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Klivia

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Klivia

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13 comments

  1. Klivia
    Klivia
    • supporter
    • 13 kudos
    Sticky
    Hey peeps,, please be so kind and post all the ideas you have and all the .nifs you want a custom lock for under this stick :3 I will read through and design what you wish for!
    1. stami1998
      stami1998
      • member
      • 3 kudos
      Uhhh... I don't mean to saddle you with a bunch of work, but I feel like these three should probably cover every lock people could want in the game, if you're so inclined. My logic here is: You're probably gonna get those requests anyway, so might as well get them in one place.
      https://www.nexusmods.com/skyrimspecialedition/mods/59529
      https://www.nexusmods.com/skyrimspecialedition/mods/62781
      https://www.nexusmods.com/skyrimspecialedition/mods/58224
    2. Klivia
      Klivia
      • supporter
      • 13 kudos
      Thanks :3 yeah I am using those currently as well for the top level minigame - but you have to know that the Security Overhaul works far different and hooks different nodes/properties/attributes of the locks. In order for a lock to change I need the exact .nif name, so the model, wich Sec. Overhaul SKSE does not call sadly. I also tried to give "All Chests have Keys" a try and extracted both a Form- and EditorID list, but I discovered that this was also useless as long as I don't have the model-paths to specify for the locktextures.

      Edit: sorry my adhd forgot to find to the point of what I wanted to say xD, what I mean by that I wish I could take the Sec. Overhaul as a data base coat so to say for wrapping my own textures around, a base of localisation of every lock, but in order to make every lock, I need to actually find the chest either ingame or by sniffing deep into every BSA of Skyrim - wich I will do in the end - but it will just take its time organically for me to design lock after lock. and in advance I am sorry if this will take some time, but in the end it will be worth it I promise :3
    3. stami1998
      stami1998
      • member
      • 3 kudos
      Okay, tell you what. Give me a few hours and I'll go through the BSAs, see if I can lighten the load for you.
    4. Klivia
      Klivia
      • supporter
      • 13 kudos
      WOW you really would do that? holy, that's a lot of work you really don't need to, but I appreciate that of course by a lot! <3 And of course you will be credited for that
  2. Lacapybara
    Lacapybara
    • member
    • 0 kudos
    obrigado pelo trabalho
  3. nintai83
    nintai83
    • supporter
    • 65 kudos
    I will be tracking for the old school version. This looks really good and thank you!
    1. Klivia
      Klivia
      • supporter
      • 13 kudos
      Glad you like it :3 and yes I am currently very carefully crafting the design of the lock, I will probably soon visit one of the jewelers in my city to have a look at their metals to get a better feel for the golden/brass materials Oblivion tries to simulate. Also I am matching the wood, I want it to be most perfect because of course the Oldschool version will have no variants like in Oblivion, to satisfy the nostalgia this whole project of mine nurishes from. On the other hand it therefore needs to be absolutely flawless and fitting universally to every Skyrim still, be it in the region of bruma or in an an Altmeri region. But in the following days I will have some time for sure to draft a concept or even finish that lock throughout the night... like most of my projects mug me of my sleep.... xD
    2. nintai83
      nintai83
      • supporter
      • 65 kudos
      Oh wow, that sounds really cool. I have all of the regional locks mods, but I will easily give them up for the Oblivion style locks and lockpicking mechanics.
    3. Klivia
      Klivia
      • supporter
      • 13 kudos
      You don't need to give anything up, I will probably write that in my description after answering you, because I also read this on the old version of OLR, the regional locks mod and the base Security Overhaul SKSE works without any issue. You can even use them together by a combined minigame wich LeucisticDinosaur programmed for their new version. It is truly amazing, you have to imagine that you first solve the Skyrim Lockpicking minigame and once completed you automatically "dive into the lock", see it from the Oblivion cut open perspective. 
    4. nintai83
      nintai83
      • supporter
      • 65 kudos
      I understand now. That is even better and thank you for heads up.
    5. Klivia
      Klivia
      • supporter
      • 13 kudos
      You motivated me, I finished it early will upload it now :)
    6. nintai83
      nintai83
      • supporter
      • 65 kudos
      I can't wait to give this a try! Thanks for the super fast upload.
    7. Klivia
      Klivia
      • supporter
      • 13 kudos
      You are most welcome :3 hope you have fun with the mod!