Skyrim Special Edition
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Alex9ndre with added code by SOT Team

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tonycubed2

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34 comments

  1. tonycubed2
    tonycubed2
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    Please join me for Skyrim videos with all my mods at
  2. tonycubed2
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    Changes from original mod, which can still be found at: http://www.nexusmods.com/skyrimspecialedition/mods/1876/?

    1) Added NPC Injuries back into the mod!!! Could not enjoy it without it. This required making changes to one script and adding a quest event with aliases to the mod. And a trigger to fire them.

    2) Added missing SEQ file.

    Care was taken to optimize the code and filling in of aliases. Takes place every 30 seconds or so.


  3. abelyo
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    Dude...this version of the mod activates itself. I started a new game to test some mods out and wanted to leave this one unchecked for a while but right away all its effects were working even tho it says it's turned off in the MCM. Also the disarm effect from arm injuries seems to be bugged, as it constantly reequiped weapons on my right when I changed my left spell/weapon. 
    Somehow the old version I been using before works better...
  4. EternalParalysis
    EternalParalysis
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    Was amped to use this, until I realized it had the movement penalties and wacky slow-down on your camera turning during attacks. Makes the game feel like it's wading through knee-deep mud. Any possibility of a version without this?
    1. EternalParalysis
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      How difficult would it be to remove the movement nonsense myself?
  5. GodsMistake
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    This is such an underrated mod.. Its much better than Valravn and Blade n blunt IMO..

    But what is this test file? Does it fix the stamina stuck at 0 bug? Also, it would be great if movement penalty was only in combat..
    1. tonycubed2
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      Will look at movement penalty.  

      I will add the test file to my list os stupid things i have done in my life.  I have no memory what it does. Why I left it there. Nothing.
    2. GodsMistake
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      No worries, I cant even remember what I ate for breakfast most days. :D

      I love how combat feels with this mod. Since you are here, I feel I should list a few things I noticed while playing.

      Are there no status indicators for injuries? I see a notification saying "wounds healed" at full health but I have never seen status ailments in magic menu. (maybe the reason for stamina getting stuck at 0?)

      Killed enemies sometimes disappear for a split second and reappear. Also, returning to a place with dead bodies oftentimes have said bodies floating waist height off ground. 
  6. tanjiezh
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    Enable [NPCs healing] will also make dragons auto healing! You can't attack a dragon when it is flying high in the sky, this give dragon chance to fulfill his HP. You can never defeat a dragon with life healing.
    1. tonycubed2
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      So I see this a year later. Bummer.
  7. stclairstv12
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    What’s the difference between this and blood and guts ?
  8. aristotle99
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    Is this mod available for Oldrim?
    1. JDG
      JDG
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      I would like to know too.
  9. gnewna
    gnewna
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    Hi, does this still work with the current version of Vigor? I'd really like to use it, but I believe Vigor is quite a bit more recently updated and I'd hate to break anything!
    1. tonycubed2
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      Hi. This is a replacer for that version. Use one or the other, not both.
    2. gnewna
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      Ah, missed that - thanks!
  10. paradoxnrt
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    I am 99% sure that with this mod, LIGHTNING damage reduces my movement to a crawl....not sure what is up with that!
    1. paradoxnrt
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      Okay, 100% sure Vigor a la SOT's lightning damage reduces movement speed (and not talking about injuries to legs or anything like that)!

      I've plugged in the original Vigor (even using this a la SOT healing patch) in the same load order = lightning no longer reduces movement speed.

      *It's almost as though lightning damage is set to reduce movement speed like frost damage does! I mean being hit by lightning slows me down exactly how being hit by frost damage slows me down....and when I use the original Vigor = this doesn't happen.
  11. MrSkyrimBro
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    How script heavy is this? I currently using many mods and many of them uses scripts. I would like to avoid script lag.
    1. tonycubed2
      tonycubed2
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      from 1 to 10, 3.5
    2. MrSkyrimBro
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      Alright thanks Tony!

      My memory pool for scripts is increased so it shouldn't be to big of an issue. Also, can I merge the main file with the potion patch?
  12. paradoxnrt
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    I've been playing Special Edition Vigor since it came out....thank you for adding back NPC injuries! I'll load this right away....don't know who I missed this update for so long.....