Is it possible to change these animations in a _conditions file so that we can customize them to specific weapons? I use other animations for quarterstaves and scythes (classified as warhammer and battleaxe respectively) but they are overwritten by this mod.
1. Open OAR in game, it's shift+o by default. 2. Enter author mod on the right top side of a menu. 3. Go to my folder, it's BDO Guardian BA, I assume. 4. Go to any subfolder, there will be conditions tab. 5. Press add condition and choose "equipped has keyword" (put here keyword of those weapons you want to NOT be used with my animations), make it negative (turn on the "NOT"). 6. RMB on that new condition, copy it and paste to all subfolders of mine. 7. Save changes in each subfolder.
You're an absolutely god, Sir! This particular fix is needed for a LOT of weapon mods and animations, but since easy-to-digest info on OAR is basically nowhere to be found this sort of simple fix is barely known about. Fixed all of my problems. Thanks a ton.
Hi, first I just want to say that this is genuinely one of the most polished, well made movesets I've EVER used for MCO. Almost every directional and power attack blends with the rest of the moveset and the quality of the animations themselves is honestly on another level. I look forward to seeing more animations from you!
Also, just something that I think might be helpful for other people: If you are using Maxsu's version of MCO or any 1.5.x version, some of the attacks (like the first light attack into the second one) won't properly transition. The annotations for PIE.@SGVI|MCO_nextattack| and PIE.@SGVI|MCO_nextpowerattack| won't function properly if the number is set to 0.000000 (should be at least 0.060000) for older versions of MCO. I had to edit the annotations to get this to work properly but wow was it worth the trouble.
I am having an issue with this mod. I have downloaded all the required mods with their requirements but when I equip a battle axe, my character stand in the idle animation but I can't do the normal or power attacks. My char just use the vanilla battle axe normal and power attacks. Is there something I am missing?
Nevermind. It was not working because I did not run Pandora. Now the attacks are working but the dodge is not. I will keep try fiddling with it and try to find the problem.
Best moveset animation I've seen! The movements are so smooth, this is on another level! I do hope you finish the locomotion and equip/unequip animations. I'll cross my fingers. Thank you for making this!
I noticed if use both Elden Power Attack and Classic Sprinting Redone along with this mod, the sprint PA will not be triggered because of key conflict(can't hold shift sprint and press shift PA at the same time). Still trying to figure it out.
Best moveset out there, but is there any way to configure the camera to be less shaky? I'm using SmoothCam and it's really off-putting compared to other movesets.
135 comments
2. Enter author mod on the right top side of a menu.
3. Go to my folder, it's BDO Guardian BA, I assume.
4. Go to any subfolder, there will be conditions tab.
5. Press add condition and choose "equipped has keyword" (put here keyword of those weapons you want to NOT be used with my animations), make it negative (turn on the "NOT").
6. RMB on that new condition, copy it and paste to all subfolders of mine.
7. Save changes in each subfolder.
Choose Battleaxe PC/NPC
Negate IsEquippedHasKeyword
Select Form, type in:
Plugin name: kcf.esm
FormID: 808
你好!我按照指示和ID试了很多武器,但是提示说找不到武器。
Also, just something that I think might be helpful for other people: If you are using Maxsu's version of MCO or any 1.5.x version, some of the attacks (like the first light attack into the second one) won't properly transition. The annotations for PIE.@SGVI|MCO_nextattack| and PIE.@SGVI|MCO_nextpowerattack| won't function properly if the number is set to 0.000000 (should be at least 0.060000) for older versions of MCO. I had to edit the annotations to get this to work properly but wow was it worth the trouble.
and this is SOOOOOOOOOO freaking good
THANK YOU!! THANK YOU!! THANK YOU!!