Skyrim Special Edition

File information

Last updated

Original upload

Created by

Mharlek1

Uploaded by

Mharlek1

Virus scan

Safe to use

74 comments

  1. Mharlek1
    Mharlek1
    • premium
    • 617 kudos
    Locked
    Sticky
    If you wish to report something, please provide info on hair, race, and what high poly head´s patches are used (the patches within that mod) - double-check if the face part being used is for High poly head or otherwise.

    patch history for Vanilla hair remake versions

    • v 0.38 - fully updated
    • v 0.39 - fully updated
    • v 1.02 - fully updated

    It is unlikely the patches will need to be updated anytime soon. Enjoy. 

    (not yet released) wip race unlocks - extended options for character creation - previously locked options to certain races available to others. p.e. orc hair to elf. The wip will unlock races and gender options and mix them. to do - A review is needed to evaluate if a high poly head patch is necessary for all the new options and an update to a new headpart.txt enabling it for use as a modder´s resource is also planned. non-hdt also planned but not likely.
    Completed. New options: males/females (race unlocks) 183, gender unlocks 97. Total 280 + alt options
    eta: end of the June (optimistic)
    examples
    more examples
  2. dragsville
    dragsville
    • supporter
    • 6 kudos
    i noticed some small clipping with dremora hair 01/02, i believe they need the same fixes as dark elf 01/02. this is with VHR + HPH + EFM

    also seeing clipping with male elf 05
    1. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Hello. I forgot about the dremora hairs. Thank you for bringing this to my attention.
      Yes, there is something in elf5,  I believe jg1 will address it.
    2. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      It was my mistake. Fixed in 1.5
    3. dragsville
      dragsville
      • supporter
      • 6 kudos
      thanks! It is fixed
  3. Dobr0mysl
    Dobr0mysl
    • premium
    • 120 kudos
    Greetingsd, Mharlek1! Thank you very much for making this patch.
    1. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Thank you.
  4. taka999
    taka999
    • premium
    • 0 kudos
    Hello, firstly thanks for your mod!

    For npcs to have these changes new facegen needs to be generated. And afterwards use the vanilla hair remake author tool. For custom faces you then need nifskope to swap all headparts except hair and nodes and bones into the new mesh from your racemenu creation.

    I did as mentioned in the installation guide but still getting black face bug, what am I doing wrong?
    1. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Hello. Swapping means deleting old branches for the new ones, then its easy to miss the renames are not the same, could that be it?
    2. taka999
      taka999
      • premium
      • 0 kudos
      I don't have custom faces, only vanilla ones...
    3. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Do you use high poly head for ck facegen generation ?
    4. HomebredKalus
      HomebredKalus
      • premium
      • 22 kudos
      You don’t need to swap any parts in nifskope; high poly head has xedit scripts for swapping headparts from vanilla to HPH. Just do that, and then generate facegen; you don’t need the vhr tool unless you do SMP stuff I’m pretty sure. Don’t use SMP myself, and my personal replacer for Lydia came out great; https://imgur.com/VZbMWmp
    5. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Yes, the tool is not necessary without smp, I got carried away.
      I do not know if the op uses scripts, hph, or esp. Have to ask for proper troubleshoot.
      If you only have a custom head, high poly head to use is one thing, if you sculpt it, eyes, head, mouth, brows you absolutely should swap to have your custom face because ck does not handle all character sliders that are commonly used with mods for char creation.
      I will add a more detailed description.
  5. LucioArtorio
    LucioArtorio
    • member
    • 2 kudos
    I can't download the main file. It says "This file is currently being uploaded to our CDN servers. If this is taking longer than expected, please contact a moderator or email us."
    1. justrush808
      justrush808
      • premium
      • 10 kudos
      Same, it's been a while now. Maybe time to email lol.
    2. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Uploaded a new file
    3. Bil0ut3
      Bil0ut3
      • premium
      • 10 kudos
      Thank you for fixing the fomod, it seems there is still a problem with the folder structure. Got 'Data' folder installed instead of the 'meshes' folder.
    4. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Using mo2?
    5. Bil0ut3
      Bil0ut3
      • premium
      • 10 kudos
      Yes using MO2. Just a drag and drop in MO2 fix it but just to let you know.
    6. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Fixed for good now. 
    7. Bil0ut3
      Bil0ut3
      • premium
      • 10 kudos
      Yes, thank you
  6. blo0d1k
    blo0d1k
    • premium
    • 127 kudos
    Hello. where download? plz reupload file.
    1. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Uploaded a new file
  7. justrush808
    justrush808
    • premium
    • 10 kudos
    Hey, thanks for the update but I'm getting a FOMOD installer error saying that Vanilla Hair Remake-HPH-EFM - patch.zip isn't in the archive.
    1. Luigy500
      Luigy500
      • member
      • 2 kudos
      Same here, vortex.
    2. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Thank you. Fixed in 1.5.1
    3. justrush808
      justrush808
      • premium
      • 10 kudos
      That was fast! Many thanks.
  8. leostevano
    leostevano
    • premium
    • 62 kudos
    There's a clipping on Erik the slayer's head with the VHR - HPH - EFM patch.

