Thank you so much for making this! I'm definitely going to try it on my next playthrough. Do you have any idea if it would work with JK's Whiterun outskirts?
certain ground cover segments seem to not align, floating trees rocks and vegetation. i believe the incompatibilities are "the great forest of whiterun hold" and "blended roads" hold but im not entirely sure how to check
I just saw the blended roads, I do not think it comes from my mods, but for the other mods I think you can easily create a patch and correct some trees that float because my mods I had to modify the terrain.
Awesome mod, I came across this because of BBLS. Definitely would rather have Tundra exist than completely remove it, and this mod allowed me to do that. Small issue, when I'm near the bridge something weird happens. It seems parts of the landscape near me and away from me (Whiterun) completely disappear and then rerender when I get close. It only happens near the entrance/bridge area, and all other areas seem to be ok. Minor issue, I can definitely live with it but wondering if anyone else is experiencing it or just me. Thanks again!
I haven't had this kind of problem, but I haven't played this mod for a while now, so I can't tell you if it's the mods or the game itself, maybe the others they use will be able to answer your question if it's on this channel one day.
I have a problem though, it doesn't work at all. I have the correct load order and the homestead does not move from its original location. There is still clipping with the farm and the crafting area. I don't know what I'm doing wrong.
I have the same issue. load order is correct, but they still overlap. Tried on a new save, still have the issue.
edit: disregard, I think the issue is due to the collection i have is using an older version of this mod https://www.nexusmods.com/skyrimspecialedition/mods/68796?tab=description. Seems like if I update it they may have already accounted for bbls.
Thankyou, Thankyou, Thankyou!!!!!! Finally a solution that actually works...your work is appreciated and excellent.
For those of you using Dyndolod, make sure you re-run Dyndolod again with this mod active.
It works on an existing save if you re-run Dyndolod without issue.
Note: There were some planting soil spots floating for me near BBLS outside on the side, you will see them facing the new location of the tundra home: I simply used the console command on each being: markfordelete {ref id} make sure you select the soil planter spot you wish to delete and press enter after typing in the command. Then fast travel elsewhere, and come back and they will be gone. Note that each soil planter spot has a separate id, there's about 6 there floating.
I'm confused, Tundra homestead is a CC mod that doesn't have an .esp, only a bsa. Why do i see you mentioning various times the tundra homestead esp that doesn't exist needs to be last in the load order of the related mods?
Edit: Idk what the dude from erldergleam did but the esp doesn't exist, it's an esm and i can't possibly change the esm's location to anywhere from where it is
Thanks for trying to help but like i said in the original post, i dont have a tundra homestead esp, i have a master file esl that loads right after the big 3 main game esm's. after the main 3, all the cc mods load as master files .esl plugins and after those the unofficial patch so i cant put tundra homestead last in the load order like you suggest.
Ty but i don't get why the 3 dots like i said something off lol. I obviously didn't know where that tundra homestead esp came from, that's why i'm asking all of this in the first place.
First of all, thanks for your mod. Have been waiting for something like this to reinstall BBLS
Either way, when I approach the previous site of the Tundra Homestead, some parts of the background seem to disappear. I believe it could be caused by Skyrim Project Optimization SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) My reasoning is that the occlusion planes added by that mod remain in the same position, thus blocking some elements to be loaded. Since I'm not sure if this could be the case, what are your thoughts on this issue, and on possible solutions? I already asked, in the forum for that mod, for a patch (if that is the cause of the issue), but either way, thought it would be good to post here as well.
And 3 other things: - The stables, on the left and right of the farmhouse building, are partly sunk in the ground; - The Tundra Homestead's name is now in French :) - The planting patch seems to be partially covered by the BBLS residence; could it be brought a little closer to the farm house?
I appreciate what you're telling me, except that with the knowledge I have, there's not much I can do, which is why I'm leaving those who are free to make a patch.
the name which is in French, you can take esm esp translator and modify it here
Thank you both for your feedback (had notifications on replies turned off :s) @Quartiniun: how did you find what causes the occlusion error? Know of any way to fix it?
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I've never tested it but I think it should work,
Will it still move tundra homestead?
EDIT: Nevermind, i forgot that tundra homestead CT have a BBLS patch in the fomod. :)
I have a problem though, it doesn't work at all. I have the correct load order and the homestead does not move from its original location. There is still clipping with the farm and the crafting area. I don't know what I'm doing wrong.
edit:
disregard, I think the issue is due to the collection i have is using an older version of this mod https://www.nexusmods.com/skyrimspecialedition/mods/68796?tab=description.
Seems like if I update it they may have already accounted for bbls.
Finally a solution that actually works...your work is appreciated and excellent.
For those of you using Dyndolod, make sure you re-run Dyndolod again with this mod active.
It works on an existing save if you re-run Dyndolod without issue.
Note: There were some planting soil spots floating for me near BBLS outside on the side, you will see them facing the new location of the tundra home: I simply used the console command on each being: markfordelete {ref id} make sure you select the soil planter spot you wish to delete and press enter after typing in the command. Then fast travel elsewhere, and come back and they will be gone. Note that each soil planter spot has a separate id, there's about 6 there floating.
Thanks again for the mod
Edit: Idk what the dude from erldergleam did but the esp doesn't exist, it's an esm and i can't possibly change the esm's location to anywhere from where it is
load order must be here
to keep things simple, you don't need to have the same loading order as me: the mod tundra homestead.esp needs 4 basic mod bbls files. BLLS
once you've got that, you open your loot software to organize the file location.
once you've done that, you look where the famous my mods file has been placed and then you put it after the BBLSExtBed.esp.
Either way, when I approach the previous site of the Tundra Homestead, some parts of the background seem to disappear. I believe it could be caused by Skyrim Project Optimization SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
My reasoning is that the occlusion planes added by that mod remain in the same position, thus blocking some elements to be loaded. Since I'm not sure if this could be the case, what are your thoughts on this issue, and on possible solutions?
I already asked, in the forum for that mod, for a patch (if that is the cause of the issue), but either way, thought it would be good to post here as well.
Thanks for your time.
- The stables, on the left and right of the farmhouse building, are partly sunk in the ground;
- The Tundra Homestead's name is now in French :)
- The planting patch seems to be partially covered by the BBLS residence; could it be brought a little closer to the farm house?
except that with the knowledge I have,
there's not much I can do,
which is why I'm leaving those who are free to make a patch.
the name which is in French, you can take esm esp translator and modify it here
@Quartiniun: how did you find what causes the occlusion error? Know of any way to fix it?