Leianne has passed away at age 61 in July 2023, losing a battle to lung cancer. From now on she'll be smiling on us from Sovngarde.
I will miss you so much, my dear friend. <3 Leianne was always helping, always cheerful and supportive. I watched her go through some challenging times, while always staying cheery and never complaining. Leianne was a spicy lady, so, so excitable, and I loved her so much for it. She didn't take any crap but would give the shirt off her back if someone needed it.
She was extremely creative and loved Skyrim beyond measure. She was always working on her mods, always on new ideas. Whenever I looked at Steam, she was on Skyrim. She loved pets and got along with all animals, usually had a dog at any time in her life and this was reflected on her mods that had farms, domestic animals, and it was important to her that horses in Skyrim had proper names!
I am the caretaker to her mods which have now been sunset. These mods can beredistributed as is, WITH CREDIT, but no edits should be made. If people wish to patch or translate her mods, it should be dependent on the original files. She expressed a wish to allow the community to translate and possibly expand her work without changing the original files or her vision.
If you want to use something from the mods in your own works, leave a comment and I will get back to you about it.
You MUST unlock the borders of Cyrodiil to access this playerhome!
Apparently this area is beyond the boundaries currently available to players. If you choose not to unlock the borders, the playerhome Waterview is now available in Cyrodiil.
Put bBorderRegionsEnabled=0 in your skyrim.ini file in the [General] section. With Skyrim SE you can find your Skyrim.ini file where your saved games are - usually C:\Users\'YourName'\Documents\my games\Skyrim Special Edition You can find coffee beans (raw) and/or tea leaves at the Jerall Inn for sale ... you can also find either coffee beans or tea leaves at the Ice Wind Traders.
If you can't unlock your borders there is a mod that can help you with this! Download https://www.nexusmods.com/skyrimspecialedition/mods/7011 As mentioned by Tom1382 (thank you) - you MUST have the BS_DLC_Patch installed in order to find this location - that patch is part of the MANUAL installation of the Bruma mod.
God damn it. I misunderstood what you meant by unlock the border. I thought you meant I just needed to cross the border between Skyrim to Cyrodiil FUCK.
I have borders disabled and can get to Scenicview, but on the path to the house, I'm having some 2d trees blocking the way. I can still get through, but it just looks bad. I tried to disable them, but it ends up disabling something else in the area, and the trees stay there. I'd love to crack the code on this. The house is still great and usable, but I'd love for those tree posters to take a hike.
As it mentions above, it's outside the current borders of the Beyond Skyrim: Bruma mod. Follow the instructions on the sticky post above to unlock them.
Late to the party but kudos for a well thought out, "compact" home. And utilizing the "forbidden zone" too! nice view nice view!
Frustratingly enough, the latest Bruma update seems to have interfered with your landscaping a bit, but aside from a few oddities (a tree growing through the house, some bushes embedded into house and barn, some stones out of place) it's pretty dern nice. I'm not sure how you got so much packed into that space, but I just installed it, and it works great.
(I wonder, Can I set some rules between Bruma proper and this mod to override Bruma's textures
Just recently started Beyond Skyrim: Bruma for the first time and this home is well made. I love it. Has everything I need on my way to a becoming a non combat blacksmith. You put a lot of work into this, I'm grateful. Thank you.
61 comments
From now on she'll be smiling on us from Sovngarde.
I will miss you so much, my dear friend. <3 Leianne was always helping, always cheerful and supportive. I watched her go through some challenging times, while always staying cheery and never complaining. Leianne was a spicy lady, so, so excitable, and I loved her so much for it. She didn't take any crap but would give the shirt off her back if someone needed it.
She was extremely creative and loved Skyrim beyond measure. She was always working on her mods, always on new ideas. Whenever I looked at Steam, she was on Skyrim. She loved pets and got along with all animals, usually had a dog at any time in her life and this was reflected on her mods that had farms, domestic animals, and it was important to her that horses in Skyrim had proper names!
