Skyrim Special Edition

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BigOleHappyMonkey

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BigOleHappyMonkey

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12 comments

  1. macedolago
    macedolago
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    Would missive rewards get changed by this or would they stay as they are?
    1. BigOleHappyMonkey
      BigOleHappyMonkey
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      Good question! This mod should affect missive rewards.
       Correction, if I understand this correctly, Missives is another mod that adds radiant quests. If they use the default radiant quest rewards, then this mod will affect them. If Missives uses their own rewards, then this mod will not affect them.
    2. macedolago
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      Sorry, should have specified it was a diff mod before. And thanks, will test later to see which happens
    3. BigOleHappyMonkey
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      I downloaded "Missives" and looked at it in Creation Kit. It appears they did not alter the default reward lists and have created their own lists to be used as rewards. But that is merely a quick look, I cannot guarantee what they did within their mod. (Which is a really cool mod and it turns out I have used it in the past.) Therefore, I do not expect my, "Less Coin More Nuggies - Immersive Loot Overhaul" to alter "Missives" rewards.
    4. macedolago
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      A'ight, thanks. I kinda wanna mess with that later so the rewards match, wonder how hard it will be (I have 0 experience with creation kit, most I've done is change things on ssedit)
    5. BigOleHappyMonkey
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      Hmm, would need to be a patch for "Missives", technically, since "Missives" uses their own lists. If you wanted to replicate similar rewards as my mod, you would need to edit "Missives" lists and replace their contents, but leave the IDs untouched. Unless you can think of a better way.

      If I have time, I'll look into making an official patch for it.
  2. chunkimonki560
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    Does the script to inject the items only run once or does it run continuously? Just trying to be mindful of script load so wondering
    thanks - this looks awesome btw!
    1. BigOleHappyMonkey
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      Good question, and thanks for the encouragement! I want to preface this answer by saying I did not make the scripts that I use in the optional mod (Coins and Exchange), and I'm not super familiar with scripting in general. The scripts are the mod author Cyan49's. That being said, Cyan49's injection script reads as though it injects once at level 1. The box for "Run Once" is also checked. That's for the copper, silver, and gold coins in leveled gold change lists; specifically, GoldChange, GoldChange25, GoldChange50, and GoldChangeUrns. The scripts for the favor quest (the dialogue to exchange coins) appears to check when you enter dialogue with a vendor. I haven't experienced any latency or any issues pertaining to this specific mod while using it on PS5. But, I also play with a pretty vanilla load order, typically. I hope I answered your question satisfactory.
    2. chunkimonki560
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      Thank you for the detailed reply! I can confirm your mod works great and i'm very pleased with the immersion it adds to the game and i can also confirm that the script runs once in game and doesn't affect performance
    3. BigOleHappyMonkey
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      Fantastic, thanks for the follow-up and further encouragement! I am happy it's working well for you. Feel free to come back with constructive criticism after using it for a while.
  3. Avokh32
    Avokh32
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    Great idea!!
    1. BigOleHappyMonkey
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      I thought so too, haha! Thank you for the encouragement!