Skyrim Special Edition

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BigOleHappyMonkey

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BigOleHappyMonkey

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About this mod

An elevated vanilla looting experience. This mod overhauls loot lists to have fewer Septims and more items like gold/silver nuggets, gems, and lore-friendly clutter & trade-goods.

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This mod overhauls loot lists for an elevated vanilla looting experience.


Loot lists have fewer Septims and more items like gold/silver nuggets, gems, and lore-friendly clutter & trade-goods.



For the best experience, please read the full description below.

WHAT TO EXPECT
Instead of loads of Gold, or Septims, expect to find Gold and Silver Nuggets, as well as more gems, ingots, and other appropriate items. Nuggets and Gems can be sold to any trader, like a universal commodity. Nuggets and Gems are priced like normal items, so investing in Speech and its perks will effect their selling price.

GOALS
The goal is to create a looting experience that acts as a catalyst for an exciting story.

I attempt to achieve this goal via 1)reducing the amount of Septims the player finds on average, 2)adding immersive loot, and 3)create an environment where players consider utilizing items and perks they may have otherwise written-off. In general, I am adding interesting loot while taking care NOT to add something that will take the player out of the immersion. I want the world to feel lived-in, and the items I add must feel they belong in Skyrim. I am extra careful to NOT add items that will feel out-of-place. Almost every object I created uses original textures for the mesh, with the exceptions being Folded Cloth and Gold and Silver Nuggets.

SEPTIMS, AND WHERE TO FIND THEM
However, not all loot is made equal! Some loot--like Imperial loot, for example--potentially will have more Septims than others, but not as much as before. Dragons will still always have a lot of gold, but not as much as before. And Dwemer containers and enemies will not have any Septims, unless the Dwemer location has Septims sitting out in the open. (I choose to believe these loose Septims are from contemporaries, and not a result of the Dwemer themselves.) In addition, expect to find a little more coin in most containers within cities than, say, dungeons. The loot is still based on your level. But, as you level-up, the increasing impact on Septims (in loot) is not as extreme as vanilla.

IMMERSIVE LOOT
For variety, I added "junk" to loot. There are currently over 200 items on this list. Expect to find them in chests. However, not everything on this list is worthless. Fifty-seven old--and new--alchemy recipes now raise players' alchemy level and provide additional instructions for flavor. Rusty gear can be smelted, flawed jewelry--sold, and rotten foods can be...eaten? The player may also come across some rare and valuable items! The rarest of items will only be found in loot after reaching level 30. Chests in the Apochrypha will have a greater chance to contain 19 new, lore-friendly books. In addition, cupboards have a greater chance to contain rare wines and cheeses, and a lesser chance to be found in food barrels.

Furthermore, expect to see less Septims for rewards, but with additional gems, ingots, and enchanted jewelry included in the reward. Bounty Quests are handled differently (see NOTE 4 for details).

CHANGES TO EXISTING ASSETS
--Almost all loot lists that involve treasure; a.k.a. loot players expect to find in dungeons, houses and the overworld. (See pictures for details.)
--Almost all chests, and some other containers. (See pictures for details.)
--Silver Ingot weight to fit with my concept.
--Gold rewards from most quests. (See pictures for details.)
--Perk lists that increase chance to find Septims. The player will still find more Septims with Golden Touch and Imperial Luck, for example, but fewer than before.
--To be clear, I did not touch Gold001 (Septims), so this mod is compatible with other mods that alter it (like Cyan49's "Coins and Exchange", and "Coins and Exchange - Extended"). (Links: Coins and Exchange Coins and Exchange - Extended)

