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Shazdeh2

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shazdeh2

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118 comments

  1. dylanbperry
    dylanbperry
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    This is SO awesome. Thank you so much
  2. Kevick
    Kevick
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    I love this handy thing.  Have it in two WJ lists now.  My only request would be to add some open text boxes on the screen for some explanation of things.  Would be REAL handy.  Any chance? 
  3. Demariosphere
    Demariosphere
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    • 0 kudos
    Can I install this mod mid-save or mid playthrough?
  4. PloxFR
    PloxFR
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    • 26 kudos
    Hello dear mod author,
    I love this mod and have endorsed it!
    As a MKB/Gamepad user, I find it very useful.
    Since I play with a gamepad, I use the new Tween Menu Overhaul and would like to integrate your mod into it (for my game, and maye be other) for gamepad access. Could you help me determine the trigger event or the code I need to enter to make this work?

    It should look something like this: 
    Spoiler:  
    Show


    {
    "skseName":"Hotkey Reminder Menu",
    - OR -
    "papyrus_event": "ShowHotkeyReminderMenu",

    "menuName":"KOTKEYS",
    "icon":"map",
    "priority": 100,
    "category": "bottom"
    1. shazdeh2
      shazdeh2
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      You have to add the event your own, then call the OpenMenu() function inside HotkeyReminder_Script script to trigger this mod.
  5. EKAU
    EKAU
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    does this work for version 1.5.97
    Regards
    1. shazdeh2
      shazdeh2
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      • 299 kudos
      Yes.
    2. ProteusBlack
      ProteusBlack
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      • 8 kudos
      I can't seem to get it to. The MCM loads but the hotkey doesn't work. Because I'm on 1.5, I have to use the MCM Helper 1.5 backpor, and there was another post here where you said it requires the latest version of MCM Helper.
  6. vh724
    vh724
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    What are the chances of adding support to change text size (so more text fits on a key) or changing the size of the displayed keyboard, etc.
  7. chocolatechunker
    chocolatechunker
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    Just curious before I start using this,

    Can I re-map the "Share" button (screenshot button) on an Xbox Series controller? That's the main thing I wanna use this mod for. Thanks for the awesome mod in the meantime though!!
    1. shazdeh2
      shazdeh2
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      This mod doesn't touch the hotkeys, just a little interface to display them. For key re-mapping, best option is to use Steam.
  8. babydiehard
    babydiehard
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    edit: it worked. Thank you
    1. shazdeh2
      shazdeh2
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      You are using an old version of MCM Helper. Please update it. I think for that you need to update the game too.
  9. Mindscry
    Mindscry
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    Been looking for something like this for a while. I'm old and if I put the game down for a week, I have no idea where anything is. This is really well designed, too.

    What's the lift involved in making a version for K/M with one of the MMO mice instead of a controller?

    1. Mindscry
      Mindscry
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      I just opened this bad boy up in Animate, and yeah, this one's over my head.
  10. Kevick
    Kevick
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    I am having the dumbest problem.  I copied hotkeysreminder_default.json to hotkeysreminder_data.json.  Press F11 and just the blank keyboard comes up.  Also, I can't get any of the keys to edit.  My controller is off, I disabled the controller setting and disabled Auto Input switch.  I have the pre-reqs. 

    I checked the load order and the esp is at the very bottom of the list.

    Any insight would be very helpful.  This should work!
    1. shazdeh2
      shazdeh2
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      Please reinstall the mod to fix the issue. You don't need to copy anything manually, the mod loads the default.json file only if the data.json file has not been created yet. The mod does this for you.
    2. Kevick
      Kevick
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      Thanks for the reply.  I have it working on two other list that essentially have the same base.  This is failing on is one I have modified.  Probably something I did so it doesn't pick up any .json files or allow editing.  Just can't figure out what.  In any event, its a great mod.
  11. IxionXVII
    IxionXVII
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    Absolutely amazing, thank you very much for this!

    I ran into a small issue with being unable to close the menu with Esc although I'm unsure how to replicate it though. (may be caused due to using Auto Input Switch and having both KB+M and a Gamepad connected)
    I was unable to close it with the controller though.

    EDIT: I just ran into this issue without a gamepad connected. Not sure what's up with that.
    EDIT2: After connecting the controller I was able to press Esc. If you're interested I'll test it more thoroughly and will let you know how to reproduce it.
    1. shazdeh2
      shazdeh2
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      First, big fan of your work (specially EGO!), thank you for the kind words, it means a lot :)

      I had not tested with Auto Input Switch. I think I know what's causing that. This will be fixed in the next update.
    2. IxionXVII
      IxionXVII
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      Thank you for the kind words, I'm really glad to hear that! <3

      Thank you very much for looking into it!
    3. shazdeh2
      shazdeh2
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      Can you please check the new update, see if the issue still exists?
    4. IxionXVII
      IxionXVII
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      The menu exits properly now. Thank you very much!
    5. IxionXVII
      IxionXVII
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      I can now consistently exit the menu but another issue popped up unfortunately.
      It's not a big deal but if you use both controller and m+kb (with auto input switch) the cursor doesn't appear, making it impossible to edit hotkeys or view combos.
      I understand that this is an issue caused by another mod but I thought I'd mention it anyway.

      Thank you very much again for this, it'll truly elevate the experience of my modlist! <3
    6. shazdeh2
      shazdeh2
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      I see that as well. Will look into it.

      And thank you, it's very much appreciated :)
    7. F4T3Binder
      F4T3Binder
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      It seems i did find the answer to the question i was going to ask xD

      Underrated mod, it's so helpful, hope it will be easy to make it compatible with auto input switch.
    8. PhxFuryKnight
      PhxFuryKnight
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      @IxionXVII @shazdeh2, the issue with Auto Input Switch can be circumvented by temporarily disabling the controller in the options menu, assigning your hotkeys to this mod in it's UI, then reactivating the controller when you're done. :D 
      Confirmed, it is a slight issue tho since it does remove the cursor in this mod's UI if a controller is detected. 
    9. shazdeh2
      shazdeh2
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      Unfortunately this I cannot fix, as it requires SKSE coding to make the keyboard work when controller is plugged.
    10. babyjaws
      babyjaws
      • supporter
      • 1 kudos
      this should be sticked! its not a problem at all to temporarily disable "controller" in settings!, glad I have it working, great mod :)