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iceyman99

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iceyman99

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42 comments

  1. YasserBostan007
    YasserBostan007
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    Doesnt seem to work. Why the hell is their so many things needed for some simple clothing mods. Just put the outfits in the game. 
    1. iceyman99
      iceyman99
      • supporter
      • 9 kudos
      There are only 2 hard requirements, KID and BOS. The others are technically optional. KID and BOS are needed for ease of use, maximize compatibility with other mods, and avoid tons of patches.
  2. swervinboy
    swervinboy
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    • 4 kudos
    should we forward USSEP ?

    Also, conflicts with CBBE 3BA Vanilla Outfits Redone
    1. iceyman99
      iceyman99
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      • 9 kudos
      I believe I forwarded everything from USSEP already, but it shouldn't hurt anything to do it again. Not sure what the conflict with CBBE is, but if it's just meshes, then let CBBE take priority and overwrite.
  3. JJFXVR
    JJFXVR
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    This is such a fantastic framework to use skypatcher with, I love the dyes option too, reminds me of ESO 
  4. alfirin657
    alfirin657
    • supporter
    • 7 kudos
    Looks great! Thanks for the options. Recently loving mage playthroughs.
  5. Aralil
    Aralil
    • supporter
    • 3 kudos
    Why..Why do you creators keep doing stuff like this to me???. If this keeps up I am going to have to buy another ssd just to house my damn mods. smh.

    Thank you :D
  6. HeldIntegral
    HeldIntegral
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    Not compatible SE. Unspecified requirements include Anniversary Edition or Fishing CC & Rare Curios CC 
    1. iceyman99
      iceyman99
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      • 9 kudos
      Traveling atm. But next week I'm going to remove the Fishing and Rare Curios stuff.
    2. iceyman99
      iceyman99
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      • 9 kudos
      And it's done and uploaded. 1.4 removes Fishing and Rare Curious.
  7. 7isek
    7isek
    • supporter
    • 11 kudos
    Hi!
    Is there a way to resculpt some of the items? I have an issue presented below(clipping):
    Spoiler:  
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    1. iceyman99
      iceyman99
      • supporter
      • 9 kudos
      That looks like one of the dark brotherhood hoods which had 3 incomplete styles not compatible with every gender/race combo. Such a pain in the butt that one. This mod tried to fill in those gaps and I did test with all the combos, but maybe I missed something. Can you confirm you are playing a female khajiit? And are you using any khajiit head mod or is this vanilla mesh?
    2. 7isek
      7isek
      • supporter
      • 11 kudos
      I'm sure you've done your work just fine! My clipping occurs due to my resculpture in racemenu
      Spoiler:  
      Show
      the mouth is longer than vanilla. That's why I'm asking if it would be possible to resculpt it on my end. I'm certain the mask would fit normal characters.

      I actually changed my face back to default for a moment just to be 100% sure and the results are as visible below (100% fine)
      Spoiler:  
      Show

      Spoiler:  
      Show

      So, it is definetly my character specific issue. Is there some sort of an app where i could possibly change the model a little? I don't think there are bodyslide files in the mod, nor do I think i could do that in Creation Kit. It is not a big deal if it can't be done of course, I just thought the cowl looked nice. 
    3. iceyman99
      iceyman99
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      • 9 kudos
      Oh I see! I don't have a good answer for you unfortunately. I think you can do it in Outfit Studio, but I have explored that tool yet. I'm still learning yet and for this mod I just brute forced it with trial and error in NIF Skope. It was a very time consuming and manual process.
  8. overcraftmkmp
    overcraftmkmp
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    Is it compatible with JK's skyrim?
  9. HyperboreanFlame
    HyperboreanFlame
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    • 26 kudos
    I could see that vanilla places are proposed at the end of FOMOD.
    For my part, many of these places are modded.
    Are you going to put patches in the future?
    1. iceyman99
      iceyman99
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      • 9 kudos
      No plans for any patches. I don't think any are needed honestly. I run a modded list too that touches many of the cities but haven't seen any real conflicts yet. The crafting locations were made as modular as possible to help with this. If you have an actual location conflict, then you can simply leave that one out. You really only need one loom in the game at a minimum. Furthermore all locations are interior cells (not as impacted by city overhauls) and only BOS is used on unimportant clutter. I can add additional location options and have been considering Winterhold and Riverwood. But haven't found any good spots in Morthal, Falkreath, and Dawnstar. If anyone wants to make patches for some specific niche conflict, they are free to do so.
  10. RamsesLSmuckles
    RamsesLSmuckles
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    When used with Constructible Objects Custom Keyword System, this mod groups jewelry crafting under "AAA Vanilla Clothing" at the forge menu. Would it be possible to instead leave jewelry crafting under the default heading "Jewelry"? Thank you!
    1. iceyman99
      iceyman99
      • supporter
      • 9 kudos
      Sorry, that was not intended. I will look into fixing it. Can you give me an example of the jewlery that shows up under the AAA category?
    2. RamsesLSmuckles
      RamsesLSmuckles
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      All vanilla jewelry (incl. Dawnguard bone hawk items) shows up there for me. Let me grab a screenshot. Thanks!
    3. RamsesLSmuckles
      RamsesLSmuckles
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