hey thanks for this cool mod i love it, but can you increase the max time from 30m to 1 or 2 hours, this might also serve as a workaround fix for the followers in scenes problem, i have a lot of complicated followers and i'd really hate to remove this mod from my mod list because of that
I might be alone on this but I like when they interact while I am in a conversation. Like they are keeping themselves entertained while waiting for me.
ok, really fantastic mod but they do it so much that I can't actually micro manage them to satisfaction. They're always off having conversations on their own in the middle important ME time, acting as if they have dreams and aspirations and stuff. What is this agreeable attitude? My supreme authority is being messed with, and I miss my attentive slaves from time to time. Would you please consider making an mcm so we can adjust how OFTEN they do it? Im just not in the mood for democrisy and free thinking in my skyrim.
I just downloaded it and tried it out. For some reason, my followers just danced. I installed this mod, ran fnis, put 5 followers on standby, called a dog, and played for about an hour, but it didn't greet the followers or pet the dog like in the gif image. The animations in this mod seem to be different from the settings in Dynamic Animation Replacer. Sometimes I've had some DAR animation mods not work. Anyway, my female followers just danced Cicero's dance.
Move from Solitude to Riften by carriage > Follower does not follow and walks in another direction from Riften > Follower walks to Solitude, pets the dog, and resumes following > Please help!
Hey there. First of all, love the mod! :) It brings a lot more life and character. I do have a few questions and notes. Would you consider adding a way to exclude certain companions? Perhaps in an MCM, or .json? And if it's not specific companions, would there be a way to detect if companions are already in a scene (I know of IsInScene but that isn't the most reliable)? When this mod takes over companions who are in scenes (because of their quests, not Skyrim quests), it may either delay or break sequences. Thought I'd bring this up just in case others experience this. Current workaround is I tell users to disable+enable the affected actors. Thank you for your time!
131 comments
Only issue I am having is that I suddenly lost the MCM menu. I haven't added anything recently that should have effected it.
Any ideas where I can do to troubleshoot this? Thank you for your time.
When you enter a specific scene in ostim while employing Meeko, there's a bug where the actor rotates 180 degrees.
This doesn't happen if you disable this mod.
For some reason, my followers just danced.
I installed this mod, ran fnis, put 5 followers on standby, called a dog, and played for about an hour, but it didn't greet the followers or pet the dog like in the gif image.
The animations in this mod seem to be different from the settings in Dynamic Animation Replacer. Sometimes I've had some DAR animation mods not work. Anyway, my female followers just danced Cicero's dance.
I am trying to find out how to fix it.
I do have a few questions and notes. Would you consider adding a way to exclude certain companions? Perhaps in an MCM, or .json? And if it's not specific companions, would there be a way to detect if companions are already in a scene (I know of IsInScene but that isn't the most reliable)?
When this mod takes over companions who are in scenes (because of their quests, not Skyrim quests), it may either delay or break sequences. Thought I'd bring this up just in case others experience this. Current workaround is I tell users to disable+enable the affected actors.
Thank you for your time!
However, I think it is possible for such things to happen.
The stability of the mod's behavior is a constant issue for me.
If I can find a solution, I will try to fix it.