Skyrim Special Edition
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Created by

JazzKiwifruit

Uploaded by

JazzKiwifruit

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About this mod

Updated version of "Saints and Seducers Begone", to ensure COMPLETE removal of this "content". Requires new game for full effect but will kinda work on games in-progress too.

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Changelogs
The original Saints and Seducers Begone mod page sums up my own feelings on this "creation" quite succinctly:

"I'm not a fan of this content to put it mildly.  I don't want to see the armor, the npcs, nor the oversized insect pets.  I don't want the quest triggering because I've gotten too close to the camp."



However, after using the mod for a while, I noticed a few issues, and ended up digging around in xEdit to sort these out myself.

The original author of Saints and Seducers Begone, Ondrea, is no longer modding Skyrim and will not be updating the mod. Hence I've taken it upon myself to upload this "fixed" and more thorough version of the file.



CHANGES FROM ORIGINAL MOD:


  • All vanilla worldspace/cell additions removed, no exceptions (including the bugs in the jars). Landscape edits or vanilla items that were moved to make way for S&S changes are all reverted (mostly works if installed mid-game).
  • Start-up quest completely disabled. This will also prevent S&S ores from appearing in loot chests, for example (requires a new game to take effect).
  • Two S&S-added loading screens disabled (works if installed mid-game).
  • Number of ITMs removed (not that they really mattered in this case, but just for good measure).



INSTALLATION & LOAD ORDER

It's just a single .esp file. Install with your mod manager of choice.

It can probably sit fairly early in your load order, but will need to be after anything that modifies the S&S content. That being said, any S&S patches you already have will likely be unnecessary with this mod installed, since you should never see the content anyway.



CREDITS

Thanks to Ondrea, for the original Saints and Seducers Begone mod and doing most of the work!