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Executor32

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executor32

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22 comments

  1. cbolin
    cbolin
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    Thanks for this... looks good.One comment, if you use Katlas Farm Sail reangled mod suggested in the description you get TWO fans on that single windmill and they clip badly. Remove that mod and you have one fan that looks fine.

  2. Arnhem
    Arnhem
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    I'm using Mod Organizer 2. If anyone is struggling getting it to work.
    I placed the files into my ' ..\Appdata\Local\ModOrganizer\SkyrimSE\overwrite' folder to get it to work.
  3. Thorwulf65
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    Thanks for this MOD,
    but i have a problem:
    Installed from SMIM-Mod / 55 Windmills Base Vanilla Version Sails
    Installed your Mod / SMIM Windmills Resized-11487-1-1
    Everything is ok, size and sails, but NO sails in solitude mill, and i loooove the red sails....

    Edit: Don't know how, but everything is now ok.

    What i`ve done wrong?

    C
  4. LupusHegemonia
    LupusHegemonia
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    I'm retexturing the Windmills... I'm wondering, since there is DIFFERENT Solitude texture:

    Can I have (we have) different textures for the mills? Not only one for Solitude and the rest of the game a second one?
    Also... can we have WOODEN SAILS and without fabric sails textiles - in medieval era, they had wooden, without fabric.
    1. executor32
      executor32
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      Without a .esp to change what .nif is used for each mill, no. All the regular mills in the game use the same .nif file, just resized in a couple cases, like Pelagia Farm's. Solitude can have a different texture without a .esp because its mill and fan are part of the .nif for the bridge.
    2. LupusHegemonia
      LupusHegemonia
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      I see. Thxs a lot for the reply.
  5. LupusHegemonia
    LupusHegemonia
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    Can we have more pics (from users probably) of this edited Windmill resize?
    1. executor32
      executor32
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      I gotchu, fam.

      I think all the mills in the game have screenshots now, or at least all the ones in Skyrim proper. If I've missed any, please let me know and tell me where they're located.
    2. LupusHegemonia
      LupusHegemonia
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      Thxs.
      I assume, this mod here is incompatible with this:

      http://www.nexusmods.com/skyrimspecialedition/mods/9884/?

      Right?
    3. executor32
      executor32
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      It would overwrite the windmill fans included in that mod, yes, but the mill buildings themselves would be unaffected. You could also mix-and-match by telling NMM not to let my mod overwrite files from that one, since that mod doesn't affect the Solitude windmill fan.
    4. LupusHegemonia
      LupusHegemonia
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      So... that one (the other mod) touches only that mill. Yours, touches all, right?
    5. executor32
      executor32
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      Right. R's Windmills only replaces the farmhouse windmill fan used by the vast majority of windmills in the game, and doesn't affect Solitude's at all.
    6. LupusHegemonia
      LupusHegemonia
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      Just installed yesterday... but didn't checked the mills... I was working hard for my aspen trees for the "FORESTS OF DIBELLA".
      I'll check the mills tonight. Thxs.
  6. evmiller
    evmiller
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    Any chance of getting the non-sail version of the windmill fan at some point. Basically just need a larger version of the vanilla fan.
    1. executor32
      executor32
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      That's kind of outside the scope of this mod, but Pfaffendrill's Windmills resized for Oldrim should work fine in SE and does what you're asking without any of the extra, no-longer-needed-in-SE stuff included in SkyMills, with the exception of Solitude's fan which it doesn't modify.
  7. hor0303
    hor0303
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    MAIN FILES cannot download manually ...
    1. executor32
      executor32
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      It's working fine for me now, but it wasn't this morning, not long after you posted. I think it just hadn't made it onto the manual download server yet.
  8. Alphast
    Alphast
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    Does this cater for LOD files (for DyndoLod or other LOD generation system).
    1. executor32
      executor32
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      Not purposely, since I only modified a couple of meshes that are also used close up, but SMIM may have had provisions for that, I dunno either way.

      What I can tell you is that the fans (both these and unmodified SMIM, prolly vanilla too) aren't visible in the LOD at all past a certain point, but it's pretty far because I can see Solitude's windmill fan all the way from Morthal, at minimum.
    2. anoniem1
      anoniem1
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      I am fairly sure these objects are in the large reference grid that SSE uses to display larger items in the unloaded cells (beond Ugrids to load).

      ugrids 31 wind sails visible from current postion to solitude

    3. Alphast
      Alphast
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      Thanks for the answer, guys.
  9. mas00
    mas00
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    Nice mod, I like it
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