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illuke00Uploaded by
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Activity logs
This page was last updated on 30 December 2024, 11:23PM
- Changelogs
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Version 2.0.6
- Fixed to allow a character to attack with the left-hand weapon when the character's right-hand equipment is magic, staff, or unarmed when in third-person view.
- Changed to reset MCO variables (including MCO_AttackSpeed, MCO_nextattack, and MCO_nextpowerattack) to their initial values at the start of weaponart.
- Added patch to fix a problem when using Dodge MCO-DXP where the character would get stuck when trying to dodge during an attack if MCO_WinOpen or MCO_PowerWinOpen is not set in the attack animation annotations.
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Version 2.0.5
- Removed one of the transitions from MCO_PowerAttackLoop to MCO_PowerAttackOutro that is started by the attackPowerStartInPlace event. Because there was a problem that if the normal attack key was pressed and held while MCO_PowerAttackLoop was being performed, the transition would be unintentionally started.
- Added missing MCO_sprintattack.hkx, MCO_sprintpowerattack.hkx, and MCO_weaponart.hkx dummy animation files.
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Version 2.0.4
- When the recovery function ends the attack animation, if the character was moving, the transition to the moving state is now smoother. (Reverted to near original specifications.)
- Improved compatibility with Maxsu Block Overhaul. Removed compatibility patch as it is no longer needed.
- Fixed a problem where sprint attacks could not be ended by the recovery function (this problem existed since v1.1.0).
- Removed one of the transitions from MCO_PowerAttackLoop to MCO_PowerAttackOutro that is started by the attackPowerStartInPlace event. Because there was a problem that if the normal attack key was pressed and held while MCO_PowerAttackLoop was being performed, the transition would be unintentionally started.
- Added missing MCO_sprintattack.hkx, MCO_sprintpowerattack.hkx, and MCO_weaponart.hkx dummy animation files.
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Version 2.0.3
- Changed some FormIDs (if updating from an existing save, disable this mod once, load the game, save, and re-enable this mod).
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Version 2.0.2
- Added dummy animation file for T-pose prevention. If a character uses a dummy animation file, it will return to Idle after 0.5 seconds.
- Changed to allow attacks to be made immediately after blocking an enemy attack (Elden Counter can now be performed immediately after blocking, which makes for a better experience when combined with a Timed Block Mod like Valhalla Combat). Also, added compatible patch for Maxsu Block Overhaul.
- Added Elden Counter annotation file to the miscellaneous files. Applying this annotation to Elden Counter's animations will prevent counter effects from occurring on non-counter attack power attacks, allowing for a smoother next attack after a counter attack.
- Fixed an issue where the block state was not released when block cancel was enabled.
- Fixed an issue where some functions of MCM were reset after transforming into a vampire load or werewolf.
- Fixed an issue where long press release of normal attack key did not initiating transition from MCO_PowerAttackLoop to MCO_PowerAttackOutro.
- Fixed an issue in Separate Power Attacks where the character would become T-pose when performing a power attack with a crossbow equipped.
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Version 2.0.1
- Fixed first-person combat system to be the same as vanilla, regardless of MCM toggle status.
- Vanilla directional power attack and dual wield attack can now transition between MCO attack states.
- Added block cancel toggle to MCM.
- Added transition to allow sprint power attack with hotkey when in first person view.
- When a shield or magic is equipped in the left hand, mco_weaponart can be performed with the hot key.
- Fixed a problem that prevented directional power attacks during sneak.
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Version 2.0.0
- Fixed an issue where an attack would be treated as a different type of attack if the player tried to perform a different type of attack while attacking, thanks to Maxsu, author of the Attack Data Transition Fix.
- Added the MCM and several options.
- Added option to the MCM to select the interval at which pre-input is accepted during an attack to the default or after the HitFrame.
- Added option to the MCM to toggle whether to use vanilla directional power attack.
- Added option to the MCM to toggle whether to use vanilla dual wield attack.
