Skyrim Special Edition

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Noctis3DArts

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Noctis3DArts

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About this mod

Adds a new craftable rapier to the game, Inspired by The Coiled Sword from Dark Souls, The Bloody Helix from Elden Ring and triangular bayonets.
Favored by Vampires and Dremora who prefer the fencing style of swordplay, this elegant yet brutal rapier will make a fine addition to any Dragonborn's arsenal.

Permissions and credits
Changelogs
Was most commonly spotted in the hands of two groups who's names have been lost to history, a clan of vampires from a remote mountainous region of High Rock said to be one of the earliest to branch off from the progeny of Lamae Baal, and the other being a somewhat fanciful and uncharacteristically aristocratic clan of Dremora who were both in service to Molag Bal during the late Merethic era and the opening years of the first era.

It is said the triangular coiled design was made with the purpose of causing their victims as much bloodloss as possible, that paired with its heavy construction and bulky profile which more closely resembles a lance compared to more traditional rapiers make it a weapon well suited for the inhumanly strong and bloodthirsty Daedra and Vampires who once favored this weapon.

Excerpt from Farrun historian Edwyval Auvald's "Thesis on the origins of High Rock's Vampire clans" published 4E 157

And now this weapon can be forged by your own Dragonborn
Default 2k Textures, but has 4k, 1k, 512p, 256p and even 128p texture options. Look in the Misc and Optional files for the other resolution texture options.

Crafting: The rapier is of the Daedric tier, requiring the same materials as a Daedric Sword, but with the addition of an Iron Ingot for the Iron plated blade which is caked in rust and daedric blood.

Requirements: Technically has none, but Animated Armory, and whatever keyword distributor best suits your modlist, Such as Object Categorization Framework OCF, and Keyword Compatibility Framework KCF. For best results pair with appropriate animations and/or movesets from a rapier/sword animation mod of your choice.

Recommendations: Although it can be used as just a normal sword, and with any of the rapier movesets/animations available. I personally suggest using  Black364's ER Heavy Thrusting Sword Moveset which is the moveset I have found best suits this weapon in my own opinion.

Balance: this weapon's damage is around the same as a daedric one handed sword, and comes unenchanted, so it is a relatively late game weapon which can be upgraded and enchanted to your preference.

My other Weapons

My Other Mods:
Rolith's Hammer - AE Weapons Series- A replica of The Hammer/Warhammer used by Rolith, Captain of the Knights of Oaklore from Adventure Quest (Classic, Worlds and 3D), and Dragonfable.
Northpoint Blades - A Breton Knight Weapon Set: A Set of 3 Breton-styled weapons, Steel Blades, Bronze Decoration and Tirthril Inlays.
 Nordic Adze - A hardy nordic multi-tool, equally useful for mining ore, chopping wood and chopping thalmor.
Heirloom Dagger: An overly ornate herb harvesting knife with a decorative corundum plating, designed based on a knife I made for my own grandmother.
Alabaster Frost Katana - A powerful set of Stalhrim katanas with a unique enchantment. A recreation of Dragonfable's Vanilla Ice Katana in both form and
function. (Now Expanded to a weapon pack with a total of 7 weapons)
Silvered Boneweave Arsenal: A Set of 9 Ivory and Silver weapons used by dunmer of a remote island in their struggle against an exiled necromancer from Olenveld.
Grovetender Blade: A 3D recreation of the Grovetender from Dragonfable, with several glow color options and optional sheath.
Lunar Scythe: A flashy Ivory, Ebony and green scythe with an insect themed design drawn by the artist Egocider.

Credits: Inspiration based on a few of the weapons from Elden ring and Dark Souls (Coiled Sword and Bloody Helix). Screenshots taken using a mix of Pi-Cho Nat 3 ENB, Rudy ENB for Nat 3, and Community Shaders with my personal reshade preset (I Swap between them fairly often, and sometimes lose track of what screenshots used which)
Armors used in screenshots: Mainly Vanilla and Creation Club armors with Xavbio retextures, the wayfarer set, and one of the helmets from the vigilant mod by VICN.

Permissions: No reuse or reuploads using my assets without permission, for Xbox port already gave permissions to YoungEmmaWatson to port my
weapon mods in general. Other forms of patches such as ESP replaces, or SPID distribution require no permissions, simply do not reupload my models and textures without asking for permission first.