This page was last updated on 05 February 2023, 5:00PM
Changelogs
Version 1.6.1
update for 1.6.629
Version 1.6.0
updated for 1.6.342
<mfg info> command was removed, instead of that you can use <mfg expression/modifier/phoneme> without parameters to view current values
ini file chages: bOverrideGameSettings was removed, [Blinking] section was renamed to [EyesBlinking]
Version 1.5.4
fixed expressions flickering when mod uses SKSE functions to set modifiers or phonemes
set higher priority to eyes movement, so that it won't be overriden by dialog modifiers
Version 1.5.3
added settings for eyes movement
added optional plugin that allows to configure eyes blinking and movement using MCM menu
removed restriction on setting expression for dead npcs
Version 1.5.2
fixed ctd
Version 1.5.1
changed the way how different modifiers interact with each other, it should eliminate most of the problems with eyes when using mods that dynamically change character's expressions
added support for Address Library by meh321, so now it is in requirements
Version 1.5.0
fixed eyes blinking function, it will work for player now (can be disabled/configured in ini file)
fixed bug with knock down effect that breaks eyes blinking
Version 1.4.9
fixed bug when setting phoneme or modifier cause all npc's eyes animation (blinking and movement) to be suspended
Version 1.4.8
fixed rare issue when plugin doesn't start because of memory allocation failure