SUGGESTIONS
In fact, I would HIGHLY recommend my other mod, "Less Coin, More Nuggies - Coins and Exchange Patch". It is an adjusted version of Cyan49's original mod, and uploaded with their permission. I have designed these two mods in tandem. To summarize the patch, It adds a 2.5% chance to find Silver Septims (worth 25) and Gold Septims (worth 50) in loot.  In addition, the patch includes vendor dialogue to exchange these valuable coins for Copper Septims (replaces the original Gold coin), and visa versa. Furthermore, I made each coin, regardless of value, to weigh 0.001. So, for each 1,000 Septims, they will weigh 1. Septim weight is a feature of the patch primarily because it gives more incentive to trade Copper for higher value coin, without completely overburdening the player. Secondly, I believe it is an additional guardrail to protect the player's immersion, which should be a prominent feature in any overhaul. In other words, it is in keeping with Skyrim's theme. Overall, this addition is a pleasant balance of immersion and quality of life features, in my opinion. In short, "Less Coin, More Nuggies - Coins and Exchange Patch" improves the looting experience beyond what this mod can do alone.

Full Description of "Coins and Exchange" is listed below this description.

In addition, If you are looking to further improve this overhaul, I recommend my other mod, "Special Arrows are Expensive" if you have the "Arcane Archer Pack" [ccbgssse002-exoticarrows.esl] Creation. I also highly recommend "Lockpicking Pro" by MrTravGuy for a more challenging lockpicking experience and thus more incentive to invest in that skill.

WHEN AND WHERE TO INSTALL
This mod and its patch can be installed any time. However, due to how containers' loot spawn, players will most likely prefer to start a new game to fully experience what this mod has to offer. This mod should fit most anywhere, unless using another mod that alters specific containers I have edited and native loot lists like GoldChange25, for example. If a player wishes to use a different Bounty Quest reward overhaul, for example, simply place it below this mod in the load order.

CLOSING COMMENTS
NOTE: The player can NOT transmute Silver Nuggets to Gold Nuggets using Transmute Ore spell. Silver Ore and Gold Ore are their own category. However, the player CAN smelt 10 Silver or Gold Nuggets into their respective ingot. Notice the player will lose about 17% profit for the nuggets when smelting, so, there is a believable tradeoff for refining nuggets into ingots.

NOTE 2: Containers within cells already entered by the player will not contain my loot lists UNTIL they are reset. Not all containers reset (like most containers within dwellings), either. So, if the player has looted a dungeon and the map marker says Cleared, it will take 30 in-game days for the loot to respawn. However, if the player leaves a dungeon before clearing it of enemies, it will only take 10 days to reset.

NOTE 3: I did not make this change lightly, but I altered TreasBanditChest's visible name to "Creaky Chest". This chest's contents will respawn even if inside a dwelling. Because these chests are found in both dwellings and dungeons, I made this change to aid the player's looting experience. Primarily, the new name (and new sounds) sets expectations and protects players' immersion. Therefore, when the player approaches a "Creaky Chest" in a house--and hears the squeak of its hinges--they are not surprised when they find items that may be atypical for such a location. Now, it's simply an aged trunk with contents that have a story to tell, wherever the player encounters it.

NOTE 4: Bounty Quests now give ingots. BQ rewards are as follows: Bandit-4 Silver Ingots; Forsworn-5 Silver Ingots; Giant-3 Gold Ingots; Dragon-5 Gold Ingots. So, ultimately, BQ rewards are now influenced by the player's Speech skill. Overall, I made this change because it is PlayStation friendly, improves BQ rewards, and fits well within the theme of this mod.

IMPORTANT: New BQ rewards will ONLY occur after completing one BQ using a specific script, or if starting a new game. For example, if the player completes a Dragon BQ, they will receive 500 Septims (original reward). However, the next Dragon BQ completed will reward the player with 5 Gold Ingots (new reward). This rule applies to each BQ variety, respectively.

NOTE5: I use updated versions of books and recipes from my other mods, "A Tome-or-Two of Talos" and "Potion Recipes Raise Alchemy Skill". If they are installed then this mod will need to be below them to overwrite their details. Or delete them.

Included are snips of containers and lists I altered in this mod. I did not alter ANY native object IDs. The only native object names I altered are:
NobleChestDrawer02
BYOHFoodWineBottle03
TreasBanditChest
Silver dish names


Feedback is welcome! BigHappyMonkey on PS5, or ClearlyNotAHobbit on Reddit.


Cleaned with SSEEdit.

