I saw that this doesn't affect npcs and it's fair if there are no plans to #MakeItSo. However I was looking for a way to set the global combat magicka regen rate to 0 or very close to zero, as I think both my and npcs mana regenerate much too fast. Is there a way to manage this in the works or in some other mod?
This sounds really cool. I'm going to have to give it a try.
I also have a feature request because I couldn't find anything similar: Being out of stamina prohibits the regeneration of magicka completely.
If you cannot control your breathing (stamina), you will not be effective as a mage. When used alongside Valhalla Combat's stamina regen delay feature, it would effectively lock you out of your magic until you are able to recover.
The idea came to me while exploring the northern coast using a waterwalking spell last night. I thought it would be cool if a situation was possible where if one didn't manage stamina properly and couldn't renew the spell in time as a result, there would be the threat of being plunged into the icy cold water. Then a survival mod could kick in and severely punish the player for their mishap.
Exactly, my fellow wizard. You would have to choose between running away, switching to physical attacks, or taking time to recover magicka. You can't quite do all at the same time. I enjoy immersive ways to increase difficulty.
How does this mod interact with Regen Adjuster? I want to use this but keep the hp and stamina adjustment from the aforementioned mod, does this override or multiply?
I had a similar idea except that magic regeneration should be faster when your stamina is full. This way when you're a pure mage stamina isn't completely useless but you don't have to be a sitting duck. Also, do you know if this will work with magic overhauls like Mysticism and Apocalypse?
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I also have a feature request because I couldn't find anything similar: Being out of stamina prohibits the regeneration of magicka completely.
If you cannot control your breathing (stamina), you will not be effective as a mage. When used alongside Valhalla Combat's stamina regen delay feature, it would effectively lock you out of your magic until you are able to recover.
The idea came to me while exploring the northern coast using a waterwalking spell last night. I thought it would be cool if a situation was possible where if one didn't manage stamina properly and couldn't renew the spell in time as a result, there would be the threat of being plunged into the icy cold water. Then a survival mod could kick in and severely punish the player for their mishap.
Exactly, my fellow wizard. You would have to choose between running away, switching to physical attacks, or taking time to recover magicka. You can't quite do all at the same time. I enjoy immersive ways to increase difficulty.