I really hope you continue to develop this and make it into a full replacer for AMOT with Seasons support. The mod is abandoned and it could benefit a lot from script optimizations, but I guess permissions won't let people do it. A version that uses SKSE is just perfection
This is great, AMOT is just too heavy on papyrus calls. Nothing wrong with that mod, it's just how it works.
This mod though is much lighter, been using it for a few days, and for some reason it tells the time when i roll forward on my mouse wheel, but only at the point just before i go into 1st person camera?
Worked it out, turns out I was using the same key for two UI mods, this one and Immersive UI. Set them up correctly, with one key per function, and all works fine.
the one from the description. ins == insert. if you don't have that key on your keyboard, open the ini file from my mod and set the key to one of the keys you have with the help of the link from the description
thanks for making this. sooooo question. did you play LE? there was a mod in LE where you looked at the sun, pressed a hotkey and then a quick animation was played and it told you the exact or approximate time. do you know how to attach an animation and condition (looking at the sun (and moon?)) to your mod to give it an immersive flare and replicating that old mod?
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i can't replicate that issue on my end but maybe updating my build environment for the dll fixes it
1.1.1 might fix it. i can't test it though cause i do not get the error no matter what i tried
also i will upload new files to my Github to try and fix it, but note that whatever i tried, i can't get that issue on my end
also it could be caused by your OS. i am on win11 so if you're not on at least win10 it might be the cause of the problem
This mod though is much lighter, been using it for a few days, and for some reason it tells the time when i roll forward on my mouse wheel, but only at the point just before i go into 1st person camera?
Cheers
which version of the game are you on?
which hotkey did you set?
one question tho why its the mod its triple the size of Matter of Time ?
that's why the mod is quite big. I'll separate this file from the actual mod later today