Skyrim Special Edition

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mannygt - moose109 - tonycubed2 - Sir Jesto - Sands of Time Team

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tonycubed2

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127 comments

  1. tonycubed2
    tonycubed2
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    Note: Install Genesis mod first: http://www.nexusmods.com/skyrimspecialedition/mods/5033/?

    Please Give a LOT of thanks and Kudos to Moose109. He spent many hours fixing the navmesh and adding clutter to towers.

    And while giving credit, GhsotAgent is responsible for this mod page having a polished celan look as well as ALL sot team pages looking slick. Awesome artist and behind the scenes hard worker. has helped and is helping tons.

    And once again this mod would not be half as good if not for Moose109. I mean it guys. Do no let the small endorsements fool you, the mod has a lot to offer and is a great deal of fun. More to come.


    change log:
    2.6 - fixed flist errors , thanks to Sir Jesto for fix.
    2.51 - removed tower 16 to fix ctd. plus location was too busy anyhow.

    Please join me for Skyrim videos with all my mods at
  2. maumanga
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    Hey Tony, greetings again.

    I gotta say, since our last conversation back there on the S.O.T. mod page, my game has already changed quite a bit into a proper warzone. All thanks to you.
    Now I found this mod here, and I have a question:

    In order for me to install this "Watchtowers Reborn", you say we need the other mod "Genesis - Dynamically Increased Enemy Spawns and Enhanced Loot", correct? But, what if we already have "Genesis Surface Spawns" and also "Genesis Dungeon Spawns" installed? Do we STILL need to add this extra "GDIESEL" mod as well, or, am I already good to go?

    Facing 3 different "Genesis" mods honestly confused me. Do I install all 3, or just this one GDIESEL?
    1. tonycubed2
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      Wait for me. I need to load up this mod in ssedit to check. I lose track.
    2. tonycubed2
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      This is the best one: https://www.nexusmods.com/skyrimspecialedition/mods/23871

      do not use more than one surface genesis mod 
    3. maumanga
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      Gotcha.

      So I'll install this mod you've linked here (Genesis Unleashed Levelled - Dungeon Spawns and Encounters and Treasure) followed by "The Watchtowers Reborn".

      I shall skip the very first one called "Genesis D.I.E.S.E.L." then.
      Thanks so much for your time testing and replying to the community posts, man. You truly are a hero for us players. Much respect.
    4. tonycubed2
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      Correct, this one second.

      the towers is a crazy fun mod. Each tower hold about 20 angry bandits. There are a few hidden treasures, using treasure maps.  Wanted to do more, ran out of time.

      you are very welcome.
  3. AlgerianSultan
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    This is a great mod! Just a question I know this mod requires "Genesis Unleashed Levelled - Dungeon Spawns and Encounters and Treasure"
    But do I still need it when I already have "Ultimate Deadly Encounters and Spawns", because if I'm not wrong that mod does the same things genesis does.

    I love your mods, but I'm confused XD
    1. tonycubed2
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      Hi! Ya, you need the genesis mod because this mod needs that particular mod to run… it’s not standalone. 
  4. blesch
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    Whew! This mod works great, but my goodness a ton of enemies spawn at each one!

    Approach with caution, and keep extra potions on you!
    1. tonycubed2
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      If it is of consolation, I forgot that near winter hold and walked by a tower looking for the blasted entrance and got butchered…
  5. Clavis70
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    Yo why is no one talking about the exploding safes? 😂 Master level Lock, tells me it has a trap on it with options. I choose the pick trap option. I pick it and then I blow up and die. I pick the option to auto pick the trap (can't remember all the options off the top of my head) I get a notification that the trap was picked, I then pick the lock and then I blow up. If I take potions to try to survive what seems to be an inevitable explosion then there will be a second explosion 😂 

    What am I doing wrong?
    1. tonycubed2
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      Will take a look next week
    2. Clavis70
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      thanks. i don't know if there's something wrong with the mod or if it's simply something i do not know that i need to do to disarm the explosive. very easily could be me missing something. either way, whether it's something in the mod or user error i appreciate the assistance.

      and even with the chests i just don't touch it is an amazing mod! that stretch going north to kill the ice wrath for the stormcloaks. OMG insanely challenging! nearly clear a tower and the bandits from the next tower will realize what's going on and just turns into nonstop combat zigzagging up that frozen bay. love it, great work!
  6. XSignFX
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    Can I use this without genesis? As I have a big mod list so I don't wanna mess with all my other mods spawns etc
    1. tonycubed2
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      No, required
    2. XSignFX
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      Thanks for the quick reply ! :)
  7. TheRealGeneral
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    Does anyone know if this requires both mods under the required section or just one? Ty.
    1. tonycubed2
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      anyone answers:  just one
    2. TheRealGeneral
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      XD lol thanx
  8. JheregCG60
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    Thanks for the mod once again SOT Team.
    Just wanted to let you guys know that Tower 15 is right up against the "House of Zel" (Dwemer tower) that is in The People of Skyrim 2.  If it got moved like 20 ft back towards the water they could coexist or find another place for it.

    V/R

    Don
  9. skyrimaguas
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    Hi, thanks for the nice mod, you and your team did a good job. Is it possible for you to provide LOD files for the towers?
    Its just strange that they pop out of nowhere when playing
  10. LuvianSkyrim
    LuvianSkyrim
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    Does this conflict with Arthmoor's Keld-Nar like the other Watchtowers of Skyrim SE mod? Or has this been resolved/patched? And if it hasn't been fixed, can we just remove any conflicting towers without mucking things up? Thx.
    1. tonycubed2
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      no has not been patched. Yes, you can safely remove towers.
  11. mmest
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    Is this also usable with the Unlevelled version of Genesis Unleashed?

    Edit: The Genesis Unleashed Unlevelled and the original Genesis have the exact same file structure, so I think they should work the same with this mod.