Hello, I just found your mods intergrating these beautiful creatures and I want to use them in LE. However, they require a mod called Skypatcher. I can optimize these models with Cathedral Assets Optimizer, and convert the esp with a TESVEdit Script, but could you remove the Skypatcher requirement? Otherwise, not a big deal, I will simply use this mod on SE. Good work nonetheless, I can't wait to go back home, download and endorse this mod :) Sorry for my english, and have a nice day ^^
Edit: I have seen the optional files of your mods. This is perfect, thank you for these files this is all that I needed ^~^
You can use these mods without SkyPatcher. It is not a hard requirement. The game will not crash as SkyPatcher does not have an esp. The new creatures just won't be added to level lists.
They will spawn in places where I manually placed them. But mages wont be able to summon them and they wont be in included in cases where a random atronach is set to spawn
5 comments
I just found your mods intergrating these beautiful creatures and I want to use them in LE. However, they require a mod called Skypatcher. I can optimize these models with Cathedral Assets Optimizer, and convert the esp with a TESVEdit Script, but could you remove the Skypatcher requirement? Otherwise, not a big deal, I will simply use this mod on SE. Good work nonetheless, I can't wait to go back home, download and endorse this mod :) Sorry for my english, and have a nice day ^^
Edit: I have seen the optional files of your mods. This is perfect, thank you for these files this is all that I needed ^~^