There are only 2 hard requirements, KID and BOS. The others are technically optional. KID and BOS are needed for ease of use, maximize compatibility with other mods, and avoid tons of patches.
I believe I forwarded everything from USSEP already, but it shouldn't hurt anything to do it again. Not sure what the conflict with CBBE is, but if it's just meshes, then let CBBE take priority and overwrite.
That looks like one of the dark brotherhood hoods which had 3 incomplete styles not compatible with every gender/race combo. Such a pain in the butt that one. This mod tried to fill in those gaps and I did test with all the combos, but maybe I missed something. Can you confirm you are playing a female khajiit? And are you using any khajiit head mod or is this vanilla mesh?
I'm sure you've done your work just fine! My clipping occurs due to my resculpture in racemenu
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the mouth is longer than vanilla. That's why I'm asking if it would be possible to resculpt it on my end. I'm certain the mask would fit normal characters.
I actually changed my face back to default for a moment just to be 100% sure and the results are as visible below (100% fine)
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So, it is definetly my character specific issue. Is there some sort of an app where i could possibly change the model a little? I don't think there are bodyslide files in the mod, nor do I think i could do that in Creation Kit. It is not a big deal if it can't be done of course, I just thought the cowl looked nice.
Oh I see! I don't have a good answer for you unfortunately. I think you can do it in Outfit Studio, but I have explored that tool yet. I'm still learning yet and for this mod I just brute forced it with trial and error in NIF Skope. It was a very time consuming and manual process.
I could see that vanilla places are proposed at the end of FOMOD. For my part, many of these places are modded. Are you going to put patches in the future?
No plans for any patches. I don't think any are needed honestly. I run a modded list too that touches many of the cities but haven't seen any real conflicts yet. The crafting locations were made as modular as possible to help with this. If you have an actual location conflict, then you can simply leave that one out. You really only need one loom in the game at a minimum. Furthermore all locations are interior cells (not as impacted by city overhauls) and only BOS is used on unimportant clutter. I can add additional location options and have been considering Winterhold and Riverwood. But haven't found any good spots in Morthal, Falkreath, and Dawnstar. If anyone wants to make patches for some specific niche conflict, they are free to do so.
When used with Constructible Objects Custom Keyword System, this mod groups jewelry crafting under "AAA Vanilla Clothing" at the forge menu. Would it be possible to instead leave jewelry crafting under the default heading "Jewelry"? Thank you!
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Also, conflicts with CBBE 3BA Vanilla Outfits Redone
Thank you :D
Is there a way to resculpt some of the items? I have an issue presented below(clipping):
I actually changed my face back to default for a moment just to be 100% sure and the results are as visible below (100% fine)
So, it is definetly my character specific issue. Is there some sort of an app where i could possibly change the model a little? I don't think there are bodyslide files in the mod, nor do I think i could do that in Creation Kit. It is not a big deal if it can't be done of course, I just thought the cowl looked nice.
For my part, many of these places are modded.
Are you going to put patches in the future?