    https://pasteboard.co/ggqtCtLjBpIK.png
    1. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      The answer is in the description.
      A npc mod combining those mods and without this has...clippings.
    2. leostevano
      leostevano
      • premium
      • 62 kudos
      facegen? done that. This is vanilla erik, i dont use any npc overhauls. Just HPH - VHR - EFM
    3. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Just saw the img. That npc is missing the hairline. This mod changes hairlines, which is not present there.
    4. leostevano
      leostevano
      • premium
      • 62 kudos
      it is there, its clipping under the head
    5. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      No, that is not a clipping. The head has hair and is bald underneath. There is no hairline there, it is missing. The hairline is the second part of the hair. The npc facegen is wrong, someone made it.
      edit: I see it underneath, yes.
    6. leostevano
      leostevano
      • premium
      • 62 kudos
    7. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      This patch has no impact on npcs. It can't do what you say its doing.
      Try the same hair on the same race on the player character and see for yourself.
    8. leostevano
      leostevano
      • premium
      • 62 kudos
      I've already done facegen as I told you. The assets (head mesh, eye mesh, hair and hairline mesh) that I have were used to built the new head meshes for npcs.

      Anyway, thanks for the patch man, have a good one.
    9. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Okey dokey
  9. Deyvistain
    Deyvistain
    • premium
    • 13 kudos
    Your mod disables SMP not only in vanilla hairt ramake but also in:
    [Dint999] HairPack02 SSE 1.10
    HDT-SMP Hairpack 01 and 02
    KS Hairdos SMP
    1. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      This mod can´t disable physics or alter them in any way. You have something else going on.
  10. HumanLikeCreature
    HumanLikeCreature
    • premium
    • 172 kudos
    First of all thank you for the wonderful mod

    Secondly, a few quick notes for anyone else like me who ends up with same issues:

    If you use [VHR and HPH - patch] and have selected the [High Poly Hair] option during the head install, the instructions state that:
    "If you use high poly hair from high poly head - overwrite vanilla hair remake but do not overwrite high poly head"
    That would eliminate most VHR changes

    However, if you do: HPH 1.4 > VHR 0.39 >  [VHR and HPH - patch] the results are greatly improved, but not yet perfect

    Mainly femaledarkelfhair0X_hairline / femaledarkelfhair07.nif / femaleredguardhair03.nif / femaleredguardhair04.nif still have clipping in the rear, even if using the fix
    And maledarkelfhair07.nif appears to float slightly above the head

    BUT (and that's a big butt), if you download the [High Poly Head only - Unmodded vanilla hair patch] and take the femaledarkelfhair07.nif / femaleredguardhair03.nif / femaleredguardhair04.nif and override [VHR and HPH - patch]

    Then go to the HPH mod (with the hair option selected during install) and grab femaledarkelfhair0X_hairline (multiple) and maledarkelfhair07.nif, and let those override further
    THEN, you'll end up with a clipping free combination with minimal floating hair

    Screenshot below are examples of the type of clipping that occurs if used directly:
    1. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Hello.
      "If you use high poly hair from high poly head - overwrite vanilla hair remake but do not overwrite high poly head"
      Yes.
      That would eliminate most VHR changes
      No.
      You are not asked to overwrite vanilla hair remake with high poly hair.
      You are asked to overwrite vanilla hair remake with this patch but not high poly hair.
      When installing these mods let vanilla hair remake overwrite high poly hair. This mod patches Vanilla hair remake.
      Install any of these files/patches last.

