V1.0.1 - Remove useless vertices - Add "Base Object Swapper" version for those who have mods that use this unique mesh. - Add mesh patch for Lux Orbis or other light mods
I hope someone who tried CWE may stumble across this comment and tell me about their experience! (I'll post over there too, and in case update my comment here for anyone who might need the same info as I do)
Now I wish there was a combined version that would blend both designs, e.g. make left side fixed and the right side ruined (or reverse). Yes, I know I'm fussy, but I can't decide which version I like better and this way I could have them both without inconsistencies ;)
It's good, I understood what was done in SREC. The main gate is whgate2, it covers both sides. so you don't need this FYX. but you can still use the whgate4 mesh by removing the door frame.
54 comments
- Remove useless vertices
- Add "Base Object Swapper" version for those who have mods that use this unique mesh.
- Add mesh patch for Lux Orbis or other light mods
DoritofaceTrip, Which version are you using?
If you disable this mod does it work?
What about Capital Windhelm Expansion and the JK's Windhelm Outskirts? (if you know, of course)
I hope someone who tried CWE may stumble across this comment and tell me about their experience!
(I'll post over there too, and in case update my comment here for anyone who might need the same info as I do)
And thank you!!!
I'll add to the list of notes of things to keep in mind.
Will make a test tomorrow when I get some time and confirm.
Edit: at any rate, the BOS version should be compatible, so if in doubt, just use that one.
I tried it "quickly" this morning, and it seemed to work.
This when I blindly download another Yuril' FYX without knowing if I really need it !
Anyway, thanks for your time !
Didn't even know it existed till now.