This is great, thank you! This suggestion might be niche and out of scope, but it would be super useful for me. Basically, it would be a function that returns a Nif's collision material. Specifically in my case, I want to check if a projectile sinks into its destination or bounces off, but there would be other uses for it I'm sure. For example, giving the player ice physics while on ice.
Nice work. A suggestion off the top of my head would be a GetContainer() function for Objectreferences or ReferenceAliases (probably best to just be ReferenceAliases as ObjectRefs that aren't aliases sometimes get collapsed when put into a container). It would return either the Object reference of the container/actor the ref is inside or NONE.
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