Skyrim Special Edition

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Ruddy88

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ruddy88

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48 comments

  1. ruddy88
    ruddy88
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    STICKY POST:

    I have since found that there are many instances where the hitboxes do not seem to scale, though most do.
    It seems to be that in a group of giants or mammoths, one will be singled out to not use the scaled up hit box.
    Ive tried many different things and have now found that this seems to be an inherent bug in Skyrim SE, perhaps to do with prioritising of which values are processed when a record is 'read'.

    UPDATE:
    I have uploaded a newer version that changes the Giants size to 1.7x and mammoths to a 1.25x size. This not only makes the hitbox scaling not as much of an issue, but also fixes issues with Giants found in caves not having any room to walk around.
    It will still be a bit cramped in there for them but they should at least not be clipping through the roofs.

    I also added in some immunities and increased a few minor stats on the giants and mammoths (immune to fus roh dah, no knockdown etc).

    This will likely be the only update made to this mod unless I find a way to scale hitboxes 100% of the time.

  2. SiegfriedScott
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    Does this affect Frost Giants as well?
  3. Thegamingbendu
    Thegamingbendu
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    Will this work with LL 
    1. MPFernando
      MPFernando
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      lmao
    2. urbon
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      Yes but not the sex scene. You will need to change in game the position. 
    3. TropicPineapples
      TropicPineapples
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      Double lmao, but let's not critique our shield-brother's *preferences* of gameplay lol
  4. Cailan33
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    nice! i always was bothered witht he size of the giants (mammoths not so much) and made them personally bigger by just upsacling them years ago. (don't know how i did this now but i think it really wasn't much of a deal) 

    but i never thought of the hitbox but makes totally sense. thank you for that. also yes, if you make the giants really big like in movies or in warhammer they will just stuck or clipp through things. better just upscale them in a reasonable way by just a bit more that they are at least bigger than vanilla (which weren't giants for me personally)

    i hope this is compatible with rougeshots skeleton mod but he alters just the skeleton and not the size (i think)

    EDIT: wait! where is the 1.7 size version in the files??
    1. SammySahm
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      It's the only one there, he just didn't rename the file.
  5. TreibholzThanee
    TreibholzThanee
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    Doesn't work properly. Some Giants will work, some will not. This mod is useless in this condition.
    Tested with Skyrim Anniversary Edition.
    1. SammySahm
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      I just downloaded it for SSE AE. So far the giants by Rorikstead work ok. Eastmarch giants are also fine.
  6. Adacho1331
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    Why not make the trolls bigger as well? Because where do the giants have such large skulls by their belts?
    1. Cailan33
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      there is rougeshots mod who makes trolls optionally bigger. its totally fine to see bigger giants.
  7. MeganJoanne
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    Sounded good but then I shot a giant in the head, arrow passed right through. Tried again a little lower, passed through chest. Shot him in the nuts, yep, about where his head would normally be, pissed him off. But then attacked another giant, shot him in the head, it hit. Repeated on several more giant camps, same thing, one giant would have proper super sized giant collision box, but the other, vanilla sized collision box. Too bad really, the inconsistency, that I have to guess each time I encounter a giant, will I make a head shot this time or will I have to shoot an arrow into his knee. Nice try though.
  8. VikingrUlfr
    VikingrUlfr
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    Any progress with the hit boxes? For me, few giants have the scaled up hit box..
  9. niconoko
    niconoko
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    Is there only hitbox fix version? Thank you. :3
  10. missmidnight
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    Awesome!
    I hope this hitbox fix will trickle down to mods that adjust race heights. I haven't been able to headshot an orc in ages lol
    1. starwyrm1597
      starwyrm1597
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      Aim for the neck
  11. cleon06
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    Is there some kind of incompatibility with immersive creatures that prevents the actual scale from being affected and the drawing from being affected?

     

    that is to say that its size is vanilla but and the arrows in the head pierce it

     

     

     

    Sorry my English is bad