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krembrule

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krembrule

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110 comments

  1. Arthenin
    Arthenin
    • member
    • 8 kudos
    Thank you! :)
  2. DarwinDemon
    DarwinDemon
    • supporter
    • 0 kudos
    Can you make a mod like this for Sabercats as well? Their paw attack comes out so quickly and does stupid damage.
    1. Daxtreme
      Daxtreme
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      • 30 kudos
      +1 that would be amazing! They are indeed very annoying
  3. runescapebot
    runescapebot
    • member
    • 40 kudos
    This mod goes well with the Raptors mod. Makes them more readable.
  4. EmilRainsfall
    EmilRainsfall
    • supporter
    • 0 kudos
    Thank you! I use the mod [Attack Dogs] by: Palenoises and the mod overhauls wolves and dog's attacks to be quite a lot more brutal, while also scaling their levels and hp. With a level 14 heavy armored character with 190+ hp I'd die after getting hit twice because of their attack spam. These new animations let me survive to even kill ONE wolf on my own. XD
  5. funkedude555
    funkedude555
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    I love the idea and the effort, but I've never seen a dog shoulder bash someone lol. Would you consider doing a version where they still do the crouching windup, but then bite or swipe with claws at you?
    1. NotOnLand
      NotOnLand
      • supporter
      • 15 kudos
      Same, if not that could someone tell which files are the shoulder-bash ones so we can just not include those?
    2. Noobsoop
      Noobsoop
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      • 10 kudos
      I'd be interested on that too, meanwhile I tested just removing one of the animation files and looks like the shoulder bash comes from this one: Attackpowerforward_short.hkx
      Deleting it doesn't seem to break anything but I'm not familiar with OAR conditions so delete at your own risk, I guess
    3. krembrule
      krembrule
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      • 386 kudos
      Yes, it's right animation to delete. I'll see what i can do
    4. deleted175775478
      deleted175775478
      • account closed
      • 2 kudos
      thanks! 
  6. PITUFITO
    PITUFITO
    • supporter
    • 8 kudos
    thanks for this i really apreciate these little updated animations.
  7. JDogg4367
    JDogg4367
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    • 2 kudos
    Love this, works perfectly with a bunch of other wolf mods.
  8. burningdaman
    burningdaman
    • member
    • 2 kudos
    i really hope you keep doing animal animation mods. animal animations are not as popular as humanoid ones but stuff like this really helps to improve vanilla creatures. keep up the good work i will keep my eyes open for any animation mod u release like this
  9. realprometheusx
    realprometheusx
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    • 6 kudos
    Nonreplacer version?
    1. krembrule
      krembrule
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      • 386 kudos
      what?
    2. realprometheusx
      realprometheusx
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      • 6 kudos
      This replaces wolf animations, is there a version that just adds this as a random chance for the animation to play instead of a complete replacer
    3. Xaliber13
      Xaliber13
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      • 98 kudos
      This can easily be done. If krembrule allows it I can upload a separate file.
    4. krembrule
      krembrule
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      • 386 kudos
      well, i can do it, but there are 4 same "bark" animations in vanilla. 
      You also can simply add random condition in OAR, as this thing is extra user friendly.
    5. Xaliber13
      Xaliber13
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      • 98 kudos
      If you don't mind, I made a randomized version and uploaded here: https://mega.nz/file/BEpQnJDb#5hy3F5UH2ld85fkH1cvBLEFmLAMo4ZDKh5waUpOQnpk
    6. hoangdai94
      hoangdai94
      • member
      • 181 kudos
      @Xaliber13 Tanks mah friend, you deserve a kudos !
      If you're interested, @krembrule recently uploaded a new version of this on his Patreon site (https://www.patreon.com/posts/107939084). I'm wondering if you could support it as well ?
    7. DudelSaur
      DudelSaur
      • member
      • 33 kudos
      On a side note, the canines also have unused animations, like shaking. Could there be a way to restore that cut animation?
  10. LatinGames
    LatinGames
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    • 76 kudos
    Is possible DAR versión ?
    1. Krijanowsky
      Krijanowsky
      • supporter
      • 32 kudos
      Yep, just rename the OpenAnimationReplacer folder to DynamicAnimationReplacer, the folder "WoofAttacks" to _CustomConditions and rename the folder "WoofWoof" to a number, like 134.

      Then, add a .txt file named _Conditions inside the numbered folder and specify the conditions there, if you want. If not, not need to add conditions and the animations will play all the time for wolves. There is a slight problem though: the attacks will have no sound attached to them for some reason. I don't know why this happens and probably this only happens to the DAR format.
    2. LatinGames
      LatinGames
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      • 76 kudos
      Thanks friend ,   

      Usually I take the Animations from the OAR Mods and integrate them into my DAR architecture, the results are Fantastic