Skyrim Special Edition
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Wigfrid09 and Leafeater27

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XxLeafeater27xX

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About this mod

Fixes some critical errors regarding Traverse the Ulvenwald, Hearthfire, Dawnguard, and Water edits.

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Traverse the Ulvenwald - 3.3.2 Fixes

This is a modified .esp replacer that fixes some critical errors regarding Traverse the Ulvenwald making unintentional worldspace errors/changes that ends up causing issues/game breaking bugs. You will still need the original mod installed. Uploaded with permission from Wigfrid09. 

Fixes Included:

-Fixes Worldspace Water edits that caused water seams across Skyrim.
-Attempted fix for odd snowy trunk meshes (This may or may not work, it all depends on your load order... or how the mod is feeling. IDK it sometimes works).
-Fixes Winstad Manor not appearing when attempting to build it along with the correct edits to the worldspace to ensure any mods that search for the Winstad manor location function correctly. 

-Fixes keyword/location edits from Dawnguard that were not implemented. 
-Adds keywords to locations that need them


Why These Are Important


Ulvenwald is a great mod but it has some serious issues with worldspace edits. The original mod doesn't use water data from the update.esm file so you end up getting water seams in areas across Skyrim. It also does not transfer over a bunch of location/world data that ends up causing issues with certain quests not firing or flat out breaking them, like Winstad Manor in Morthal. Although you can just use a water mod to fix the seams, the location data isn't something you typically find altered by other mods, causing issues or flat out breaking the vanilla quests. These location edits will also make it so any mod that references these cells/locations will not function correctly. So I took the time to get it all fixed. This does not alter any of the meshes or textures, but it makes sure that the .esp is clean and doesn't have any wild edits that cause issues. 

Installation

Just throw it in with your mod manager. This is a modified .esp so it needs to overwrite the current install. In short, just install it last if you are building a load order or put it below Ulvenwald in your mod manager and it should work. 

Other than that, it should just work. If you find any issues let me know and I'll make sure that I get it all fixed.