COINS AND EXCHANGE DESCRIPTION


Changes "Gold" to "Septim: Copper"; adds "Septim: Silver", "Septim: Gold"; adds exchange for new coins. This is a "Coins and Echange - Extended" patch for my mod "Less Coin, More Nuggies".

This is an optional patch for my other mod, "Less Coin, More Nuggies". This patch adds an adjusted version of Cyan49's wonderful mod, "Coins and Exchange - Extended". Cyan49 was generous enough to let me upload this. Cyan49 is an exceptional author and resource for PlayStation modding; I highly recommend their Discord linked their description. Here is a link to their mod:
https://creations.bethesda.net/en/skyrim/details/63890/Coins_and_Exchange___Extended

This patch could technically be a standalone mod, it does not rely on "Less Coin, More Nuggies", but I have designed both mods to work together for an exciting looting experience. I will paste Cyan49's description below, immediately followed by my changes in bold and double {{braces}}:


Added "Please exchange it for silver/gold coins" in dialogue. "Gold Coin (100) - Req: Copper Coin (5000)" and "Silver Coin (100) - Req: Copper Coin (2500)" are now available.

Also, in this version each coin has a weight of 0.01 {{0.001}} instead of 0. The weight will still be displayed as 0 in the item data, but will be calculated at 0.01 {{0.001; or 1,000 coins = 1}} per coin.

By the way, I personally think adding weight to gold is redundant, but I created this version because it works well with this mod.
Needless to say, if you exchange silver/gold coins and uninstall the mod, you will lose them. Exchange them for copper coins and then uninstall the mod, if you need to do that.

Add copper and silver/gold coins to the game and recolor/rename the original "Gold (aka Septim)" to copper coin. However, I wanted to keep things simple, so it will still be conveniently referred to as "Gold" in all references, except for copper coin as the item name.

Silver/Gold coins can be looted instead of the original loot with a 10% {{2.5%}} chance. These coins can be exchanged for copper coins through dialogues added to NPCs such as inn keepers and merchants. (Silver coin = 25 copper coins, gold coin = 50 copper coins.)

{{DO NOT MISS THIS NOTE==>}}Note: You have to save and load the game once to make the new dialogue visible. {{<==DO NOT MISS THIS NOTE}}

This mod is ESPFE (ESL Flagged ESP). ESL flagged plugins do not consume mod slots but did not work that way on console. What I've heard at the moment is that the ESL flagged plugin is working on Xbox after a recent update, but I'm not sure if it's the same on PS4/5.

[Compatibility]
The only thing this mod changes is "Gold001 [MISC:0000000F]". If Gold001 is overridden by another mod, it will not break the functionality of this mod, but may cause confusion.

Injecting leveled lists is done by a script, so it won't conflict with any leveled lists mod, but I'll list it below just in case.

LootGoldChangeUrns [LVLI:00101C26]
LootGoldChange50 [LVLI:0010E8A8]
LootGoldChange25 [LVLI:0004F78D]
LootGoldChange [LVLI:00037C2B]

[Known Issue]
This mod does not change "Pile of Gold". So, you get copper coins from Pile of Gold.

Technically, added coins are "Armor". In order to use a suitable vanilla script, I had to implement things this way. However, curly brackets put silver/gold coins at the bottom of the apparel list so you can ignore this. {{I changed the names to "Septim: Copper", "Septim: Silver", and "Septim: Gold". This change DOES alter the position of the Gold and Silver Septims in Armor, they will not be at the bottom of Armor. This is only a personal preference for immersion reasons. If someone asks, I can upload a different version with the silver/gold coins labeled something else. Keep in mind "Septims: Copper" is Gold001 renamed and retextured, therefore, you will only see it in Misc if--and only when--you are looking in a container.}}

My Discord Server: https://discord.gg/J5x7KtYUBP

{{END of their description}}

LOAD ORDER: I believe it is neutral, but I have only tested it with this mod directly below "Less Coin, More Nuggies". So, if you experience issues, try moving it down.

This mod has been cleaned with SSEEdit.