File information

Last updated

Original upload

Created by

Maximus

Uploaded by

Maximus344

Virus scan

Safe to use

Tags for this mod

About this mod

Using Rest Reshade to hide depth effect behind smoke,fog ui so adding gtao + bitmask called MXAO from reshade with ingame normals without any side effect

Permissions and credits
1.Get latest Reshade with full addon works fine with dlss puredark mod i actually recommend it but need to use dlaa(disable RenderReShadeBeforeUpscaling) only or wont work
2.Rest Reshade is already included and v.1.3.17 is latest version that has working motion vectors.
3.Immersive reshade
GitHub - martymcmodding/iMMERSE: Marty's Mods Epic ReShade Effects
4.SSE Display Tweaks at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
5.Put the files on game folder and overwrite with my file since i modified rest_tonemap.sf and disable skyrim screen space from the launcher and put Game_Normals_MotionVectors on top in reshade and enable use_launchpad_normals for mxao.
6.Enjoy one of the better screen space ao only better would be ray tracing ao like the one in witcher 3 dx12 when enabling ray tracing called RTAO
Showing ingame vs launchpad normals for mxao Skyrim using Rest Reshade and ingame normals and buffer to hide smoke,fog,ui with fixed tonemap - Imgsli 

Tested on latest steam version,this also works fine with DLSS with fsr frame gen mode i actually recommend thats how i added it but make sure to choose dlaa since rest work only on native res also frame gen works fine

Notice:Using latest community shader 1.0 it has different hashes compared to vanilla for REST you have to find it yourself since im not playing this game anymore.

Credits
4lex4nder,martymcmodding