Skyrim Special Edition

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BlaikeQC

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BlaikeQC

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About this mod

For Community Shaders, vanilla, or a light ENB. Immerse Ultimate (ReGrade+) is required (but it's worth it!)

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Boutique Reshade preset utilizing immerse ReGrade+, geared towards users who don't wish to use ENB (all of the screenshots are taken without ENB).  Does NOT use RTGI, so performance impact is somewhat minimal (though you're welcome to throw it on if you'd like, it's your graphics card).  This preset is NOT ready to go out of the box, please follow the instructions at the bottom to tune it to your system first, or it'll probably look like a blown out mess.

This preset is 'special' because it includes some uncommon features such as:
  • Regrading of Skyrim's vegetation for more realistic vegetation tones and variety (not possible at all with mods)
  • Professionally used color grading techniques designed to fool the human eye
  • Ignore the screenshots if you want - works with whatever colorfulness, brightness, exposure or gamma you want to set.  This is the antithesis to almost every other reshade preset, which for the most part do literally nothing else.
  • Simulated global illumination
  • Fast Ambient Occlusion
  • Complex filmic overhaul for a cinematic look without sacrificing color saturation
  • Hacky but fast pretend raytracing with the bumpmapping shader
  • Performance impact, about 10-20 fps depending on area, assuming you have a half decent system.

Recommended Weather Mod (as seen in screenshots):
NAT III Weathers

Recommended ini settings (credits to Picturesque ENB for most of these)
[Display]
bUse64bitsHDRRenderTarget=1

;Snow Shader
bEnableImprovedSnow=0
fSnowRimLightIntensity=0.00
fSnowGeometrySpecPower=0.10
fSnowNormalSpecPower=0.40
iSnowSSSCurrentColor=2

;Ambient Occlusion
bSAOEnable=1
fSAOBias=1.0
fSAOExpFactor=0.9
fSAOIntensity=0.9
fSAORadius=235.0
fSAOValueDiffFactor=0.3


SETUP INSTRUCTIONS

1. Go outside and touch grass (in the daytime with sunshine, console command fw 0007548F)
2. Open up the reshade menu (default key End)
3. Select the Tonemapper shader and adjust the gamma and exposure to something that looks acceptable to you.  If you're trying to achieve a faux-realism look like me, I like to raise the exposure until whites are clipping nicely, set the gamma here to 1, and then raise the black level as per step 5.
4. Open the Colorfulness shader and raise or lower the colorfulness until you get the color saturation you want (or lack of it)
5. Choose how high you want your blacks crushed by opening the Levels shader and raising the lower limit until you like the result.
6. If highlights are too bright, you can turn off Magic Bloom.  You can also raise the upper limit clamp in Levels.
7. If your PC is potato, turn off the bumpmapped reflections shader

I'd strongly advise not modifying other settings than the ones mentioned since there'll be cascading consequences that will give unbalanced, unpredictable results.  

This preset does not include a DOF filter (because let's face it, that's just attempted dressing up).  Feel free to add whichever DOF shader you wish.

Don't A/B test this preset next to other reshade presets or base Skyrim.  It includes colors and techniques which rely on the human eye getting used to them to work right, so things may look a little off to you when directly comparing things.  Just play with it enabled for a bit by itself to see if you like it.


Quick Q&A and help

Q: I like it, but I absolutely cannot stand what you've done with the sky
A: Open Regrade and go down to the Color vs Saturation adjustment.  Drag the Cyan dot back to Cyan.

Q: Vegetation tones bad
A: Open Regrade and go down to the Color vs Saturation adjustment.  Drag the Green dot... somewhere.

Q: You crushed my blacks
A: Yes

Q: Why aren't my blacks black
A: In real life darkness isn't black.  It's a dark gray called "Brain Gray".  Which is why completely black objects appear darker than darkness.  Developers purposely raise blacks so that your brain recognizes it as darkness and responds to the intended atmosphere.  If you absolutely must have your OLED pitch blacks from your swanky new monitor, disable the DPX shader or set its contrast to zero.  But keep in mind you're giving yourself an arguably less real looking result.

Q: Yo dude some of these shaders are the sux why even use that
A: Everything used was done to achieve a specific effect which was elusive or not the same otherwise.  I welcome further exploration and I encourage re-uploading of even your lightly modified presets.

Q: My nights/days or too bright/too dark
A: Weather mod dependent.  Though if everything is too bright or too dark you need to adjust the tonemapper as per the setup instructions.

For more shader shenanigans and questionable life choices check out my unmonetized Youtube channel (linked on the attached Video)