Fixed the bloody, ashen and snowy chopping blocks. Snow texture for the snowy firewoods. Vanilla and Campfire options. Sharpened the firewoods normal map textures (looks a bit more real now).
Horn Candle Table texture seam fix. Less saturated candle horns, with less shinny metal supports. Added candles' wicks.
Dawnguard DLC Blood Barrels patch.
Meal Barrels - Proper normal maps fix and optimized textures patch.
Campfire - Complete Camping System: https://www.nexusmods.com/skyrimspecialedition/mods/667 and this mod for fixes - High Poly Project - My fixes SE-AE by Xtudo: https://www.nexusmods.com/skyrimspecialedition/mods/63425
Yeah, that should be BRAIDED garlic. Look it up. They take the garlic, and braid them together, so they have them in a bunch, and can hang it. So that "stem" part is actually the long, dried leaves which they braid.
Maybe a braid geometry is hard to make :P :P :P Trigger? :D:D:D
Static Mesh Improvement Mod is commonly referred to as SMIM, and the mod page for High Poly Project tells you in what order to load the two mods, so... Yes, they're compatible.
Hello, Would you consider allowing a small handful of items to be ported in a bundle for Xbox? Namely the stonewalls, hay, and firewood & chopping blocks. Thank you!
I got a warning in Wrye Bash when I went to create a new Bashed Patch, it said that the "HPP - Vaermina's Torpor.esp" plugin was tagged with "Deactivate" which means it should be deactivated before running the patch. Is that intentional? I've run the Bashed Patch on this before (I think?) and didn't see that. That tag is not in the header of the plugin, it's downloaded as part of Wrye Bash's auto update I think. The only thing this plugin does is change the mesh, so it doesn't make sense to disable it.
I went ahead and removed the tag, and left the "Graphics" tag in place.
In Wrye Bash, when I am running a Bashed Patch, this is one of three mods out of my huge load order that started getting that popup recommending that we deactivate the mod during the Bash process, then "merge"(?) it in. I believe this is based on tags those mods get, maybe from Bash or Loot, which obviously would mean NOT from the mod authors.
Would you suggest I remove the deactivate tag from all three (which is probably the same as "skipping")?
I took a quick look at the JS Purses plugin and it has the Deactivate tag as well as the Graphics tag. That makes no sense to me because the only way the Graphics tag could be useful is if you INCLUDED the plugin in your bashes patch, yet the Deactivate tag says not to include it. LOL So those are mutually exclusive tags to me. I'd remove the Deactivate tag from that plugin. I didn't check the other plugin, but you can do the same kind of evaluation on it I think.
Wish there was a way on Nexus to simply "like" a post! Also I kudo-ed you as kudos are probably more valuable now with the recent Nexus changes. I probably owed that to you from stuff in the past, anyway...!
thx you for the mod anyone can tell why the muchrom remplacer don't work for me?i don't use any smim mod or flora mod remplacer for muchrom so i have no idea why it doesent work :c
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CPU: Intel Core i7-6850k @4.2GHz GPU: NVIDIA GeForce GTX 1060 Aorus OC 6gb vram RAM: Corsair DDR4 16gb Disk Drive: SSD Mushkin 120gb
Until then, people use Xtudo's mod, its highly recommended.
Logs and fire in bonfires without textures, purple.
and this mod for fixes - High Poly Project - My fixes SE-AE by Xtudo: https://www.nexusmods.com/skyrimspecialedition/mods/63425
Look it up. They take the garlic, and braid them together, so they have them in a bunch, and can hang it.
So that "stem" part is actually the long, dried leaves which they braid.
Maybe a braid geometry is hard to make :P :P :P
Trigger? :D:D:D
Is this mod compatible with Static Mesh Improvement Mod by Brumbek?
I went ahead and removed the tag, and left the "Graphics" tag in place.
In Wrye Bash, when I am running a Bashed Patch, this is one of three mods out of my huge load order that started getting that popup recommending that we deactivate the mod during the Bash process, then "merge"(?) it in. I believe this is based on tags those mods get, maybe from Bash or Loot, which obviously would mean NOT from the mod authors.
Would you suggest I remove the deactivate tag from all three (which is probably the same as "skipping")?
The three mods were:
HPP - Vaermina's Torpor.esp (from High Poly Project)
JS Purses and Septims SE Patch.esp (from JS Purses and Septims SE)
TruTorch Lighting - Torch Baseform.esp (from Tru-Torches SE - Base Object Swapper)
Thanks as always, Glanzer! Like I have said before, you are always helpful!
Wish there was a way on Nexus to simply "like" a post! Also I kudo-ed you as kudos are probably more valuable now with the recent Nexus changes. I probably owed that to you from stuff in the past, anyway...!