Skyrim Special Edition
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Zzyxzz

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Zzyxzz

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18 comments

  1. Glarthon
    Glarthon
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    I saw that this doesn't affect npcs and it's fair if there are no plans to #MakeItSo. However I was looking for a way to set the global combat magicka regen rate to 0 or very close to zero, as I think both my and npcs mana regenerate much too fast. Is there a way to manage this in the works or in some other mod?
  2. malek13
    malek13
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    Your skyrim has a nice artstly to it. Could you please share what enb and skin texture you are using?
  3. slogwiser
    slogwiser
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    This sounds really cool. I'm going to have to give it a try.

    I also have a feature request because I couldn't find anything similar: Being out of stamina prohibits the regeneration of magicka completely.

    If you cannot control your breathing (stamina), you will not be effective as a mage. When used alongside Valhalla Combat's stamina regen delay feature, it would effectively lock you out of your magic until you are able to recover.

    The idea came to me while exploring the northern coast using a waterwalking spell last night. I thought it would be cool if a situation was possible where if one didn't manage stamina properly and couldn't renew the spell in time as a result, there would be the threat of being plunged into the icy cold water. Then a survival mod could kick in and severely punish the player for their mishap.
    1. mycathasasword
      mycathasasword
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      +1
    2. AMADEUSvrl
      AMADEUSvrl
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      +1 u cant outrun ur enemies to regen magic
    3. slogwiser
      slogwiser
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      @AMADEUSvrl

      Exactly, my fellow wizard. You would have to choose between running away, switching to physical attacks, or taking time to recover magicka. You can't quite do all at the same time. I enjoy immersive ways to increase difficulty.
  4. skytechman
    skytechman
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    This synergizes well with Spell Hotbar since you never really equip spells.
  5. xlsksh1
    xlsksh1
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    Great mod, I always love to see new gameplay mechanic mods.
  6. Snipey360
    Snipey360
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    Would you allow this to be ported to Xbox, with proper credit of course?
    1. Zzyxzz
      Zzyxzz
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      No and its also not possible, as it uses SKSE
    2. Snipey360
      Snipey360
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      Ahhh, I didn't see anything in the requirements except for an MCM which can be remade as a message box utility. But thank you for the quick response. 
  7. Lufaine
    Lufaine
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    How does this mod interact with Regen Adjuster? I want to use this but keep the hp and stamina adjustment from the aforementioned mod, does this override or multiply?
  8. M477HI4S
    M477HI4S
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    I was tired of waiting half an hour every time I use two or three spells during combat. Thank you!
  9. sneakymage
    sneakymage
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    I had a similar idea except that magic regeneration should be faster when your stamina is full. This way when you're a pure mage stamina isn't completely useless but you don't have to be a sitting duck. Also, do you know if this will work with magic overhauls like Mysticism and Apocalypse?
    1. Zzyxzz
      Zzyxzz
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      Its mod independent. It works with any mods
  10. XXLXXLXXLNXNX
    XXLXXLXXLNXNX
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    Is it suitable for NPC?
    1. Zzyxzz
      Zzyxzz
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      This has nothing to do with NPCs