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Satafinix

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  1. Satafinix
    Satafinix
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    Locked
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    Console port permission: Randomdude736248 Aka CrazyArgonian_97 which can be found Here
  2. Kulharin
    Kulharin
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    so is this intended to succeed/replace Aιɾɠҽƚʅαɱ ?  This is by all accounts superior?
    1. Satafinix
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      not at all, even though this is new sfx my friends in discord still prefer Airgetlam so it's a matter of preference, can't say if any of the both is superior
    2. Kulharin
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      Oh god, I have to form my own opinion!?
    3. FolkenNexus
      FolkenNexus
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      LOL
    4. burako54
      burako54
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      Well then, if you have formed your own opinion, what do you want to say to us, Great Kulharin, because I'm confused too lol :)
    5. Kulharin
      Kulharin
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      I don't actually play skyrim, I just keep adding and removing mods.
    6. Treeaboo
      Treeaboo
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      The realest thing anyone has ever said on this site.
    7. Kulharin
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      I guess they can't be used together, though I am curious what the "thematical" difference is between the two
    8. Back2friday
      Back2friday
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      "I don't actually play skyrim, I just keep adding and removing mods."

      ikr 
    9. bjoyea
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      One of my favorite threads on this site lmao
  3. Zukzukarr
    Zukzukarr
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    deleted
  4. aecfxi
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    Super pumped for all of the work you audio guys do. The most under-rated but invisibly appreciated part of any game.

    That said I get a strange loud TEEEEEEEEOOOOOOOUUUUUU sound during player ragdoll with your mod installed that stops when I disable your mod. In ISC I've selected, "Silent ragdoll effect". Trying to further troubleshoot the issue. I hate that I can't find a better way to describe the sound, and I'm really trying to come up with something...
    1. aecfxi
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      Looks like the responsible sound is specifically sound/fx/mag/cloak/mag_cloak_active_lp.wav 

      Super obnoxious the game does this kind of file dual-use.
    2. Satafinix
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      Oh I totally forgot the game does that with castigate too, I fixed it in my Airgetlam remake, thing is the game isn't suppose to play the cloak sfx on Ragdolls that way, the proper use for it is when you actually use a cloak spell, I'll have to mute it in the next update but for now please delete mag_cloak_active_lp.wav

      Edit: Fixed in 1.2.2
  5. sruPL
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    Phoenix Compendium says incompatible with Airgetlum, but FAQ here says compatible...
    1. Satafinix
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      compatible if you mix them together otherwise the one with the highest priority wins, but the phoenix compendium installer if you choose both it will install both at the same time and you won't have control over which is actually installed!
  6. lnoregairu
    lnoregairu
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    Need help, this mod is not working with Immersive Sounds Compendium 3.0. Already installed with the patch, yet still won't work.
    1. Satafinix
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      you got another mod causing a conflict, load Castigate at the very bottom of your load order
    2. lnoregairu
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      Thank you, I appreciate the reply. Actually already tried that. I'm using vortex.
      I only use these 3 mods for magic related SFX.

      ~Castigate (Main file), Castigate Patch ISC Patch, and Immersive sounds compendium 3.0

      Attempt 1: Castigate Patch (before) ISM 3.0 > Worked, but when you restart the game, for some reason it won't work anymore.

      Attempt 2: Castigate Patch (after)(vortex recommend) ISM 3.0 > it's not working.


    3. Satafinix
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      load order should be

      Immersive sounds compendium
      Castigate
      Castigate ISC patch also send me your load order via Pastebin
  7. KnightOfYsmir
    KnightOfYsmir
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    sounds awesome! Only thing is that the fire (flames spell) loop doesn't match after a while (?)
    1. KnightOfYsmir
      KnightOfYsmir
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      ?
    2. Crawless01
      Crawless01
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      flames spell again
    3. Demonsuke
      Demonsuke
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      Replying to this because I tried it out in game as well and using channeling type spells the sound will keep going/stop if you either go to long or too short. Its very good while its playing but if you stop casting early the sound keeps going and if you keep going it kind of breaks the loop. 
  8. NewThalos
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    This sounds wicked, but I'm wondering if it won't come off as too Sci-Fi sounding in-game? The teaser you provided has a lot going on and it's sort of difficult for me to isolate the individual sounds in my head.  Anyone want to upload a video to this mod page so we can hear the sfx in action within Skyrim? <3
    1. Onichu
      Onichu
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      I second this, though in my case it's because the music in Satafinix's previews is too distracting.
    2. Satafinix
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      you can try it ingame, also its just .wav files you can listen to without installing it
  9. sheizuiwanpi
    sheizuiwanpi
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    The sound is very pleasant, but perhaps it's a bit too soft?
  10. GhoulSmasher
    GhoulSmasher
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    Verry cool, dont know how I missed this. Just saw it through your compendium. Was a long time user of your old magic sound rework, will give this a try.
  11. queefbunny
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    I think your last one had a 15% louder version? Will this one get it too?