Skyrim Special Edition
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m3ttwur5t

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m3ttwur5t

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About this mod

Super simple and straightforward spell maintenance/upkeep. Automagically compatible with everything. Patch-free. Plug & play.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
This is a spell upkeep mod. There are many like it (or not), but this one is mine. It does not modify spells in any way, does not require patches, configuration, or any kind of effort by the user. For the lazy mage.

If you are not familiar with the concept, it basically just lets you keep your buffs forever instead of having to recast things in/before combat. The price for this convenience is a reduced max Magicka pool.

How to use:
You get a power. Use it. Cast spell(s). Enjoy.
Maintained spells have their cost reduced to zero; re-cast them to break maintenance.



What you get:




Limitations and other notes:
Works with pretty much anything that targets yourself. Also works with conjured minions. Does not work with reanimation spells and conjured weapons.
Upkeep cost depends on the duration and the cost of the spell (this includes cost reductions from enchantments and perks).
Technically any spell with a base duration above 5 seconds can be maintained, but the cost skyrockets with short spells.
Some spells make no sense to maintain. Player discretion is advised.
By default, most spell visuals will be suppressed (can be changed inside MaintainedMagicNG.Config.ini) to keep your character nice and clean-looking.

Before uninstalling or updating, dispel all maintained magic.

Compatibility:
Everything.

ESL-ified:
Yes.

Experience:
Yes. Roughly one spell cast of XP every five minutes. Adjustable inside the configuration file.

Credits:
Maintainable Spells Reborn - The primary inspiration.