Skyrim Special Edition
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Shazdeh2

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shazdeh2

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83 comments

  1. DylanPerry
    DylanPerry
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    This is SO awesome. Thank you so much
  2. stardnce
    stardnce
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    Thank you for this excellent mod!

    I made a small patch for 32x9 aspect ratio, so that the image fits nicely. 

    Hotkey Reminder 32x9 Patch


    edit: Didn't notice the mod was updated. Updated the patch.
    1. shazdeh2
      shazdeh2
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      This is sweet, thanks! Please post on Nexus. If you agree, I can add a link in the mod page as well.
    2. stardnce
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      This is just a small quick (and dirty :) edit on the .swf, not really worth of a mod page itself. You're free to add this as an optional download and I'd be honored to see it there. Just made it to fix an issue I had and shared it here in case some other fellow 32x9er would find it useful. 
  3. IxionXVII
    IxionXVII
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    Absolutely amazing, thank you very much for this!

    I ran into a small issue with being unable to close the menu with Esc although I'm unsure how to replicate it though. (may be caused due to using Auto Input Switch and having both KB+M and a Gamepad connected)
    I was unable to close it with the controller though.

    EDIT: I just ran into this issue without a gamepad connected. Not sure what's up with that.
    EDIT2: After connecting the controller I was able to press Esc. If you're interested I'll test it more thoroughly and will let you know how to reproduce it.
    1. shazdeh2
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      First, big fan of your work (specially EGO!), thank you for the kind words, it means a lot :)

      I had not tested with Auto Input Switch. I think I know what's causing that. This will be fixed in the next update.
    2. IxionXVII
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      Thank you for the kind words, I'm really glad to hear that! <3

      Thank you very much for looking into it!
    3. shazdeh2
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      Can you please check the new update, see if the issue still exists?
    4. IxionXVII
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      The menu exits properly now. Thank you very much!
    5. IxionXVII
      IxionXVII
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      I can now consistently exit the menu but another issue popped up unfortunately.
      It's not a big deal but if you use both controller and m+kb (with auto input switch) the cursor doesn't appear, making it impossible to edit hotkeys or view combos.
      I understand that this is an issue caused by another mod but I thought I'd mention it anyway.

      Thank you very much again for this, it'll truly elevate the experience of my modlist! <3
    6. shazdeh2
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      I see that as well. Will look into it.

      And thank you, it's very much appreciated :)
  4. Roedelmaster3000
    Roedelmaster3000
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    Whats the name or the targeted location of your customized Hotkey-maps?
    If you customized them from within MCM.
    1. shazdeh2
      shazdeh2
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      The MCM data is saved in a quest property. This is handled by MCM Helper.
  5. mattosmattos
    mattosmattos
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    Thank you for mod. That's a good idea.
    Are there any plans to support screen sizes such as UWQHD?
    Please consider this.
    1. shazdeh2
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      I don't have experience with that. Do you mind taking a screenshot of how it looks?
    2. mattosmattos
      mattosmattos
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      Thank you reply.
      This is screenshot.

    3. shazdeh2
      shazdeh2
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      Can you please update to the new version, see if the issue still exists?
    4. mattosmattos
      mattosmattos
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      Issue  is resolved.
      Thank you for response.
    5. shazdeh2
      shazdeh2
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      Thanks for confirming the fix, appreciated.
  6. zqcing678
    zqcing678
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    Can you please support UTF-8 input and fonts, Chinese players really need it, thanks for your work!
    1. shazdeh2
      shazdeh2
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      I think the issue is the font I'm using. Next update is just around the corner, fonts will be updated too so hopefully that'll work.
    2. shazdeh2
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      Update has been sent, can you please check and see if this works now? Would love some feedback. :)
    3. zqcing678
      zqcing678
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      I tried it, Even after I embedded Chinese fonts in the swf it still doesn't work, it doesn't support Chinese input and display T_T
    4. shazdeh2
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      Ah, shucks. My last thought is perhaps the Chinese version of the game uses different menus and requires recompiling the SWF files. I'll look into it.
  7. sparklingsliver
    sparklingsliver
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    have the mod installed but I cant change anything. I cant click on the interface and change key name. Also, changing the hotkey from MCM did nothing, even after save and reload.
    1. shazdeh2
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      For the first issue, is "Disallow changing labels" options enabled? If so, you need to disable it (untick the option).
      The hotkey issue is weirder, please try changing it to another key and see if that works. Also try the mod on a brand new save, see how it works there.
    2. sparklingsliver
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      I found out the reason, the Kaidan mod somehow is overwriting this mod, I move the order and now it works. Thank you :)
  8. WallRockTree
    WallRockTree
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    I may be an edge case, but...

    I use a TKL KB (keyboard with no number pad; ten key less) PLUS a separate number pad keyboard. Why? I moved the separate number pad keyboard to the left of the TKL keyboard. It shifts the letter keys closer to the center (easier typing). It still leaves room for my mouse on the right, and I still have the number keys for extra hotkeys. It is awesome! But I don't know that this mod could include TKL keyboards (very common) or moveable keypads (admittedly less common).

    Also, man, I wish there was a mod that could automatically figure out and list for you what your hotkeys are. I have many hotkeys on this large load order. I have documented them, but I may have missed some.
    1. WallRockTree
      WallRockTree
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      OK, I got a chance to try this. This is SO long overdue! Here are some thoughts; just thinking out loud...

      -A TKL mode may be good as many gamers use them and you could make the keyboard larger, but I can live with this as is for now.
      -Many of us don't use a game pad so a way to remove that would be good. 
      -I agree with the comments that a dark mode would be nice. In my environment darker keys with white lettering would be easier on my eyes.
      -I agree that the keyboard could be larger/fill up the screen more to allow better visibility/more space for the writing.
      -For the "everybody has a different mouse" issue, you could just have a text area next to the mouse that has mouse button labels...

      MB1: __________
      MB2: __________
      MB3: __________
      MB4: __________
      MB5: __________
      etc

      -For the combos/modifiers, is there a way to just have two or three lines typed on a key? For example, the M key could have...

      Map
      LCntrl-Horse

      ...telling the user that normally this is the map key, but if you hit left control, then it becomes the horse key (probably not the best example). Or if it's possible to do different colored font on the same key, color code the second/third lines to indicate what modifier they need.

      Love this, thanks! It is really promising! Currently I have been handwriting on a paper keyboard image I printed off the Internet and a clipboard!
    2. shazdeh2
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      I like the ideas, I've logged them all and will look into them.
      Thank you for the feedback, appreciated :)
    3. WallRockTree
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      Thank you!
  9. Thana81
    Thana81
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    AZERTY option is possible ?
    1. shazdeh2
      shazdeh2
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      I believe you're referring to the name of the keyboard keys that show? With the new update you can override "interface/translations/HotkeyReminder_english.txt" file and customize the labels. :)
  10. joei160
    joei160
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    A new save is recomended for all, or just for those updating from version 1.0.0 to 1.0.1?
    1. shazdeh2
      shazdeh2
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      Just for that update. If you're installing the mod fresh, nothing to worry about.
  11. Vermilllion
    Vermilllion
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    Can you tell me where the File is being saved? I have a Modlist and would love to add this, but i need to also upload the file with the keybinds i set so everybody else who downloads this sees the prompts ive set.
    1. shazdeh2
      shazdeh2
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      Filename is Interface/hotkeysreminder_data.json, with MO2 it should be in the "overwrite" folder.