Skyrim Special Edition
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Klivia

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Klivia

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24 comments

  1. ccld
    ccld
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    Although I created GSO, I haven't used so many game settings yet. Wow!
    1. Klivia
      Klivia
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      Thanks for your awesome mod! <3
    2. ccld
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      For float point number, the trailing .000000 cannot be omitted. Otherwise, GSO will recognize them as integer. Do you have tested how fAISocialRadiusToTriggerConversation, fAISocialRadiusToTriggerConversationInterior, fAISocialchanceForConversation, fAISocialchanceForConversationInterior work?
    3. Klivia
      Klivia
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      As far as I understood from the CreationKit Wiki these have to be float. But tweaking those game settings affected my ingame experience how it was described on the Wiki as they affect the game.
    4. Klivia
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      Is there a way for GSO to understand .0 trailings without interpreting them as integer? Because I am planning to convert a few other mods and I need them to work exactly as the esp settings. 
    5. ccld
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      .0 trailing has the same effect as .000000 trailing. But trailing cannot be omitted. I prefer .000000 trailing because this is how xEdit display.
    6. ccld
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      I uploaded a new version and updated mod page to help users find errors.
    7. Klivia
      Klivia
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      Sorry I meant .000000 I just shortened it. I also only use hexa trailings as they are used by Gamebryo, but why is that that the trailing can't be interpreted? Would it change things, if I end the trailing with a 1 for example? 
    8. Klivia
      Klivia
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      Just saw your second comment, you are awesome thank you!! <3
    9. ccld
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      From the TOML spec https://toml.io/en/v1.0.0#float
      A float consists of an integer part (which follows the same rules as decimal integer values) followed by a fractional part and/or an exponent part.

      A fractional part is a decimal point followed by one or more digits.

      The fractional part can't be omitted. Otherwise it is impossible to distinguish between integers and floating-point numbers.
      When there is no fractional part, people often tend to omit it, but this is not correct. So I emphasize. 00000 cannot be omitted.
      Anthing like 1.0, 1.00, 1.000000, 1.1, 1.10, 1.100000 are all ok.
    10. ccld
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      If you use GSO v1.5.0 and there is no warning in logs, your data type should have no problem.
    11. Klivia
      Klivia
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      Thank you :3 then I will add 000001 to the data types so GSO can fetch them properly! Should fix it then if there are any problems but nontheless I will update the file today, again thank you for clarifiying :3
  2. Rapelica
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    is this compatible with "to your face" mod?
    1. Klivia
      Klivia
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      Hey :3 thanks for your question, I never used that mod, but I might try it
       From what I see, To Your Face is a seperate SKSE Plugin and if it does not change game settings (does not look like it) there should be no compatibility issue. But if there is one, you can always uninstall my mod mid-game or change the settings mid-game. My mod doesn't leave any fragments. Hope this info all helps :3
  3. hanatsu7789
    hanatsu7789
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    Sorry my English is too bad to understand the comment below properly.
    did that mean many edits in the original realistic conversation are making no sense, so that I should delete it ?
    1. Klivia
      Klivia
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      Hey :3 seems like it yes, so I will publish a optimised version soon!
    2. Klivia
      Klivia
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      done, you might try it if you want and please report any bugs :)
    3. hanatsu7789
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      Sure.
      BTW, does it have any setting to make NPC's combat dialouge more frequancy?
    4. Klivia
      Klivia
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      I will look into that, as DylanJames told me those settings are kind of buggy in the Skyrim engine. Maybe I will find a workaround but I need some time :)
  4. DylanJames
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    Hey, Kilvia! Noticed this mod and wanted to give you a heads up since it was on my mind recently. This may come as a shock, but most of the game settings changes in Realistic Conversations are unused in the engine, pointless, or are a bit buggy. I had started development on a similar mod two years ago but never really felt like posting it (maybe this will give me some motivation?).

    I can share what I wrote on an unlisted mod page. I'll likely have to revise and add on to this list. You're free to do what you want with this information, but I hope this helps you out. I'd be happy to advise you on any tweaks to change as well!

    LIKELY UNUSED OR USELESS GAME SETTINGS

    These settings were researched, deemed by myself and others likely to have no game code referencing them in the vanilla game or not matter.
    Tested both in-game, through reverse-engineering, cross-referencing reg2k's Fallout 4 No-Op Game Settings masterlist.

