4.19.24 added the rest of the stuff from my merge file which i forgot - so good at that
it was asked if these values get changed then what is the actually use of movement mco a: it distributes movement flags to characters in need of movement b: it handles locomotion and animations while interacting with adxp/mco and true directional movement overhaul c: because TDM handles the directional, targeting and all of the stuff it handles, while movement mco handles the actual animation locomotion
me personally i use the split movement. the full vanilla numbers - some i had to fudge ---i still may rearrange and lower slightly the full speed because it does alter the gameplay tremendously ---because full speed with mco becomes very challenging to keep up with, which is one of the reason movementmco was even made. how ever ---as noted I like the half speed.
5.19.24 added an adxp version fixed errors in mco full version
the challenge stuff will all become clear with the next mod i put up :)
Sorry if this is dumb, but do you know if MCO can be installed mid-playthrough? I've gone through all the steps many times, and doesn't work. just wondering because i can't find info anywhere lol
install this https://www.nexusmods.com/skyrimspecialedition/mods/36869
https://www.distaranimation.com/mods/movement
distars dodge, stagger, attack, projectiles and movement make for a swell setup. though it takes some getting used to. dodge didnt use to work. i just used a tk dodge variant with a roll mod instead of the backstep, side step. it was this one https://www.nexusmods.com/skyrimspecialedition/mods/115408
the draugr file is also swell https://www.distaranimation.com/mods the stagger can be brutal though so you may not want to start with it
go here. https://www.nexusmods.com/skyrimspecialedition/mods/133232
install both. pandora builds the animation files so all of the mods functions right. dont use nemesis unless you have to. it is inferior to pandora by a lot.
if you use the unofficial patch use this https://www.nexusmods.com/skyrimspecialedition/mods/139572
if you want to change out some movesets go here and look through the mods that require oar https://www.nexusmods.com/skyrimspecialedition/mods/92109
NGL the entire mod page is a bit confusing and yes I already read the description and then the downloads made me even more confused. Guess I'm just gonna have to yolo try it.
EDIT: Yep. even more confusion because when I finally guessed which one is the one I needed, the download said that movementmco.esp or movementdxp.esp was required....I have momvementdxp (The new one) but I get missing master movementmco.
ok i will look into it. i think skyrim is still installed i have adhd so i can ramble and get lost and it makes sense to me at the time oh look. squirrel
Still having this issue in 2025. Not even sure which mod movementdxp is from, might be an older version? Anyway still requires it as a masters. Pretty sure this can be easily fixed with xedit though.
I was in university from august of last year until about 3 weeks ago. I was probably near tears learning Chinese when you made this post. I signed up for another year of chinese this coming year also. I am some what of a masochist I guess. The rest of the classes were fun, though the assessments for english as a foreign language was a bit harder than I anticipated.
the link on the mod details was wrong - so that is on me. the link in the requirements drop down was correct. I started adhd meds about 5 months ago. Im 51. I wish I had been on this stuff my whole life. my brain works. I still make mistakes but not as many squirrels and oops.
go here https://www.distaranimation.com/mods/movement
download mco/adxp file unzip
pull the files from Movement - Modern Combat Overhaul V2.1.1 out and put them/install them in when/where ever if you use mo2. make a folder. call it mcov2. put a data folder in it. put those files in the data folder. zip up the whole thing and manually install it with mo2 - vortex no clue sorry.
download and install mco modern movement combat overhaul v1.1 full sp-117115-1-1-1716145165 this is the one I prefer. adxp functions a bit differently than mco.
make sure spid is installed - https://www.nexusmods.com/skyrimspecialedition/mods/36869 this is to give all the movement animations to all those capable of using them
project new reign. use https://www.nexusmods.com/skyrimspecialedition/mods/60033 and build the animations file
there is a better animation builder on github but be damned if I can remember its name.
at that point you should be able to start it up and play.
distars dodge, stagger, attack, projectiles and movement make for a swell setup. though it takes some getting used to.
the draugr file is also swell https://www.distaranimation.com/mods
I think the better animation builder you're referring to is Pandora Behavior Engine. I think Pandora has had a 100% success rate for me, whereas I was constantly having to troubleshoot and fight with Nemesis crashing or failing.