I am the caretaker to her mods which have now been sunset. These mods can beredistributed as is, WITH CREDIT, but no edits should be made. If people wish to patch or translate her mods, it should be dependent on the original files. She expressed a wish to allow the community to translate and possibly expand her work without changing the original files or her vision.
If you want to use something from the mods in your own works, leave a comment and I will get back to you about it.
Apparently this area is beyond the boundaries currently available to players.
If you choose not to unlock the borders, the playerhome Waterview is now available in Cyrodiil.
Put bBorderRegionsEnabled=0 in your skyrim.ini file in the [General] section. With Skyrim SE you can find your Skyrim.ini file where your saved games are - usually C:\Users\'YourName'\Documents\my games\Skyrim Special Edition You can find coffee beans (raw) and/or tea leaves at the Jerall Inn for sale ... you can also find either coffee beans or tea leaves at the Ice Wind Traders.
If you can't unlock your borders there is a mod that can help you with this! Download https://www.nexusmods.com/skyrimspecialedition/mods/7011
As mentioned by Tom1382 (thank you) - you MUST have the BS_DLC_Patch installed in order to find this location - that patch is part of the MANUAL installation of the Bruma mod.
Frustratingly enough, the latest Bruma update seems to have interfered with your landscaping a bit, but aside from a few oddities (a tree growing through the house, some bushes embedded into house and barn, some stones out of place) it's pretty dern nice. I'm not sure how you got so much packed into that space, but I just installed it, and it works great.
(I wonder, Can I set some rules between Bruma proper and this mod to override Bruma's textures
thank you for another great player home.
[05:05] CYRMerchantBrumaJerallViewInnChest "Chest" [CONT:12003A0F]
[05:05] CONT \ Items \ Item \ CNTO - Item \ Item -> [11602942] < Error: Could not be resolved >
[05:05] [NAVI:00012FB4]
[05:05] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Merged To \ Mesh #1 -> [120CBF94] < Error: Could not be resolved >
[05:05] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Merged To \ Mesh #0 -> [120957A0] < Error: Could not be resolved >
[05:05] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Merged To \ Mesh #1 -> [120CBFA0] < Error: Could not be resolved >
[05:05] [NAVM:120CBF9D] (in GRUP Cell Temporary Children of ScenicViewExt [CELL:120A001B] (in BSHeartland "Tamriel" [WRLD:120A764B] at 23,39))
[05:05] NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #4 \ Mesh -> [120CBFA0] < Error: Could not be resolved >
[05:05] NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #5 \ Mesh -> [120CBFA0] < Error: Could not be resolved >
[05:05] NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #6 \ Mesh -> [120CBFA0] < Error: Could not be resolved >
[05:05] [NAVM:120CBF9C] (in GRUP Cell Temporary Children of [CELL:120A001D] (in BSHeartland "Tamriel" [WRLD:120A764B] at 22,39))
[05:05] NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #0 \ Mesh -> [120CBF94] < Error: Could not be resolved >
[05:05] NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #1 \ Mesh -> [120CBF94] < Error: Could not be resolved >
[05:05] NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #2 \ Mesh -> [120CBF94] < Error: Could not be resolved >
[05:05] NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #3 \ Mesh -> [120CBF94] < Error: Could not be resolved >
[05:05] NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #4 \ Mesh -> [120CBF94] < Error: Could not be resolved >
[05:05] [NAVM:12095764] (in GRUP Cell Temporary Children of [CELL:120A00E7] (in BSHeartland "Tamriel" [WRLD:120A764B] at 23,41))
[05:05] NAVM \ NVNM - Geometry \ Edge Links \ Edge Link #1 \ Mesh -> [120957A0] < Error: Could not be resolved >
I'll follow for an update but uninstall in the meantime :)
Thank you for your solid effort to provide us a Bruma home. We absolutely love it.
Thanks again.