Skyrim Special Edition
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moshikle

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183 comments

  1. hjro02
    hjro02
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    Sticky
    what its the number to asign the X key as the dodge button in the ini file?, the page says that its in maintenance
    1. moshikle
      moshikle
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      Sorry about that, in the meanwhile you can see most of the keys here.
      The mod Elden Power Attack has a more comprehensive list in the "keycodes.txt" file (included with the mod).

      I'll sticky this for other people who need the key mapping :)
  2. moshikle
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    Hey everyone, 
    I've opened a discussions tab for the mod so that you guys can suggest features and show support for said features!
    It'll probably take me a while to get to them because of real life stuff currently, but if there are highly requested features I'll try implementing them :)
  3. StrayHALOMAN
    StrayHALOMAN
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    Can you port this to 1.6.640?
  4. CourirNorte
    CourirNorte
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    this works fine with dynamic dodge right?

    if so, then im having a problem with TK dodge, for some reason my character can only step dodge when i rather roll dodge, i tried changing the ini settings, i tried disabling this mod and dynamic dodge (i also reran nemesis after doing so) and my character will still only step dodge. it was working fine before, idk what i did to mess it up 
    1. moshikle
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      Yes it works.

      A similar thing happened to me while making this mod. Reinstalling TK Dodge RE without any options ticked in the FOMOD and making sure I don't use the "stack fix" mod (it's outdated) fixed it for me. Maybe some of the options can be ticked in the FOMOD, I haven't tested it thoroughly.
    2. CourirNorte
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      thanks for the reply, unfortunately it did not work for me. were you using TK dodge Re ver 0.55-rc3?
    3. moshikle
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      Yep. 
      If you attach your load order I'll take a look.
  5. narphous
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    Appreciate you stepping in to maintain this. I have a question having just come from SE where this all worked... I have this, RE, etc. installed along with classic sprinting redone and set the option to use the sprint key for dodge to true. When I hold sprint, I always do a dodge roll before starting the sprint. Any ideas?
    1. moshikle
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      Try adding "SprintingPressDuration = X" to the ini file. If the sprint button was pressed for less than X seconds (can be a fraction) than the player will dodge, otherwise it'll sprint.
      I'm pretty sure this should work, keep me updated (I need to add this to the default ini). You can also turn on debug mode in the ini (EnableDebugLog) to see logs regarding this :)
  6. KaidoSenpai
    KaidoSenpai
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    Couldn't get this to work for the life of me, I was glad to stumble on this before giving up on TK dodge but even after installing this perfectly and mapping every ini I could find for the button on my controller, it still wouldn't work, had to jump ship and now TUDM is TK dodge at home

    worth mentioning I haven't downpatched but forgot this version number
    1. moshikle
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      That sucks, I have a controller but couldn't test it because my game crashes with a controller plugged in. How do you make it work in 1130+? Can test it and hopefully fix it afterwards.
    2. Airmantheman1
      Airmantheman1
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      Same here. If you manage to get it working please share it here.
    3. strauler
      strauler
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      Not sure if it's gonna help you, but my game was also crashing with a controller plugged in, it was because after the update they added some things to the controlmap.txt for the creation club and the one I used didn't have it.

      If that's the case for you too, you can just copy the parts your controlmap doesn't have from a mod like controlmap.txt - steamv1.6.1130 or even just extract it from your base game and then add to your own controlmap, it's just the end parts of the .txt.
  7. Kaioken100
    Kaioken100
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    Hi does this work with tk dodge re standalone?
  8. ev3rliving
    ev3rliving
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    Hey moshikle, would you be able to update the SE version of Free Death Camera to be able to be used for Skyrim AE?

    https://www.nexusmods.com/skyrim/mods/69791
    1. moshikle
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      I think it might be possible in theory, but I'm currently occupied with IRL stuff so I don't have the time to work on it unfortunately.
  9. Maxmus123
    Maxmus123
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    steam 1170
    Nemesis unlimited behaveor engine
    Nemesis creatures behaveor compatibility
    Nemesis Creature Behaivour-WereWolf Addon
    Precision
    Precsion Creatures
    TK Dodge For RE
    TK Dodge RE
    TK Dodge NG
    Mortal Enemies SE
    Reduce Attack Skating Movement(Mortal Combat)

    Run Nemesis---update engine----choose files----launch
    It worked
  10. Quantumyilmaz
    Quantumyilmaz
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    I think you also excluded the dodge while in menus which is great because I use B for dodge.
    Should maybe add that to additional features or sth.

    EDIT: Btw works perfectly in 1.5.97.
    1. moshikle
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      The code checks that you're able to control your character's movement so I guess that's why it's disabled in menus :)

      But the check was already in the mod's code, I didn't add it myself so I can't take credit haha
      Maybe if it didn't work before the called function wasn't implemented properly yet in Commonlibsse-ng.

      And thanks for the update on 1.5.97! I'll add it to the mod description.
  11. JTALON3157
    JTALON3157
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    Maybe not the right place to post but want to see if anyone has any solutions. I keep on getting an error 1166 issues trying to run tk dodge re-patch when launching nemesis. I checked and nem runs fine when running the other patches. I put nem above tk on my load order so I have no idea what the issue is (tried turning off protection and running nem with combability). Any ideas? 
    1. moshikle
      moshikle
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      I think I've ran into this before and fixed it somehow. Do you happen to have the TK dodge stack fix patch? If so try disabling it, I think it's deprecated.
      Do you have any kids overwriting TK sure in general? Alternate animations etc. If so try disabling them. 
      If that doesn't work try installing TK Dodge RE without the optional patches in the FOMOD.
    2. hoangdai94
      hoangdai94
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      @moshikle You mentioned this TK Dodge Step Dodge Stack Fix, right ?
    3. moshikle
      moshikle
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      Yes exactly, thank you :)
  12. chilloutbruh
    chilloutbruh
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    if somebody else is running into iframe dll error sayin 1170 is not supported, try this one

    https://www.nexusmods.com/skyrimspecialedition/mods/82737?tab=description

    this TK dodge works perfectly fine