0 of 0

File information

Last updated

Original upload

Created by

MadAborModding

Uploaded by

MadAborModding

Virus scan

Safe to use

Tags for this mod

25 comments

  1. ShadowOfNV
    ShadowOfNV
    • premium
    • 60 kudos
    Can you double check your JKs Riverwood patch? The blacksmiths door is hidden behind a black void and selecting the door with console says the last change to it was from that patch. Thanks in advance.
    1. MadAborModding
      MadAborModding
      • premium
      • 482 kudos
      Load order issue.
      Load the patch after "JK's Skyrim.esp" but directly before "Another Riverwood.esp".
      Load Order:
      JK's Skyrim.esp
      Other JK Patches
      JK's Skyrim_DisableRiverwood.esp
      Another Riverwood.esp

      The patch itself is essentially a large collection of ITM records that reverts Riverwood back to vanilla. So any esp with changes to Riverwood you want to see should be loaded after. It doesn't even technically require schlitzor's Riverwood.
    2. ShadowOfNV
      ShadowOfNV
      • premium
      • 60 kudos
      Ah, I see. Thanks!
    3. MadAborModding
      MadAborModding
      • premium
      • 482 kudos
      Sorry for not specifying in the description. I had thought a more proper JK/Schlitzor's Riverwood patch would be out by now. I'm not going to take my patch down until then, it's only that I originally anticipated having the patch offered here to be up for only a few days. Hence why I didn't really bother with explaining how the patch works and stuff. If a better patch never ends up being released, I'll upload mine to a proper separate mod page.
    4. preyka
      preyka
      • premium
      • 32 kudos
      There is still now "proper" patch so yours is a blessing, thank you.
  2. tjlaobai666
    tjlaobai666
    • member
    • 0 kudos
    You are so great, I am worried about two mod conflict. You solved it.
  3. RonantheRonin
    RonantheRonin
    • premium
    • 30 kudos
    Anyone know if Undeath also needs a patch?
    1. MadAborModding
      MadAborModding
      • premium
      • 482 kudos
      I use undeath and had it enabled. I didn't notice anything sticking out around Ilinalta so they are probably fine together. If undeath does need a patch, it would be a very minor one so you are likely fine to have them both enabled. No quests or npc pathing would be broken etc.
    2. Yinsolaya
      Yinsolaya
      • supporter
      • 23 kudos
      Usually the conflicts lie around the Temple of Arkay if there are any.
    3. argininesy
      argininesy
      • member
      • 15 kudos
      There's a couple ugly terrain gaps around the temple of Arkay added by Undeath, but from what I can tell that's the worst of it.
      I've made a quick-and-dirty patch between Shadows, Moon & Star, and Undeath here.  It does require the Moon & Star and Undeath Remastered patch here.  You'll still want the Shadows + MAS patch from here as that fixes other parts of the Ilinalta area.
    4. Yinsolaya
      Yinsolaya
      • supporter
      • 23 kudos
      Cool, man! Don't suppose you plan on uploading it to the Nexus?
    5. argininesy
      argininesy
      • member
      • 15 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/118094
  4. Giboss
    Giboss
    • member
    • 19 kudos
    Thanks !!! 

    ===================
    Edit...
    Unfortunately, your patch is making holes (in my case) under the water near the village of Vivek.

    https://zapodaj.net/plik-mikl5kc6rT
    1. MadAborModding
      MadAborModding
      • premium
      • 482 kudos
      Thanks for the report! Should be all fixed now in the latest version.
    2. Giboss
      Giboss
      • member
      • 19 kudos
      You managed to fix it, but something else is broken...

      https://zapodaj.net/plik-BhSTAYtTI8

      https://zapodaj.net/plik-tzxfs8STDl
    3. MadAborModding
      MadAborModding
      • premium
      • 482 kudos
      Whoops sorry I touched that cell by accident. New patch is up. Thanks again!
    4. Giboss
      Giboss
      • member
      • 19 kudos
      Hmmm...

      In version 1.2 there is still the problem from the first screenshot.

      https://zapodaj.net/plik-BhSTAYtTI8
    5. MadAborModding
      MadAborModding
      • premium
      • 482 kudos
      The remaining seams are very minor and shouldn't affect gameplay at all. I will get to them later today
    6. Giboss
      Giboss
      • member
      • 19 kudos
      Because of such seams, fish escape and water will spill out of the lake :)

      I found another one :)

      https://zapodaj.net/plik-Z0CUo17sa7
    7. MadAborModding
      MadAborModding
      • premium
      • 482 kudos
      Not at my PC rn but I resolved that one in the photo in version 1.3. As far as I am aware, the only ones left are the very minor gaps at the bottom of the lake now (which aren't that noticeable unless you go looking for them) and I do not think fish can fit there. I will get them after work
    8. Giboss
      Giboss
      • member
      • 19 kudos
      They run away, run away - that's the proof :)

      https://zapodaj.net/plik-iwsR2bFs7c

      P.S. Once you move the entire cell, it's hard to fix it. 
      However, I believe that you will succeed and I keep my fingers crossed.
    9. binarystar1917
      binarystar1917
      • member
      • 0 kudos
      Thank you for your diligence. 
    10. MadAborModding
      MadAborModding
      • premium
      • 482 kudos
      1.4 is up. All the seams are good now.
    11. Giboss
      Giboss
      • member
      • 19 kudos
      Yes, I can confirm that the holes/seams have generally been patched - good job :)

      Kudos :)
    12. MadAborModding
      MadAborModding
      • premium
      • 482 kudos
      Thanks for the all screenshots too, very helpful!