Sorry about that, in the meanwhile you can see most of the keys here. The mod Elden Power Attack has a more comprehensive list in the "keycodes.txt" file (included with the mod).
I'll sticky this for other people who need the key mapping :)
Hey everyone, I've opened a discussions tab for the mod so that you guys can suggest features and show support for said features! It'll probably take me a while to get to them because of real life stuff currently, but if there are highly requested features I'll try implementing them :)
if so, then im having a problem with TK dodge, for some reason my character can only step dodge when i rather roll dodge, i tried changing the ini settings, i tried disabling this mod and dynamic dodge (i also reran nemesis after doing so) and my character will still only step dodge. it was working fine before, idk what i did to mess it up
A similar thing happened to me while making this mod. Reinstalling TK Dodge RE without any options ticked in the FOMOD and making sure I don't use the "stack fix" mod (it's outdated) fixed it for me. Maybe some of the options can be ticked in the FOMOD, I haven't tested it thoroughly.
Appreciate you stepping in to maintain this. I have a question having just come from SE where this all worked... I have this, RE, etc. installed along with classic sprinting redone and set the option to use the sprint key for dodge to true. When I hold sprint, I always do a dodge roll before starting the sprint. Any ideas?
Try adding "SprintingPressDuration = X" to the ini file. If the sprint button was pressed for less than X seconds (can be a fraction) than the player will dodge, otherwise it'll sprint. I'm pretty sure this should work, keep me updated (I need to add this to the default ini). You can also turn on debug mode in the ini (EnableDebugLog) to see logs regarding this :)
Couldn't get this to work for the life of me, I was glad to stumble on this before giving up on TK dodge but even after installing this perfectly and mapping every ini I could find for the button on my controller, it still wouldn't work, had to jump ship and now TUDM is TK dodge at home
worth mentioning I haven't downpatched but forgot this version number
That sucks, I have a controller but couldn't test it because my game crashes with a controller plugged in. How do you make it work in 1130+? Can test it and hopefully fix it afterwards.
Not sure if it's gonna help you, but my game was also crashing with a controller plugged in, it was because after the update they added some things to the controlmap.txt for the creation club and the one I used didn't have it.
If that's the case for you too, you can just copy the parts your controlmap doesn't have from a mod like controlmap.txt - steamv1.6.1130 or even just extract it from your base game and then add to your own controlmap, it's just the end parts of the .txt.
The code checks that you're able to control your character's movement so I guess that's why it's disabled in menus :)
But the check was already in the mod's code, I didn't add it myself so I can't take credit haha Maybe if it didn't work before the called function wasn't implemented properly yet in Commonlibsse-ng.
And thanks for the update on 1.5.97! I'll add it to the mod description.
Maybe not the right place to post but want to see if anyone has any solutions. I keep on getting an error 1166 issues trying to run tk dodge re-patch when launching nemesis. I checked and nem runs fine when running the other patches. I put nem above tk on my load order so I have no idea what the issue is (tried turning off protection and running nem with combability). Any ideas?
I think I've ran into this before and fixed it somehow. Do you happen to have the TK dodge stack fix patch? If so try disabling it, I think it's deprecated. Do you have any kids overwriting TK sure in general? Alternate animations etc. If so try disabling them. If that doesn't work try installing TK Dodge RE without the optional patches in the FOMOD.
183 comments
The mod Elden Power Attack has a more comprehensive list in the "keycodes.txt" file (included with the mod).
I'll sticky this for other people who need the key mapping :)
I've opened a discussions tab for the mod so that you guys can suggest features and show support for said features!
It'll probably take me a while to get to them because of real life stuff currently, but if there are highly requested features I'll try implementing them :)
if so, then im having a problem with TK dodge, for some reason my character can only step dodge when i rather roll dodge, i tried changing the ini settings, i tried disabling this mod and dynamic dodge (i also reran nemesis after doing so) and my character will still only step dodge. it was working fine before, idk what i did to mess it up
A similar thing happened to me while making this mod. Reinstalling TK Dodge RE without any options ticked in the FOMOD and making sure I don't use the "stack fix" mod (it's outdated) fixed it for me. Maybe some of the options can be ticked in the FOMOD, I haven't tested it thoroughly.
If you attach your load order I'll take a look.
I'm pretty sure this should work, keep me updated (I need to add this to the default ini). You can also turn on debug mode in the ini (EnableDebugLog) to see logs regarding this :)
worth mentioning I haven't downpatched but forgot this version number
If that's the case for you too, you can just copy the parts your controlmap doesn't have from a mod like controlmap.txt - steamv1.6.1130 or even just extract it from your base game and then add to your own controlmap, it's just the end parts of the .txt.
https://www.nexusmods.com/skyrim/mods/69791
Nemesis unlimited behaveor engine
Nemesis creatures behaveor compatibility
Nemesis Creature Behaivour-WereWolf Addon
Precision
Precsion Creatures
TK Dodge For RE
TK Dodge RE
TK Dodge NG
Mortal Enemies SE
Reduce Attack Skating Movement(Mortal Combat)
Run Nemesis---update engine----choose files----launch
It worked
Should maybe add that to additional features or sth.
EDIT: Btw works perfectly in 1.5.97.
But the check was already in the mod's code, I didn't add it myself so I can't take credit haha
Maybe if it didn't work before the called function wasn't implemented properly yet in Commonlibsse-ng.
And thanks for the update on 1.5.97! I'll add it to the mod description.
Do you have any kids overwriting TK sure in general? Alternate animations etc. If so try disabling them.
If that doesn't work try installing TK Dodge RE without the optional patches in the FOMOD.
https://www.nexusmods.com/skyrimspecialedition/mods/82737?tab=description
this TK dodge works perfectly fine