Started a new game and this guy Adventus Caesennius never showed up in the castle. Could I get his Reference ID so I can use the debug menu on XBox to summon him to me? EDIT. NVM started another new game, he was there and used that same debug menu to get his ID to find him in my main game and that worked. No idea why he was gone but problem solved and the Debug menu has lived up to its name. Must have for all Xbox users if you don't already have it, get it.
Loving it so far with one exception. I play with open cities and while in solitude I can hear the ship over everything. I am standing in front of the doors to Castle Dour and I can hear the bell, the bobbing in the water and the creaking of the wood, not until I get down by the stables that the sound stops. I teleport into the closed Solitude worldspace and the sound does not play so I am guessing it is because I am too close to the ship while in the open cities solitude. Would it be possible to reduce the distance at which the sound can be heard?
I've got a similar issue,It might have something to do with graphics mods that touch mountains landscapes ect, because that smith shop is essentially built into the side of the mountain,not sure though,I could be completely wrong
You have an area conflict. I had this issue when running this mod with Open Cities. Move it lower in the LO and it should be fine, was for me at least.
Hey so im playing on the Xbox X and I can't seem to customize the ship im not sure what the issue is tried placing it in other areas of my load order to no avail jw if this is a normal thing cuz there's no skse on Xbox or if im just a dummy
Question : Is it possible to have a non Vendor to be in the Vendor slot? Maybe a script that changes/add onto the class?
Another Question : Is it possible to have a custom Vendor chest for the Vendor? One that the Vendor will stock with any armor player can craft. Could also have a Material Box you can drop items in and Vendors will use those items (Ebony ingots will add Ebony Armor/weapons).
Hiya, dastrokes! I LOVE THIS MOD! I've tried the events and that sort of thing and I must say, it's one of the most fun I've ever felt! I also love that the EEC merchants' gold are always 750 whenever I encounter their ships (I played as son of a revered noble house in Wayrest, so it fits him very well), so I can actually level my speech skill up rather easy and to top it off, I always got a chance to raid the pirates and Stormcloaks (they really have a lot of interesting items scattered around here and there). But, I'm confused a little with the large pirate ships... They always have a locked door that can only be opened with a special key and I've scoured the whole ship only to find no such keys exist, is this a bug or was there any way to get this key?
Is there anything more to do with Frostreef after you recover the ship?
Edit: Is this compatible with DK's Realistic Nord Ships? Every encounter I've run across the pirates instantly just drop dead, and Draugr boats don't even spawn.
179 comments
Could I get his Reference ID so I can use the debug menu on XBox to summon him to me?
EDIT.
NVM started another new game, he was there and used that same debug menu to get his ID to find him in my main game and that worked. No idea why he was gone but problem solved and the Debug menu has lived up to its name.
Must have for all Xbox users if you don't already have it, get it.
I am standing in front of the doors to Castle Dour and I can hear the bell, the bobbing in the water and the creaking of the wood, not until I get down by the stables that the sound stops. I teleport into the closed Solitude worldspace and the sound does not play so I am guessing it is because I am too close to the ship while in the open cities solitude.
Would it be possible to reduce the distance at which the sound can be heard?
I had this issue when running this mod with Open Cities.
Move it lower in the LO and it should be fine, was for me at least.
Interact with it and you should be able to customize.
Another Question : Is it possible to have a custom Vendor chest for the Vendor? One that the Vendor will stock with any armor player can craft. Could also have a Material Box you can drop items in and Vendors will use those items (Ebony ingots will add Ebony Armor/weapons).
I LOVE THIS MOD! I've tried the events and that sort of thing and I must say, it's one of the most fun I've ever felt! I also love that the EEC merchants' gold are always 750 whenever I encounter their ships (I played as son of a revered noble house in Wayrest, so it fits him very well), so I can actually level my speech skill up rather easy and to top it off, I always got a chance to raid the pirates and Stormcloaks (they really have a lot of interesting items scattered around here and there).
But, I'm confused a little with the large pirate ships... They always have a locked door that can only be opened with a special key and I've scoured the whole ship only to find no such keys exist, is this a bug or was there any way to get this key?
Edit: Is this compatible with DK's Realistic Nord Ships? Every encounter I've run across the pirates instantly just drop dead, and Draugr boats don't even spawn.