Skyrim Special Edition
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Quantumyilmaz

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Quantumyilmaz

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10 comments

  1. kundrun
    kundrun
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    Hi Quantumyilmaz, tying in to the ideas below, would it be possible to tie the remnant to the "created object" instead of the "consumed object"?

    For example, I use a "woodcutting" crafting table. I don't consume any inputs, but I get "firewood" as the result. So key off that result to define a remnant.
  2. Tr1S
    Tr1S
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    Any plans on expanding the functionality so you can apply presets only to specific Constructible Object form IDs?
    I'm working on Synthesis patcher that would allow requiring less than one ingot for crafting/tempering by introducing "small ingots" for some recipes. It would be great to have it so if the player would use one standard ingot, it would yield some small ingots after.
    And if there was such feature, do you think your plugin could handle thousands of presets without performance issues?
    1. Quantumyilmaz
      Quantumyilmaz
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      yes and yes
    2. Tr1S
      Tr1S
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      That's great to hear, thank you
  3. GroundAura
    GroundAura
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    Possible bug or limitation at least. I can't seem to get multiple remnants of the same item but different benches to work. The latter seems to be the only one that gets applied.

    Spoiler:  
    Show

    Neither of these seem to work on the grindstone, forge works fine. Swapping gives the inverse problem.
    ownerLists:
    - owners: IngotIron
      remnants:
      - FormEditorID: Bucket01
        count: 1
        bench: 1
      - FormEditorID: Bucket01
        count: 1
        bench: 2

    ownerLists:
    - owners: IngotIron
      remnants:
      - FormEditorID: Bucket01
        count: 1
        bench: 1
    - owners: IngotIron
      remnants:
      - FormEditorID: Bucket01
        count: 1
        bench: 2


    I haven't tried multiple files yet.

    Oh also I'm currently testing on 1.6.640 if that's useful info.
    1. Quantumyilmaz
      Quantumyilmaz
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      Was due to a design flaw. Should be fixed now. Thank you.
  4. GroundAura
    GroundAura
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    Loving this idea!

    Using this alongside Swap Consumable, Alchemy Requires Bottles, and such, it seems feasible to have containers (bottles, tankards, buckets, etc.) not spontaneously appear/disappear when using or crafting with them.

    Excited to see what people will come up with for this. :)
    1. Quantumyilmaz
      Quantumyilmaz
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      Did not know of those mods. They seem great, especially Swap Consumable. Thanks.
  5. CurvingFyr3
    CurvingFyr3
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    Would be cool to get void salts, or soul gem shards or something as a byproduct of enchanting. 
    1. Quantumyilmaz
      Quantumyilmaz
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      This should help you https://www.nexusmods.com/skyrimspecialedition/articles/6822