    Spoiler:  
    Show
    fAIHeadTrackDialogueOffsetRandomValue
    fAIHeadTrackDialoguePickNewOffsetTimer
    fAIHeadTrackDialogueResetPositionTimer
    fAIHeadTrackDialogueStayInOffsetMin
    fAIHeadTrackDialogueStayInOffsetMax
    fAIHeadTrackOffsetRandomValueMin
    fAIHeadTrackOffsetRandomValueMax
    fAIHeadTrackPickNewOffsetTimer
    fAIHeadTrackStayInOffsetMin
    fAIHeadTrackStayInOffsetMax
    fCombatSpeakAttackChance
    fCombatSpeakTauntChance  † 
    fCombatSpeakPowerAttackChance † 
    fDialogSpeechDelaySeconds  ‡
    fGameplaySpeakingEmotionMinChangeValue
    fGameplaySpeakingEmotionMaxChangeValue
    fSandboxBreakfastMax ‡ ‡
    fSandboxBreakfastMin ‡ ‡
    fSandboxLunchMax ‡ ‡
    fSandboxLunchMin ‡ ‡
    fSandboxDinnerMax ‡ ‡
    fSandboxDinnerMin ‡ ‡

    † From Oblivion. In Skyrim, this is presumably controlled the corresponding Dialog Topic.
    ‡ From Oblivion, Fallout 3, Fallout: New Vegas. Likely tied to first person dialog camera behavior.
    ‡ ‡ Sandbox packages are supposed to reference integer settings (iSandboxDinnerMax, not fSandboxDinnerMax), not a float.

    LIKELY DUMB OR BUGGY OR UNWISE TO EDIT GAME SETTINGS

    These settings were deemed by me to probably be bad or dumb or unwise to touch.
    Depending on who you are, you may think that makes these amazing settings!!!
    Changing these from vanilla either introduce more weird, buggy, or dumb scenarios than is normal.
    For some I wasn't even able to produce a change at all while testing in a controlled environment.

    Spoiler:  
    Show
    fAIConversationExploreTime †
    fAIExclusiveGreetingTimer ††
    iAISocialDistanceToTriggerEvent
    fCombatSpeakHitChance ‡
    fCombatSpeakHitThreshold ‡
    fEyeHeadingMinOffsetEmotionAngry
    fEyeHeadingMaxOffsetEmotionAngry
    fEyeHeadingMinOffsetEmotionFear
    fEyeHeadingMaxOffsetEmotionFear
    fEyeHeadingMinOffsetEmotionHappy
    fEyeHeadingMaxOffsetEmotionHappy
    fEyeHeadingMinOffsetEmotionNeutral
    fEyeHeadingMaxOffsetEmotionNeutral
    fEyeHeadingMinOffsetEmotionSad
    fEyeHeadingMaxOffsetEmotionSad
    fEyePitchMinOffsetEmotionAngry
    fEyePitchMaxOffsetEmotionAngry
    fEyePitchMinOffsetEmotionFear
    fEyePitchMaxOffsetEmotionFear
    fEyePitchMinOffsetEmotionHappy
    fEyePitchMaxOffsetEmotionHappy
    fEyePitchMinOffsetEmotionNeutral
    fEyePitchMaxOffsetEmotionNeutral
    fEyePitchMinOffsetEmotionSad
    fEyePitchMaxOffsetEmotionSad
    1. Klivia
      Klivia
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      Oh you are precious, really, thank you! I will look into this once I am done with implementing Chanterelle in my 2500+ modlist and rerunning LOD so if there are any bugs or possible improvements I WILL absolutely and gladly optimise the file with you and everyone else that has additional ideas. I just need a few days to get my setup running. This modfile originated anyway because I just realised that I could make a slot free if I uninstall realistic voices.esp and was a byproduct of my LO fixing. gonna get back to that now, but really thank you for that huge comment, it will help for sure <3
    2. DylanJames
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      No problem! 🤍 Take your time and mod it til it breaks...
    3. Klivia
      Klivia
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      I now did a complete overhaul of the files, researching a bit of my own with the creation kit wiki. It is weird that they on the one side claim the float variable to be declared in the property as "fMinXValue" but it should be "iMinXValue" for some sandbox packages. Anyways I used it as you wrote and it makes most sense. I changed the description of this mod already and will upload the new file once Ive done some testing in the next hours, if you have the time please also check the file to see if it is now more appropriate for the game engine itself to understand.
  5. rm8rockman
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    NOICE!!