      Try that and see if you have any issues. Then I can address what is.
      p.e. is that shaved dark elf07 from complementary unmodded file, from high poly with or without high poly hair? that´s 3 questions for that alone where I can´t follow.
    2. HumanLikeCreature
      HumanLikeCreature
      • premium
      • 172 kudos
      I've tried different combinations, HPH (with high poly hair) uses the same nifs are VHR, so VHR needs to override HPH naturally, as you stated and which I am using (I just noticed I accidentally wrote VHR 0.39 > HPH 1.4 in the original comment in error, actually using HPH 1.4 > VHR 0.39), then comes the patch

      So the used order is HPH 1.4 > VHR 0.39 >  [VHR and HPH - patch]
      With that order I get the clipping per the screenshots / slightly floating hair with MaleDarkElf07

      The unmodded files / specific HPH overrides actually fix the clipping

      PS: Note that the clipping occurs at angles and when moving, so could simply be z-fighting
      Also the clipping occurs with or without HPH High Poly hair when using the pure HPH head mesh with VHR > [VHR and HPH - patch]
    3. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Ok. So the shaved elf is from high poly mod alone. I have to check again.
      This is with high poly head toggled in face parts? (sorry, I have to ask this :/).

      Well, it is fixable. I had this tested with sneaking animations (also) to ensure the clippings were resolved, its possible some endured because all of these issues are difficult sometimes.

      The same issues remain for the females?
      The femalereguardhair03, which you reported, is addressed in the high poly head - high poly hair fixes file.
      07 is another shaved one. I made the complementary unmodded first, its possible I had later these files still on while making the high poly hair fixes, and then have not included them for it.
      That leaves darkelffemalehair 04 to check.
      I will test this combination later today and thanks for taking the time.
    4. HumanLikeCreature
      HumanLikeCreature
      • premium
      • 172 kudos
      Ofcourse using the high poly head parts, and yes it's mostly the close shaved heads on females
      The maledarkelf07 has no clipping but is too clearly floating due to mesh differences, the HPH version is closer without clipping, not a significant issue however

      For femalereguardhair03, I did try the fix but it had no effect, the clipping persisted
      Only the unmodded versions corrected the clipping

      Keep in mind as this is appears to be z-fighting it may be impacted by individual settings / graphics cards
      If you cannot replicate I say consider it an anomaly and leave this comment in case someone else runs into the same render behavior
    5. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Alright, I´ll take a look sometime today if I can.
      It is not impacted by graphics or configurations, renders. It is fixable by hand and easy to replicate, and it is the same for everyone.
    6. HumanLikeCreature
      HumanLikeCreature
      • premium
      • 172 kudos
      Fair, technically the mesh would simply need to be altered to reduce the z-fighting
      Ultimately I am happy with the result I got from my modifications

      Thank you for all your efforts on this mod
    7. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      I do not try to fix z fighting, just the object, and the object would reflect the same way always for everyone, it is not a subjective result if I alter it. So the issue is the object at the end.
      Thanks for letting me know, I´ll post you my results later.
    8. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Hello. Updated to 1.3.1. The shaved redguard hairs and elves have been reworked - I somehow lost some of the work on them previously so made some edits. Female elf 05 is addressed as well.
      I just want to give a tip. Some hairs like the shaved ones do not update like most meshes. What I mean is that disabling a mesh that is replaced in a folder by alt tabbing the game and then enabling them again in-game almost always show the new mesh. This is not the case for the shaved hairs. These need a new game reload to appear changed (not going into details). And for most hairs for the player, the race needs to be reset to another, played, and back for the char menu for the changes to appear.
    9. HumanLikeCreature
      HumanLikeCreature
      • premium
      • 172 kudos
      Thank you for the changes
  11. YevOgar
    YevOgar
    • member
    • 0 kudos
    Hi, what should I do if I use Vanilla Hair Remake, High Poly Head, Aesthetic Elves and Expressive Facegen Morphs?
    1. Mharlek1
      Mharlek1
      • premium
      • 617 kudos
      Hello. High poly head has patches for either, and there you can only choose one. I would say choose one as well before picking a file.