- Changed to allow transition to MCO_PowerAttackOutro by block input or power attack as well as normal attack while MCO_PowerAttackLoop is being performed. Also fixed an issue where a normal attack would unintentionally occur after MCO_PowerAttackOutro if a normal attack was input while MCO_PowerAttackLoop was being performed.
- Fixed an issue where unarmed power attacks could not be performed during recovery.
- Removed ADXP_BugFix.esp and AMCO_BugFix.esp and merged their changes and those of the original Attack_MCO.esp and Attack_DXP.esp to vanilla into Attack_MCO_DXP.esp. Also, the original esp file, with all unnecessary edits removed, is now included in this mod. (I did this to avoid problems caused by load orders.)
- Updated Separate Power Attack patch
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Version 1.1.1
- Fixed a rare issue where normal sprint attacks could not be performed.
- AMCO - Changed attack speed when using dual wielding to refer to the slower of the right or left weapon. (If this change is unpopular, it may be reverted)
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Version 1.1.0
- Added default sprint attack animation with annotations added.
- Improved animation blending of power attack and sprint attack initiation.
- Attempted to resolve some issues now that MCO behavior can be edited directly. The following are the fixes.
- Fixed an issue where recovery could not work during a power attack.
- MCO Block Recovery is now functioning properly.
- Changed all MCO transitions to prioritize the amount of movement of the post-transition animation during animation blending. (Previously, the amount of movement of the post-transition animation was reduced during blending.)
- Fixed an issue where attacks could not be performed during recovery.
- Fixed an issue where sprint attacks could be unintentionally performed in succession. (Added a 0.5 second cooldown to sprint attacks so that sprint attacks cannot be performed during the cooldown)
- Fixed a rare issue where transitions could be canceled by recovery.
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Version 1.0.5
- Fixed a problem on the behavior side, not on the IDLE edit, where combo phases were sometimes not reset after an animation was canceled by recovery. The IDLE edit was revised accordingly. That should probably fix issues such as power bash instead of power attack and not being able to do directional power attack correctly.
- Added mco_weaponart.hkx for two-handed weapons with edited annotations.
- Added mco_weaponart.hkx for one-handed weapons, borrowed from Forward Slide Attack. (The default mco_weaponart for one-handed weapons is quite useless.) Thanks to JellyFishInLoop for allowing Asset use permission and publishing it.
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Version 1.0.4
- Fixed an issue in the patch for ADXP where the transition from a sprint attack to a normal attack could not be performed because the IDLE edits were not properly overwritten. (This was my mistake)
- Changed to allow bare hand power attacks to be performed with both attackPowerStartInPlace and attackPowerStartForwardH2HRightHand animation events.
- Added mco_weaponart.hkx for bare hands with edited annotations.
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Version 1.0.3
- Fixed wrong version set in fomod installer file.
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Version 1.0.2
- mco_weaponart and other attack states can now transition to each other.
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Version 1.0.1
- Fixed an issue where the animation was not interrupted by recovery if the power attack had been continued twice immediately before.
- Fixed an issue where the first stage of bare hand power attack could not be performed.
- Fixed an issue where bare hand sprint power attacks could not be performed.
- Fixed a rare problem in which an attack after an animation was interrupted by recovery would not reset the combo state and an animation that was not the first stage of the combo would play. (power attack, h2h, weaponarts)
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Version 1.0.0
- Initial release.
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- Author's activity
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December 2024
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30 Dec 2024, 11:22PM | Action by: illuke00
Attribute change
'Description changed.'
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30 Dec 2024, 11:14PM | Action by: illuke00
Attribute change
'Description changed.'
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30 Dec 2024, 10:33AM | Action by: illuke00
Attribute change
'Description changed.'
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30 Dec 2024, 10:27AM | Action by: illuke00
Attribute change
'Description changed.'
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30 Dec 2024, 9:32AM | Action by: illuke00
Attribute change
'Description changed.'
