims SE Patch.esp (from JS Purses and Septims SE)
      TruTorch Lighting - Torch Baseform.esp (from Tru-Torches SE - Base Object Swapper)

      Thanks as always, Glanzer! Like I have said before, you are always helpful!
    5. Glanzer
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      I took a quick look at the JS Purses plugin and it has the Deactivate tag as well as the Graphics tag. That makes no sense to me because the only way the Graphics tag could be useful is if you INCLUDED the plugin in your bashes patch, yet the Deactivate tag says not to include it. LOL  So those are mutually exclusive tags to me. I'd remove the Deactivate tag from that plugin. I didn't check the other plugin, but you can do the same kind of evaluation on it I think.
    6. WallRockTree
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      Thanks! Your observations make sense.

      Wish there was a way on Nexus to simply "like" a post! Also I kudo-ed you as kudos are probably more valuable now with the recent Nexus changes. I probably owed that to you from stuff in the past, anyway...!
  12. hakoryu96
    hakoryu96
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    thx you for the mod anyone can tell why the muchrom remplacer don't work for me?i don't use any smim mod or flora mod remplacer for muchrom so i have no idea why it doesent work :c