Skyrim Special Edition
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absol89

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absol89

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  1. absol89
    absol89
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    So from the testing I have concluded this behavior is better but not fully according to my intended design:

    You cast your own set of saved spells when YOU enter combat. (can set them offline before connecting)
    Remote players casts their saved spells when they enter combat. (can set them offline before connecting)

    When this autocast happens in combat, only that player gets ocato activated, instead of all players in cell.

    If you change ocato spells in the same cell while in the same server, players can overwrite the "shared list".
    This is pretty cool because a mage can give different players different spells. But can overwrite by accident

    It works as a "best of both worlds" solution, but you will need to communicate about who uses what spells.
  2. rotol
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    Dear Absol89,

    I do not completly understand this mod. Does it make when ocatos is cast when I enter combat all spells are applied to me and every other player on the server/cell?
    Otherwise only the player who has applied spells to ocatos is benefiting?
    By the way, love that you are extending support for STR. :)

    Kind regards
    Rotol
    1. aaaaasdfsdrgbfbh
      aaaaasdfsdrgbfbh
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      Other way around. Typically in Skyrim Together when you use Ocato's recital, it affects all players that are in the cell with you. This mod makes it so that the spell only affects you.
    2. absol89
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      Like aaaaasdfsdrgbfbh said, This mod aims to prevent remote players from combat triggering Ocato's Recital on every player in the same cell
    3. rotol
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      I see. Thank you! :)