Changes from original mod, which can still be found at: http://www.nexusmods.com/skyrimspecialedition/mods/1876/?
1) Added NPC Injuries back into the mod!!! Could not enjoy it without it. This required making changes to one script and adding a quest event with aliases to the mod. And a trigger to fire them.
2) Added missing SEQ file.
Care was taken to optimize the code and filling in of aliases. Takes place every 30 seconds or so.
Dude...this version of the mod activates itself. I started a new game to test some mods out and wanted to leave this one unchecked for a while but right away all its effects were working even tho it says it's turned off in the MCM. Also the disarm effect from arm injuries seems to be bugged, as it constantly reequiped weapons on my right when I changed my left spell/weapon. Somehow the old version I been using before works better...
Was amped to use this, until I realized it had the movement penalties and wacky slow-down on your camera turning during attacks. Makes the game feel like it's wading through knee-deep mud. Any possibility of a version without this?
No worries, I cant even remember what I ate for breakfast most days. :D
I love how combat feels with this mod. Since you are here, I feel I should list a few things I noticed while playing.
Are there no status indicators for injuries? I see a notification saying "wounds healed" at full health but I have never seen status ailments in magic menu. (maybe the reason for stamina getting stuck at 0?)
Killed enemies sometimes disappear for a split second and reappear. Also, returning to a place with dead bodies oftentimes have said bodies floating waist height off ground.
Enable [NPCs healing] will also make dragons auto healing! You can't attack a dragon when it is flying high in the sky, this give dragon chance to fulfill his HP. You can never defeat a dragon with life healing.
Hi, does this still work with the current version of Vigor? I'd really like to use it, but I believe Vigor is quite a bit more recently updated and I'd hate to break anything!
Okay, 100% sure Vigor a la SOT's lightning damage reduces movement speed (and not talking about injuries to legs or anything like that)!
I've plugged in the original Vigor (even using this a la SOT healing patch) in the same load order = lightning no longer reduces movement speed.
*It's almost as though lightning damage is set to reduce movement speed like frost damage does! I mean being hit by lightning slows me down exactly how being hit by frost damage slows me down....and when I use the original Vigor = this doesn't happen.
I've been playing Special Edition Vigor since it came out....thank you for adding back NPC injuries! I'll load this right away....don't know who I missed this update for so long.....
34 comments
1) Added NPC Injuries back into the mod!!! Could not enjoy it without it. This required making changes to one script and adding a quest event with aliases to the mod. And a trigger to fire them.
2) Added missing SEQ file.
Care was taken to optimize the code and filling in of aliases. Takes place every 30 seconds or so.
Somehow the old version I been using before works better...
But what is this test file? Does it fix the stamina stuck at 0 bug? Also, it would be great if movement penalty was only in combat..
I will add the test file to my list os stupid things i have done in my life. I have no memory what it does. Why I left it there. Nothing.
I love how combat feels with this mod. Since you are here, I feel I should list a few things I noticed while playing.
Are there no status indicators for injuries? I see a notification saying "wounds healed" at full health but I have never seen status ailments in magic menu. (maybe the reason for stamina getting stuck at 0?)
Killed enemies sometimes disappear for a split second and reappear. Also, returning to a place with dead bodies oftentimes have said bodies floating waist height off ground.
I've plugged in the original Vigor (even using this a la SOT healing patch) in the same load order = lightning no longer reduces movement speed.
*It's almost as though lightning damage is set to reduce movement speed like frost damage does! I mean being hit by lightning slows me down exactly how being hit by frost damage slows me down....and when I use the original Vigor = this doesn't happen.
My memory pool for scripts is increased so it shouldn't be to big of an issue. Also, can I merge the main file with the potion patch?