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Dpi663

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Dpi663

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57 comments

  1. Agnot2912
    Agnot2912
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    hi there, on some point there´s a conflict with BFCO.
    Do I need a patch, wich one should overwrite the other?

    Thanks!
    1. Dpi663
      Dpi663
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      I play with BFCO and I have no conflicts
    2. Agnot2912
      Agnot2912
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      ok, the conflict is not from this mod but from ultimate dragons, wich is hard requeriment for this mod to works... that mod also overwrite pandora´s output...
      How would you manage that?
    3. Dpi663
      Dpi663
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      See the patches for pandora or write this in the pandora bug tracker
  2. GillBate5
    GillBate5
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    sorry but "Ultimate Dragons Creature Compibility" doesn't show up in nemesis tickboxes
    1. Dpi663
      Dpi663
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      This is very strange, please double check if you have installed the correct mods or not.
    2. GillBate5
      GillBate5
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      i realized ud is not compatible with 1170 AE, which is my skyrim version.
      my bad
    3. Dpi663
      Dpi663
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      You can try to remove dll from UD
    4. GillBate5
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      ok, turned out I installed nemesis creature behavior way before trying to install this
      (to fix werewolf killmove animation lagging)
      i didn't check "ultimate dragon" compatibility tickbox in fomod back then

      so I didn't know what was the problem because I thought I installed all requirements
      if you add a note to make sure to check that in the description it would be helpful for someone like me :)
  3. XarisZ
    XarisZ
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    Does this work with Pandora?
    1. Dpi663
      Dpi663
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      I haven't tried it
  4. kaylo
    kaylo
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    Does this work on 1.6+ AE versions? Was forced to update and now looking for either a way to update UD or find a good alternative.
    1. Dpi663
      Dpi663
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      Nope
    2. kaylo
      kaylo
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      Well crap. Appreciate the fast response!
    3. Dpi663
      Dpi663
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      I strongly recommend not using the AE version of Skyrim. It's not worth it. 90% of AE content can be used with the CE version of Skyrim. Just my advice)
    4. kaylo
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      Agreed, but there are a few things in my Requiem setup I need it for. And once you go either way, all the utilities and tweaks are version-specific, so it's an annoying hassle to switch back. Still, may end up regretting it and going through a whole modlist redo at some point.
    5. GillBate5
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      actually i'm running it with 1170 AE 
      at least some features like dragon crash landing seems to work
  5. JayJeffJackson
    JayJeffJackson
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    "Ingredients dropped by dragons have been removed" really? like bones and scales?
    1. Dpi663
      Dpi663
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      from mod
  6. beelzeb0ss1aj
    beelzeb0ss1aj
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    Any chance of a version that doesnt require Precision?
    1. Dpi663
      Dpi663
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      There is not the slightest reason to use this mod without precision. It will be easier for you to use the simple version of UD.
    2. Dpi663
      Dpi663
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      Although you can delete the SKSE folder. I think it will work fine. But some attacks will have a bad hit boxes
    3. hoangdai94
      hoangdai94
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      @Dpi663 On the contrary, any chance you could make an optional file that applies the feature from Precision to the original Ultimate Dragon only ? I really want to have better dragon hit boxes without removing any other combat features from UD....
    4. Dpi663
      Dpi663
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      It will be easier for me to rewrite the entire UD mod than to make only support for Precision 
  7. narukegogeta
    narukegogeta
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    is this mod compatible with DCA - Dragon Combat Animations?
    1. Dpi663
      Dpi663
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      Delete the precision and animation folder.You will only have the logic of using spells and shouts, simplified by my mod. It will work well.I helped with some aspects of DCA and precision works there as well as in my mod
  8. livipup
    livipup
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    Does this fix these errors? (from skse64.log)
    plugin InsertAttackData.dll (00000000  00000000) no version data 0 (handle 0)
    plugin UltimateDragons64.dll (00000000  00000000) no version data 0 (handle 0)
    1. Dpi663
      Dpi663
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      No.But you can replace the normal attacks of the dragons(Make a folder OAR and set a chance to replace animations) with BiteTurnLeft(ground_biteleft), BiteTurnRight(ground_biteright), BiteRunForward(ground_bite) and remove the dlls from Ultimate Dragons. I think you are using the AE version of Skyrim
    2. Dpi663
      Dpi663
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      I hope this doesn't break Skyrim)
    3. livipup
      livipup
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      Yeah, I'm on the latest update. Dragons behave fine, so I'll probably just leave it alone.
  9. TheTrueAwesome
    TheTrueAwesome
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    To be honest the limb damage was the best part about the ultimate dragon. Many mods don't have a dynamic way to keep dragons on the ground. Every thought of re-adding that aspect?
    1. Dpi663
      Dpi663
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      If you knew how it was implemented, you wouldn't say that. This is made on papyrus and does not work very accurately, I can redo it using precision location damage, but it would be easier to make a mod from scratch completely and add animations from Ultimate Dragons
  10. acainrj
    acainrj
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    hi @Dpi663 is this compatible with enhance mighty dragons
    1. Dpi663
      Dpi663
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      Yes