Skyrim Special Edition

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Yuril

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Yuril

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  1. Yuril
    Yuril
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    V1.0.1
    - Remove useless vertices
    - Add "Base Object Swapper" version for those who have mods that use this unique mesh.
    - Add mesh patch for Lux Orbis or other light mods
  2. MoonDreamx
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    Hello, these meshes have no collisions or my setup is borked? I can go inside the walls of these gates and fall under the textures.
    1. DoritofaceTrip
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      I have the opposite problem. There's an invisible wall preventing me from using the door to the docks from inside the city.
    2. Yuril
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      I forgot the collision on the LUX Orbis meshes... "_"

      DoritofaceTrip, Which version are you using?
    3. DoritofaceTrip
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      I was using the regular main file, then switched to the BOS version. Both versions seem to have the same problem.
    4. Yuril
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      I'm sorry for the problem, but on my PC I can activate the door in any direction.
      If you disable this mod does it work?
    5. DoritofaceTrip
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      No, which means it's not this mod causing it. I'll keep looking through my mod list, thank you for your help.
    6. DoritofaceTrip
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      I found which mod was the culprit, ELAF - Clandestine Entrances.
    7. Yuril
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      OK cool ! :)
  3. HellPaul
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    Will it conflict with city overhauls?
    1. Eriahn
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      Tested it with JK Skyrim and yeah, it works. Can't speak for CWE or Dawn of Skyrim.
    2. Wanderer993
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      Сonflict with Capital of Winterhold and so Capitals and Towns of Skyrim in Winterhold, which use Windhelm gates
    3. HellPaul
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      Thanks to both of you for you kind replies!

      What about Capital Windhelm Expansion and the JK's Windhelm Outskirts? (if you know, of course)
    4. Eriahn
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      Capital Windhelm may touch that area, it changes many things, but I doubt outskirts touches that door.
    5. HellPaul
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      Understood and thank you again for that feedback!

      I hope someone who tried CWE may stumble across this comment and tell me about their experience!
      (I'll post over there too, and in case update my comment here for anyone who might need the same info as I do)
    6. Yuril
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      I added a "Base Object Swapper" version for those who have mods that use this unique mesh. ;)
    7. Wanderer993
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      Many thanks!
    8. HellPaul
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      Since I'm not an expert myself, is it going to solve any possible issue with CWE?
    9. Yuril
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      Yes
    10. HellPaul
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      That's wonderful: added to my list!
      And thank you!!!
    11. Andaone
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      Actually, JK's Windhelm Outskirts does use the WHGate2 mesh.  It puts a copy of the gate uphill from the stables outside the city.
    12. Eriahn
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      Hm, this might be why I found that gate with a side missing? Probably the case, but I don't have Outskirts installed right now.

      I'll add to the list of notes of things to keep in mind.
    13. HellPaul
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      Does it imply it will conflict?
    14. Eriahn
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      If I'm correct, the docks gate will look OK, but the gate that Outskirts puts at the main entrance might look not OK.

      Will make a test tomorrow when I get some time and confirm.

      Edit: at any rate, the BOS version should be compatible, so if in doubt, just use that one.
    15. HellPaul
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      Okay
  4. Hyareil
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    Now I wish there was a combined version that would blend both designs, e.g. make left side fixed and the right side ruined (or reverse). Yes, I know I'm fussy, but I can't decide which version I like better and this way I could have them both without inconsistencies ;)
  5. EmiliaJeb
    EmiliaJeb
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    thank you! looks very pretty :)
  6. MaarMalur
    MaarMalur
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    Do you think your new mesh it will works well with SR Exterior Cities
    1. Yuril
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      To make it work, simply delete the door frame:
      Spoiler:  
      Show
    2. MaarMalur
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      Tried on both meshes but didn't fix, your mod isn't compatible with SR Exterior Cities for the moment.
    3. Yuril
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      What's wrong with it?
      I tried it "quickly" this morning, and it seemed to work.
    4. MaarMalur
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      The door frame removing on one of your mesh just remove to much of the 3D model. You can see enormous gaps in the mesh.
    5. Yuril
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      It's good, I understood what was done in SREC. The main gate is whgate2, it covers both sides. so you don't need this FYX. but you can still use the whgate4 mesh by removing the door frame.
    6. MaarMalur
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      So I do not need your FYX... ok.
      This when I blindly download another Yuril' FYX without knowing if I really need it !
      Anyway, thanks for your time !
    7. Yuril
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      ;)
  7. olha2
    olha2
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    I've never traveled through that gate. 
    Didn't even know it existed till now.
  8. renthal311
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    great, I never noticed that !!
  9. gravity182
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    It has one conflicting mesh with Lux Orbis. Could you do a patch please? ^^
    1. Yuril
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      Soon :)
    2. Yuril
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      Now in the optional files, you need the main file too. ;)
    3. gravity182
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      Perfect, you're the best!!
  10. IWantATardis
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    Never noticed it in 13 years, nice
  11. sw1000xg
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    Will it work with Ancient AF windhelm?