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30 Dec 2024, 9:12AM | Action by: illuke00
Changelog added
'Change log added for version 2.0.6'
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30 Dec 2024, 9:10AM | Action by: illuke00
File added
'ADXP MCO 1.6.0.6 Bug Fixes [version 2.0.6]'
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29 Dec 2024, 4:30PM | Action by: illuke00
Attribute change
'Description changed.'
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28 Dec 2024, 1:41AM | Action by: illuke00
Attribute change
'Description changed.'
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28 Dec 2024, 1:33AM | Action by: illuke00
Changelog added
'Change log added for version 2.0.5'
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28 Dec 2024, 1:31AM | Action by: illuke00
Changelog added
'Change log added for version 2.0.4'
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28 Dec 2024, 1:31AM | Action by: illuke00
File added
'ADXP MCO 1.6.0.6 Bug Fixes [version 2.0.5]'
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28 Dec 2024, 12:47AM | Action by: illuke00
Attribute change
'Description changed.'
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28 Dec 2024, 12:46AM | Action by: illuke00
Attribute change
'Description changed.'
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28 Dec 2024, 12:43AM | Action by: illuke00
Attribute change
'Description changed.'
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28 Dec 2024, 12:38AM | Action by: illuke00
Attribute change
'Description changed.'
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28 Dec 2024, 12:37AM | Action by: illuke00
Attribute change
'Description changed.'
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28 Dec 2024, 12:35AM | Action by: illuke00
Attribute change
'Description changed.'
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28 Dec 2024, 12:35AM | Action by: illuke00
Attribute change
'Description changed.'
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28 Dec 2024, 12:34AM | Action by: illuke00
Attribute change
'Description changed.'
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- Mod page activity
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June 2025
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23 Jun 2025, 6:37AM | Action by: ardeebux
Untracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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23 Jun 2025, 6:09AM | Action by: ardeebux
Tracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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21 Jun 2025, 11:53PM | Action by: Hit27man
Endorsed
'ADXP MCO 1.6.0.6 Bug Fixes'
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21 Jun 2025, 7:50PM | Action by: BigM00d
Tracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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21 Jun 2025, 1:52PM | Action by: SuIeyk
Tracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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21 Jun 2025, 6:16AM | Action by: lambdaApe
Tracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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21 Jun 2025, 1:34AM | Action by: avarath
Tracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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20 Jun 2025, 8:20PM | Action by: walala01
Tracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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20 Jun 2025, 3:47PM | Action by: IGotnothingtobehonest
Untracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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20 Jun 2025, 5:43AM | Action by: PyroMello
Tracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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19 Jun 2025, 8:48PM | Action by: steeltalon08
Endorsed
'ADXP MCO 1.6.0.6 Bug Fixes'
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18 Jun 2025, 7:45AM | Action by: nagoumi
Endorsed
'ADXP MCO 1.6.0.6 Bug Fixes'
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17 Jun 2025, 3:35PM | Action by: Zeal0s
Endorsed
'ADXP MCO 1.6.0.6 Bug Fixes'
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17 Jun 2025, 11:49AM | Action by: TheMoonGlass
Endorsed
'ADXP MCO 1.6.0.6 Bug Fixes'
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16 Jun 2025, 9:11PM | Action by: DankSneed
Endorsed
'ADXP MCO 1.6.0.6 Bug Fixes'
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15 Jun 2025, 4:58PM | Action by: RvyJvy
Tracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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14 Jun 2025, 1:05PM | Action by: PrimroseArt
Tracked
'ADXP MCO 1.6.0.6 Bug Fixes'
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14 Jun 2025, 12:06PM | Action by: qqqzsd
Endorsed
'ADXP MCO 1.6.0.6 Bug Fixes'
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14 Jun 2025, 7:20AM | Action by: Shoulaoren
Endorsed
'ADXP MCO 1.6.0.6 Bug Fixes'
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12 Jun 2025, 11:23AM | Action by: kajiki115
Endorsed
'ADXP MCO 1.6.0.6 Bug Fixes'
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