Hi Quantumyilmaz, tying in to the ideas below, would it be possible to tie the remnant to the "created object" instead of the "consumed object"?
For example, I use a "woodcutting" crafting table. I don't consume any inputs, but I get "firewood" as the result. So key off that result to define a remnant.
Any plans on expanding the functionality so you can apply presets only to specific Constructible Object form IDs? I'm working on Synthesis patcher that would allow requiring less than one ingot for crafting/tempering by introducing "small ingots" for some recipes. It would be great to have it so if the player would use one standard ingot, it would yield some small ingots after. And if there was such feature, do you think your plugin could handle thousands of presets without performance issues?
Possible bug or limitation at least. I can't seem to get multiple remnants of the same item but different benches to work. The latter seems to be the only one that gets applied.
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Neither of these seem to work on the grindstone, forge works fine. Swapping gives the inverse problem. ownerLists: - owners: IngotIron remnants: - FormEditorID: Bucket01 count: 1 bench: 1 - FormEditorID: Bucket01 count: 1 bench: 2
Using this alongside Swap Consumable, Alchemy Requires Bottles, and such, it seems feasible to have containers (bottles, tankards, buckets, etc.) not spontaneously appear/disappear when using or crafting with them.
Excited to see what people will come up with for this. :)
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For example, I use a "woodcutting" crafting table. I don't consume any inputs, but I get "firewood" as the result. So key off that result to define a remnant.
I'm working on Synthesis patcher that would allow requiring less than one ingot for crafting/tempering by introducing "small ingots" for some recipes. It would be great to have it so if the player would use one standard ingot, it would yield some small ingots after.
And if there was such feature, do you think your plugin could handle thousands of presets without performance issues?
Neither of these seem to work on the grindstone, forge works fine. Swapping gives the inverse problem.
ownerLists:
- owners: IngotIron
remnants:
- FormEditorID: Bucket01
count: 1
bench: 1
- FormEditorID: Bucket01
count: 1
bench: 2
ownerLists:
- owners: IngotIron
remnants:
- FormEditorID: Bucket01
count: 1
bench: 1
- owners: IngotIron
remnants:
- FormEditorID: Bucket01
count: 1
bench: 2
I haven't tried multiple files yet.
Oh also I'm currently testing on 1.6.640 if that's useful info.
Using this alongside Swap Consumable, Alchemy Requires Bottles, and such, it seems feasible to have containers (bottles, tankards, buckets, etc.) not spontaneously appear/disappear when using or crafting with them.
Excited to see what people will come up with for this. :)