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Xaliber

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Xaliber13

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24 comments

  1. bdao321
    bdao321
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    Do I still need jump slide fix mod or does this also cover what that mod does? https://www.nexusmods.com/skyrimspecialedition/mods/132841
  2. fluz17
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    Hi. Not sure if this is related to what this mod does at all, but using OAR's animation log, I have noticed that after an air attack, the "jumpland" animation does not trigger, causing the ice skate bug (stuck in falling state). Can this be fixed by editing the animations somehow so that the air attack animation triggers the landing animation after a delay? I have Better Jumping, JA and Jump Behavior Overhaul. Thanks!
    1. limajdaas
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      Experiencing this exact same issue tho my main culprit is Better Jumping (for now). Will share fixes when/if I find them but I'm thinking of starting with increasing the priority of the jumpland animation.
  3. Nataliyakikini
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    The air attack itself works but every time my character falls back to the ground it keeps floating until I jump again. 
    1. Xaliber13
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      It's been a while, but I recall that's a bug that originated from the Jumping Attack mod, not this patch. It sometimes randomly happens especially when you combine with other mods like Better Jumping.
    2. Jinchurikie
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      https://www.nexusmods.com/skyrimspecialedition/mods/132841?tab=description easy fix
    3. Kaioken100
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      Hi can you elaborate on this at all? suddenly started happening to me and no reinstall or nemesis cache reset has fixed it
    4. Kaioken100
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      tried this but unfortunately makes me tpose instead of float
  4. joshuaputras
    joshuaputras
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    do you mind making this with CGO or even vanilla in general or does the scripts even work in another way altogether?
    1. Xaliber13
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      May I ask what you mean by that? Are you saying that CGO also has the same ice skating issue with its jumping attack? And what do you mean by wanting it implemented in vanilla? Vanilla has no jumping attack mechanism, so it would need other mods (like Jumping Attack, CGO, or BFCO).
    2. joshuaputras
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      I suppose i was misunderstood when asking that question. You see, your GIFs don't exactly showcase any jumping attack, and i assumed your mod alters landing frames of any jump mod altogether. Seems to me like your mod is a mod of Jumping Attack rather than fixing jumping in general.

      I've since mitigated my landing frame issue using DovaJump. Apologies for the misunderstanding
    3. Xaliber13
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      Well, it is indeed a patch for a mod called Jumping Attack. That's why it requires the Jumping Attack mod, as explained in the description.
    4. Hyperies
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      along these lines of thought, I am using jump behavior overhaul, and it has two options. one ice skates off jumps, the "fix" makes me come to complete stop on jumps as if momentum isn't real. possibly to do with fall distances and weight or something. but with your mod i was wondering if it was possible to make a unique weapon that doesn't have a visible model and goes into a slot that isn't used by game or modders, so that even when weaponless, your mod will acknowledge the weapon and kill the slide after jump.

      is this possible to do?

      edit: scratch all that. i think it could be done but probably better to just adjust gravity multiplier in skyrim.ini
  5. xxss5songokuxx
    xxss5songokuxx
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    Looks good but is there something to prevent the bow and arrow aiming from getting off target when jumping? This doesn't happen in the original. Also is there any way to fix the instant standing pose transition when jumping while holding a bow?
    1. Xaliber13
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      Can you record a video to clarify? I'm not quite sure what you meant.
    2. Keltal0421
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      I have the same issue, when holding a bow and jumping it is a instant cut into the standindg idle, no landing animation.
  6. kcaz25
    kcaz25
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    You are the man!!
    1. Xaliber13
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      Thanks, let me know if this works or doesn't work for you!
    2. kcaz25
      kcaz25
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      It works! I first tried using Stiffness fix. I didn't like how it was so sudden. The normal version is best for me.
  7. Xardas95
    Xardas95
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    Thank you good sir!
  8. spookyboiBDE
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    Awesome fix! Works well for me

    Do you have any intention of looking into the unable to sheath weapons in first person after jump attack bug? I know NickaNak has said that this will be addressed in the rewrite of Jumping Attack on that mod's page, but I think they've also said the update is pretty far off, so it would be great if someone who understands the mod could look into a fix.

    Either way, thanks for this great fix! The jump animation feels much better now
    1. Xaliber13
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      Thanks! Glad to hear it's working fine with you.

      I'm not sure about the sheathing bug though. I'm still learning about animation and behavior mods myself. I'll try to look at it, but no promise yet!
  9. Skyrimer3232
    Skyrimer3232
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    Hero
    1. Xaliber13
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      Thanks; let me know how it works!