Skyrim Special Edition

About this mod

A new town is added to the Falkreath border with Whiterun:
9 new NPCs with their own schedules
4 new structures
A functional inn to sleep and trade at with another merchant outside

Permissions and credits
Translations
  • German
Mirrors
This sounds familiar?
The settlement exists as it is in Arena and is mentioned multiple times in Skyrim by the Jarl of Falkreath, the in-game book “The Holdings of
Jarl Gjalund” and by the map itself which literally says you are in Granite Hill when near the Great Henge resurrection mound. Every other settlement in that Holdings book is accurately portrayed in the game other than Granite Hill which just doesn’t seem to exist.

There are already plenty of good Granite Hall mods out there but none of them seemed to portray the town as it is actually described so this was my best attempt to make something as lore friendly as possible. It is just as the book describes with 3 farms and an inn with a market. This is not a cut content restoration, or at least not exactly. The town was cut and we know from the local map that it was around this area but only Bethesda know what it really looked like so I just tried my best to create something that seemed like it could fit in with vanilla. I would also like to revert the Dark Brotherhood radiant quest that takes place in Ivarstead but was originally going to happen in Granite Hill but it's beyond my current modding ability and would probably be worth uploading separately due to all the possible issues it could cause.

Granite Hill or Granitehall?
The town is called Granitehall in Arena and Granite Hill in Skyrim. This mod tries to make sense of both names in a lore friendly way.

Compatibility, requirements etc.
Obviously will probably conflict with any mods adding anything in the Granite Hill cells by the Great Henge resurrection dragon mound. This is my first real mod, I tried to follow best practices and such so hopefully there’s nothing really wrong with it. Everything seemed to function for me but however much I may love it who knows how this crazy game can react sometimes. I tried to flag the mod as an ESL but it stopped working properly. If somebody wants to try help fix it, you're welcome to but I’m not sure it can be. For now, it’s still an esp, sorry mod limit people.

The mod should be pretty compatible with most things whether it's immersion, roleplaying or other mods that don't change the three cells it adds to. All the NPCs have voice acting but it's just generic vanilla lines whilst it's also follower friendly as I navmeshed the interiors. The only other problem I had was simply with the exterior navmesh which I ultimately didn't change, other than adding a few bits to blank spaces, so the citizens of the town may get stuck sometimes but normally get to their destinations eventually. As of v1.1 there is plenty of space for dragons and other NPCs passing through seem to have no real problems.

There is no Legendary Edition version, sorry. I started this mod in Special Edition and would have to recreate it all again. I play on the latest version of Anniversary Edition (1.6.1170) but I don't see any reason as to why it wouldn't work on any version of Special Edition as it doesn't use anything from the Creation Club.