I mainly made this mod to complement the vampire player home I released; Crypt of the Old Guard. The home has a new crafting station that allows you to use human hearts and flesh to create blood potions.
The home was featured by Bethesda in one of their monthly 'featured mods' articles and has some unique features like toggling lights on/off and toggling an additional room if you're using followers. It is available on all platforms and you can find the links in the description section.
i cant use the human flesh becuz once i pick it up it becomes like raw humanoid or sumthing like that and not just say "human flesh" ...i wanna use it to make potions of blood with the Sacrosanct mod wit the patch ...any help?
Ah, thank you. I'm not a vampire or a cannibal, but I do need human hearts for the staple poison I'm going to be making. I also downloaded a "Growable Jarrin Root" mod, and this choice poison is made from that, Blisterwort, and Human Hearts. The effects are absolutely spectacular. Recommend it!
Thank you for making this, I was always annoyed that I could never find enough of either of these. This mod makes things make sense and now I can finally get them from where I should've been able to from the start!
Seems we have a difference of opinions. I was more concerned about balance and exploiting alchemy if parts dropped on every enemy. I also reasoned that during combat you might stab an enemy in the heart or blast them with a powerful lighting spell for example. This would make parts unusable at times, even though the game doesn't give any real visual indication of these things. I personally feel the current percentages are too high. I get so many drops in my playthrough that I rarely pick up these items. However, to each their own, so here are the entries you need to edit to make the mod how you want...
1) Open the mod in either the CK or xEdit 2) Under 'Leveled Item' there are 3 entries that control the drop rate: tai_LootHumanHeart, tai_LootHumanFleshFirst, tai_LootHumanFleshSecond 3) Change the 'Chance None' value to the drop percentage you want: https://www.creationkit.com/index.php?title=LeveledItem
Setting these values to zero should make it so they drop every time. Hope this helps.
I care more about realism than the possibility of an enemy, for some reason, not having a usable heart or flesh on them.
Nevermind that an arrow to the heart wouldn't render it unusable for use in alchemy. I mean, it's not like the character stuffs the ingredients as they are into a bottle, and calls it a potion.
But it's all a moot point.
There's already a mod for original Skyrim that does exactly what I want. Thankfully, porting it was a snap.
I agree, every human should drop a heart and 1 flesh. This is how the game behaves in general, too. Every elk has vension and every briar heart has a briar heart. ..
Also I think back in skyrim (not special edition) this mod dropped flesh and heart everytime..
I used this with the default rate given by the author, I got too many. So in contrary, I lower the rate.
It is not about realism, it's about balance because if it's about realism, the rate of the human encounter won't be this many either. Besides, probably your character is selective about the flesh that your character only pick the quality one.
I would be interested to see how popular this version of the mod might be compared to the balanced version. I find when it came to Skyrim, i had only gone to mods once I had already played through several times in Vanilla and no longer cared as much about balance. But that's also partly because one of the things I enjoy is playing a character who completely ignores the main quest, 'accidentally' becomes infected as a vamp, uses the thieves guild and eventually the dark brotherhood to hide her identity and develop her skills. I almost prefer not being the dragonborn in these playthroughs, so I don't mind the idea of those characters this tearing out the hearts and human flesh of her enemies for poisons (If they're evil). It's just a fun concept once you're over playing the game for the challenge. if I want exploit-free challenge, I play something like dark souls instead. Skyrim is more my 'veg out and grow your character into an unstoppable god/goddess' sort of game.
Thank you, I know nothing about modding but was able to modify it following your instructions. Just needed something for RPing the Green Pact, and didn't like the mechanic for it in iNeed / CACO. Very thankful for the mod!
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The home was featured by Bethesda in one of their monthly 'featured mods' articles and has some unique features like toggling lights on/off and toggling an additional room if you're using followers. It is available on all platforms and you can find the links in the description section.
It seems a bit stupid that an appropriate enemy wouldn't have flesh or a heart.
FFS, Foresworn Briarhearts always drop a briarheart
I really wish this mod was more similar to its "Oldrim" counterpart.
1) Open the mod in either the CK or xEdit
2) Under 'Leveled Item' there are 3 entries that control the drop rate: tai_LootHumanHeart, tai_LootHumanFleshFirst, tai_LootHumanFleshSecond
3) Change the 'Chance None' value to the drop percentage you want: https://www.creationkit.com/index.php?title=LeveledItem
Setting these values to zero should make it so they drop every time. Hope this helps.
Nevermind that an arrow to the heart wouldn't render it unusable for use in alchemy. I mean, it's not like the character stuffs the ingredients as they are into a bottle, and calls it a potion.
But it's all a moot point.
There's already a mod for original Skyrim that does exactly what I want. Thankfully, porting it was a snap.
Also I think back in skyrim (not special edition) this mod dropped flesh and heart everytime..
It is not about realism, it's about balance because if it's about realism, the rate of the human encounter won't be this many either. Besides, probably your character is selective about the flesh that your character only pick the quality one.