Skyrim Special Edition
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Kenta

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IKentaI

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10 comments

  1. dionysist
    dionysist
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    Would you consider taking a look at the uvs for cavebasewall05?
    1. IKentaI
      IKentaI
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      I did something similar for caves a while ago, but i never uploaded it, i can do it i guess
  2. dionysist
    dionysist
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    Thank you for doing this!
  3. PeterMcPhile
    PeterMcPhile
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    Much better. Though on the right side of the image it looks like there is still a UV issue... or is that a separate mesh?
    1. IKentaI
      IKentaI
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      yes, i think i left some parts of the meshes untouch, i am testing things a bit before bothering everyone with a new download
  4. MarcDwonn
    MarcDwonn
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    Thanks for the parallax version. Skyland AIO has quite a few 3rd party parallax patches for architecture, so this is very useful. Unfortunately, the LUX parallax meshes have buggy lighting, so currently i only use terrain parallax. Still, i'm prepared for when the LUX meshes are fixed and i can enable complex parallax again.

    PS: Unfortunately i had to uninstall. It might look better close up, but at distance the tiling is very obvious (at least with Skyland AIO). Maybe this is fixable with additional LOD that has the original texture UV, but i don't know how it works.
  5. hanatsu7789
    hanatsu7789
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    is it parallax compatible?
    1. IKentaI
      IKentaI
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      this are vanilla meshes with only the uv tweaks, i could do a parallax version but i don't know how well will turn out.
    2. Deyvistain
      Deyvistain
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      =)
    3. hanatsu7789
      hanatsu7789
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      sorry I just realized I'm using skyland texture whitch doesn't have parallax. 
      but my road and farmer house etc are parallax, so I asked the question subconsciouslly.
      Sorry.