Thank you! I use the mod [Attack Dogs] by: Palenoises and the mod overhauls wolves and dog's attacks to be quite a lot more brutal, while also scaling their levels and hp. With a level 14 heavy armored character with 190+ hp I'd die after getting hit twice because of their attack spam. These new animations let me survive to even kill ONE wolf on my own. XD
I love the idea and the effort, but I've never seen a dog shoulder bash someone lol. Would you consider doing a version where they still do the crouching windup, but then bite or swipe with claws at you?
I'd be interested on that too, meanwhile I tested just removing one of the animation files and looks like the shoulder bash comes from this one: Attackpowerforward_short.hkx Deleting it doesn't seem to break anything but I'm not familiar with OAR conditions so delete at your own risk, I guess
i really hope you keep doing animal animation mods. animal animations are not as popular as humanoid ones but stuff like this really helps to improve vanilla creatures. keep up the good work i will keep my eyes open for any animation mod u release like this
well, i can do it, but there are 4 same "bark" animations in vanilla. You also can simply add random condition in OAR, as this thing is extra user friendly.
@Xaliber13 Tanks mah friend, you deserve a kudos ! If you're interested, @krembrule recently uploaded a new version of this on his Patreon site (https://www.patreon.com/posts/107939084). I'm wondering if you could support it as well ?
Yep, just rename the OpenAnimationReplacer folder to DynamicAnimationReplacer, the folder "WoofAttacks" to _CustomConditions and rename the folder "WoofWoof" to a number, like 134.
Then, add a .txt file named _Conditions inside the numbered folder and specify the conditions there, if you want. If not, not need to add conditions and the animations will play all the time for wolves. There is a slight problem though: the attacks will have no sound attached to them for some reason. I don't know why this happens and probably this only happens to the DAR format.
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Deleting it doesn't seem to break anything but I'm not familiar with OAR conditions so delete at your own risk, I guess
You also can simply add random condition in OAR, as this thing is extra user friendly.
If you're interested, @krembrule recently uploaded a new version of this on his Patreon site (https://www.patreon.com/posts/107939084). I'm wondering if you could support it as well ?
Then, add a .txt file named _Conditions inside the numbered folder and specify the conditions there, if you want. If not, not need to add conditions and the animations will play all the time for wolves. There is a slight problem though: the attacks will have no sound attached to them for some reason. I don't know why this happens and probably this only happens to the DAR format.
Usually I take the Animations from the OAR Mods and integrate them into my DAR architecture, the results are Fantastic