I forgot to include Dynamic Animation CastingNG as a requirement before due to an oversight on my part, sorry about that. Any reasonable suggestions are wellcome!
I used this mod before and I'm looking to reuse the greatness again. However after redownloading it along with it's requirements, I can't get the effects to proc? I'm not even seeing the glow effect build after hitting enemies numerous times or the effect listed in active effects?
Firstly, thank you for the great weapons. It is an essential mod and we love using it.But the attack power 60 and 70 are too strong.Attack power 60+.When entering stage 3, Iris threatens the enemy in front of her. andStrong attack power 70+.Iris's strong attack during stage 3 has a paralysis effect for 3 seconds.Can I edit this in SSEEdit to disable theIf so, where should I edit it?
Make sure you set up the requirements mod correctly See my other sword's comment section and bug feedback for more information on the non-glow issue, where I explain it in detail.
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Any reasonable suggestions are wellcome!
I wrote a guide here, which covers carrying two swords, and for how to cast sign with two-handed sword
I hope this will help you.
See my other sword's comment section and bug feedback for more information on the non-glow issue, where I explain it in detail.