Of the 4 free CC addons? Everything, potentially. If there's interest, I could make a similar plugin for CC Fishing as well pretty easily (disabling the quest and removing all the worldspace additions).
(EDIT: Although, fwiw, I do use CC Fishing myself. With mods like Jay's Fishing Overhaul and a few others it's pretty tolerable).
Thank you! Thank you! Thank you! (clicks download) I had S&S back before Bethesda/Microsoft decided to force us to have Creation Club Crap in order to boost CCCrap sales. It was, meh, in my extremely not humble opinion. I've been putting up with it, doing my best to avoid triggering the quest, and not taking any anything added by it. Now, I won't have to. Thank you! What I'd really like, no, love is to not have ANY CCCrap at all UNLESS I get stupid and want to use some. Question: will this prevent any mods that require its assets from working?
I downloaded this because I don't care for forced creation club content and the Disable Free Creation Club Contents mod and hope that there's nothing I missed in stopping forced creation club content
NGL, I don't know who tf approves CC game implementation, but it's clear that they have no idea of what they're doing, some 2011 mods could easily put most creation club content to shame in that regard, embarrassing really.
Thanks for reminding me, I forgot about that mod, I just downloaded S&S extended cut right now, I'll just wait for LOTD V6 to come out next week to start a new game. It's probably the first time in years I'm actually excited to play Skyrim again.
USSEP adds collision boxes to the S&S camps? I didn't see that in the changelog anywhere. If necessary, I can make a version that also has USSEP as a master that disables them as well. Would need to find them first, though.
Two of them: 0x0DA261 CollisionMarker 0x0DA260 Collision Marker There is also a butterfly spawner that contain S&S butterflies: 0x0DA262 critterSpawnInsects_Single
If you don't believe me, walk around the disabled camps. You will hit invisible wall. I think it fixes the issue with these new mobs glitching through the cages.
Alright, just uploaded another version that additionally requires USSEP, which disables those two collision boxes. Thanks for letting me know!
I didn't touch the critter spawner - it's set as initially disabled, and only enables together with the sewer dungeon entrance, which can't happen with this mod installed.
Extended or Reduced, Saint and Seducers is a no go theme for me in Skyrim. Even the vanilla Daedric Quest "The Mind of Madness" I rarely ever player it because out of context and the artifact Wabbajack that completely spoil the balance of the game.
I've already shared this mod on reddit. I would be installing it right now, except I'm in the middle of a playthrough and I have not noticed S&S yet, at all.
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(EDIT: Although, fwiw, I do use CC Fishing myself. With mods like Jay's Fishing Overhaul and a few others it's pretty tolerable).
:)
I had S&S back before Bethesda/Microsoft decided to force us to have Creation Club Crap in order to boost CCCrap sales. It was, meh, in my extremely not humble opinion. I've been putting up with it, doing my best to avoid triggering the quest, and not taking any anything added by it.
Now, I won't have to. Thank you!
What I'd really like, no, love is to not have ANY CCCrap at all UNLESS I get stupid and want to use some.
Question: will this prevent any mods that require its assets from working?
No, the assets all still exist in the plugin, so if another mod tried to give you, for example, a Golden Seducer Sword, it should still work.
Basically all this mod does is prevent the main S&S quest from starting, and hide/revert all its world changes.
It's probably the first time in years I'm actually excited to play Skyrim again.
Safe to switch to this from the other version if you'd already installed it.
0x0DA261 CollisionMarker
0x0DA260 Collision Marker
There is also a butterfly spawner that contain S&S butterflies:
0x0DA262 critterSpawnInsects_Single
If you don't believe me, walk around the disabled camps. You will hit invisible wall. I think it fixes the issue with these new mobs glitching through the cages.
I didn't touch the critter spawner - it's set as initially disabled, and only enables together with the sewer dungeon entrance, which can't happen with this mod installed.
https://www.reddit.com/r/skyrim/comments/r9actz/is_there_any_way_to_disable_saints_and_seducers/
I've already shared this mod on reddit. I would be installing it right now, except I'm in the middle of a playthrough and I have not noticed S&S yet, at all.