How did you do the weight painting when changing models? I tried to swap SC horses model in nifskope and OS. Both are messed up. Only blender works but I cannot import the carriage one into blender....
Bump After opening up the two mods in Creation Kit and SSEEdit for this very reason, I can't see a need for a patch. What would it really do? jest load SC-Horse mods after this one. And Loot already dose that for you if you are using Vortex.
Never mind I found the Difference now.
Dumb thought though, I'm going to try installing "Witcher Horse Expansion" which comes with this patch but I'm going to delete the meshes from it and the Witcher Horses 2.0.esp and see it that works. not really an SC patch but the two look close enough to each other that if it works it's not going to bother me.
Unfortunately I don't have permission to use the assets from SC - Horses, which would be needed to create the patch. I'm not subscribed to SC's Patreon so I am unable to message her there and her Nexus account is not accepting messages, so I have no way to contact her to ask. If she would allow asset use to make the patch, I would happily do it.
Should already be compatible! This mod only replaces the carriage and horse nifs and edits texture sets. I believe AC Additional Routes should only be placing new markers. Just load this mod after Animated Carriages. If you do have any issues please let me know!
Choosing this game's horse replacer was really difficult! It is really hard to compare the replacers when they are each on different mod pages. It would be really cool if you could label your images here to tell us which mod each replacer came from! From the images, I do like some better than others.
I am personally using SC Horse Replacer, which is popular, but It would be helpful to see all these replacers on the same mod page.
Can do! Looks like the carriage horse is still the draft horse vanilla model, but with different textures. I can definitely make a patch for texture consistency though.
Just uploaded the patch for Real Horses! I was wrong before about it using the vanilla model, the cart horses do use the new slimmer model, so I did end up swapping in the new slimmer model.
40 comments
+1 I'll bump up.
Bump
Never mind I found the Difference now.After opening up the two mods in Creation Kit and SSEEdit for this very reason, I can't see a need for a patch. What would it really do? jest load SC-Horse mods after this one. And Loot already dose that for you if you are using Vortex.
Dumb thought though, I'm going to try installing "Witcher Horse Expansion" which comes with this patch but I'm going to delete the meshes from it and the Witcher Horses 2.0.esp and see it that works. not really an SC patch but the two look close enough to each other that if it works it's not going to bother me.
Choosing this game's horse replacer was really difficult! It is really hard to compare the replacers when they are each on different mod pages. It would be really cool if you could label your images here to tell us which mod each replacer came from! From the images, I do like some better than others.
I am personally using SC Horse Replacer, which is popular, but It would be helpful to see all these replacers on the same mod page.
Thanks again!