For float point number, the trailing .000000 cannot be omitted. Otherwise, GSO will recognize them as integer. Do you have tested how fAISocialRadiusToTriggerConversation, fAISocialRadiusToTriggerConversationInterior, fAISocialchanceForConversation, fAISocialchanceForConversationInterior work?
As far as I understood from the CreationKit Wiki these have to be float. But tweaking those game settings affected my ingame experience how it was described on the Wiki as they affect the game.
Is there a way for GSO to understand .0 trailings without interpreting them as integer? Because I am planning to convert a few other mods and I need them to work exactly as the esp settings.
Sorry I meant .000000 I just shortened it. I also only use hexa trailings as they are used by Gamebryo, but why is that that the trailing can't be interpreted? Would it change things, if I end the trailing with a 1 for example?
From the TOML spec https://toml.io/en/v1.0.0#float
The fractional part can't be omitted. Otherwise it is impossible to distinguish between integers and floating-point numbers. When there is no fractional part, people often tend to omit it, but this is not correct. So I emphasize. 00000 cannot be omitted. Anthing like 1.0, 1.00, 1.000000, 1.1, 1.10, 1.100000 are all ok.
Thank you :3 then I will add 000001 to the data types so GSO can fetch them properly! Should fix it then if there are any problems but nontheless I will update the file today, again thank you for clarifiying :3
Hey :3 thanks for your question, I never used that mod, but I might try it From what I see, To Your Face is a seperate SKSE Plugin and if it does not change game settings (does not look like it) there should be no compatibility issue. But if there is one, you can always uninstall my mod mid-game or change the settings mid-game. My mod doesn't leave any fragments. Hope this info all helps :3
Sorry my English is too bad to understand the comment below properly. did that mean many edits in the original realistic conversation are making no sense, so that I should delete it ?
I will look into that, as DylanJames told me those settings are kind of buggy in the Skyrim engine. Maybe I will find a workaround but I need some time :)
Hey, Kilvia! Noticed this mod and wanted to give you a heads up since it was on my mind recently. This may come as a shock, but most of the game settings changes in Realistic Conversations are unused in the engine, pointless, or are a bit buggy. I had started development on a similar mod two years ago but never really felt like posting it (maybe this will give me some motivation?).
I can share what I wrote on an unlisted mod page. I'll likely have to revise and add on to this list. You're free to do what you want with this information, but I hope this helps you out. I'd be happy to advise you on any tweaks to change as well!
Oh you are precious, really, thank you! I will look into this once I am done with implementing Chanterelle in my 2500+ modlist and rerunning LOD so if there are any bugs or possible improvements I WILL absolutely and gladly optimise the file with you and everyone else that has additional ideas. I just need a few days to get my setup running. This modfile originated anyway because I just realised that I could make a slot free if I uninstall realistic voices.esp and was a byproduct of my LO fixing. gonna get back to that now, but really thank you for that huge comment, it will help for sure <3
I now did a complete overhaul of the files, researching a bit of my own with the creation kit wiki. It is weird that they on the one side claim the float variable to be declared in the property as "fMinXValue" but it should be "iMinXValue" for some sandbox packages. Anyways I used it as you wrote and it makes most sense. I changed the description of this mod already and will upload the new file once Ive done some testing in the next hours, if you have the time please also check the file to see if it is now more appropriate for the game engine itself to understand.
24 comments
The fractional part can't be omitted. Otherwise it is impossible to distinguish between integers and floating-point numbers.
When there is no fractional part, people often tend to omit it, but this is not correct. So I emphasize. 00000 cannot be omitted.
Anthing like 1.0, 1.00, 1.000000, 1.1, 1.10, 1.100000 are all ok.
From what I see, To Your Face is a seperate SKSE Plugin and if it does not change game settings (does not look like it) there should be no compatibility issue. But if there is one, you can always uninstall my mod mid-game or change the settings mid-game. My mod doesn't leave any fragments. Hope this info all helps :3
did that mean many edits in the original realistic conversation are making no sense, so that I should delete it ?
BTW, does it have any setting to make NPC's combat dialouge more frequancy?
I can share what I wrote on an unlisted mod page. I'll likely have to revise and add on to this list. You're free to do what you want with this information, but I hope this helps you out. I'd be happy to advise you on any tweaks to change as well!