I also heavily relate to the wishing you had started ADHD meds sooner. I refused to take them as a kid, and I waited until I was almost done with my second year of university to ask my doctor about trying them again. It changed my life. Starting them a year earlier would have changed so much for me. 😔
wow, amazing! The only thing I didn't like about MCO was the crawling speed, I just ended up casting spells during the approach. Now, well, it's on! Thanks so much, great job!
it's up now. well, 5 minutes or so. someone mentioned it before my brain just didnt connect the dots really feel pretty stupid not realizing that adxp had it's own movement references but i did fix some errors in the mco version also
43 comments
added the rest of the stuff from my merge file which i forgot - so good at that
it was asked if these values get changed then what is the actually use of movement mco
a: it distributes movement flags to characters in need of movement
b: it handles locomotion and animations while interacting with adxp/mco and true directional movement overhaul
c: because TDM handles the directional, targeting and all of the stuff it handles, while movement mco handles the actual animation locomotion
me personally i use the split movement. the full vanilla numbers - some i had to fudge
---i still may rearrange and lower slightly the full speed because it does alter the gameplay tremendously
---because full speed with mco becomes very challenging to keep up with, which is one of the reason movementmco was even made. how ever
---as noted I like the half speed.
5.19.24
added an adxp version
fixed errors in mco full version
the challenge stuff will all become clear with the next mod i put up :)
stay tuned - thanks for reading
install this
https://www.nexusmods.com/skyrimspecialedition/mods/36869
https://www.distaranimation.com/mods/movement
distars dodge, stagger, attack, projectiles and movement make for a swell
setup. though it takes some getting used to. dodge didnt use to work.
i just used a tk dodge variant with a roll mod instead of the backstep,
side step.
it was this one https://www.nexusmods.com/skyrimspecialedition/mods/115408
the draugr file is also swell https://www.distaranimation.com/mods
the stagger can be brutal though so you may not want to start with it
go here. https://www.nexusmods.com/skyrimspecialedition/mods/133232
install both. pandora builds the animation files so all of the mods
functions right. dont use nemesis unless you have to. it is inferior
to pandora by a lot.
if you use the unofficial patch use this https://www.nexusmods.com/skyrimspecialedition/mods/139572
if you want to change out some movesets go here and look through the mods that require oar
https://www.nexusmods.com/skyrimspecialedition/mods/92109
handy dandy
https://www.nexusmods.com/skyrimspecialedition/mods/65089
also fine and dandy
https://www.nexusmods.com/skyrimspecialedition/mods/50258
god send
https://www.nexusmods.com/skyrimspecialedition/mods/149856
I should probably just sticky this
EDIT: Yep. even more confusion because when I finally guessed which one is the one I needed, the download said that movementmco.esp or movementdxp.esp was required....I have momvementdxp (The new one) but I get missing master movementmco.
i have adhd so i can ramble and get lost and it makes sense to me at the time
oh look. squirrel
of a masochist I guess. The rest of the classes were fun, though the assessments for english as a foreign language was a bit harder than I anticipated.
the link on the mod details was wrong - so that is on me. the link in the requirements drop down was correct. I started adhd meds about 5 months ago. Im 51. I wish I had been on this stuff my whole life. my brain works. I still make mistakes but not as many squirrels and oops.
go here https://www.distaranimation.com/mods/movement
download mco/adxp file
unzip
pull the files from Movement - Modern Combat Overhaul V2.1.1 out and put them/install them in when/where ever
if you use mo2. make a folder. call it mcov2. put a data folder in it.
put those files in the data folder. zip up the whole thing
and manually install it with mo2 - vortex no clue sorry.
download and install mco modern movement combat overhaul v1.1 full sp-117115-1-1-1716145165
this is the one I prefer. adxp functions a bit differently than mco.
make sure spid is installed - https://www.nexusmods.com/skyrimspecialedition/mods/36869
this is to give all the movement animations to all those capable of using them
project new reign. use https://www.nexusmods.com/skyrimspecialedition/mods/60033 and build the animations file
there is a better animation builder on github but be damned if I can remember its name.
at that point you should be able to start it up and play.
distars dodge, stagger, attack, projectiles and movement make for a swell setup. though it takes some getting used to.
the draugr file is also swell https://www.distaranimation.com/mods
I also heavily relate to the wishing you had started ADHD meds sooner. I refused to take them as a kid, and I waited until I was almost done with my second year of university to ask my doctor about trying them again. It changed my life. Starting them a year earlier would have changed so much for me. 😔
i held off on so many helpful meds my whole life. past 3 years has been the best in my life.
the universe is funny like that.
makes me happy you are doing well as well :)
for my understanding this mod helps for fast action in mco move set???
this put's it back to the vanilla movement rate
Thanks so much, great job!
really feel pretty stupid not realizing that adxp had it's own movement references
but i did fix some errors in the mco version also