About this mod
This is a small tweak which displays the letters you get when a courier delivers them to you.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Disclaimer: There seem to be many similar and even almost identical mods to this one. (See Compatibility section) Many of them which do more and even better than what I tried to do. But I'm keeping my mod up for reference's sake and for people to make the decision which one they want to use.
It was a pet peeve of mine that couriers deliver letter, but it isn't shown which letter you actually get. I end up entering my inventory, trying to figure out what the courier has given me. In case he gives multiple letters, I tend to miss some of them.
That's why I made this small tweak. Whenever the courier gives you one or more letters, they will show up as notifications, in a similar way all other items to, when they get added to your inventory.
Requirements
SKSE64
This mod does forward some fixes from USSEP, but doesn't require USSEP to be in your load order.
Compatibility
This mod might be incompatible with other mods that edit the WICourierScript file.
Other alternative/identical mods:
- Courier Notification -> Pretty much identical.
- Informed Mail Delivery -> Pretty much identical.
- Courier Shows Delivery -> Opens a gift menu to show which letters are delivered.
- Auto Read Notes -> Lets you automatically read the letters you've gotten.
I've included patches for:
Known Issues
If a large amount get added to the players inventory, there's a small chance some notifications will be skipped. This is a Vanilla bug. It only happened once during testing and wasn't easily repeatable.
FAQ
Q: ESPFE?
A: Yes.
Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.
Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.
Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using it, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)
Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.
Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.
Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.
Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.
Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)
Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.