Skyrim Special Edition
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Kamikaze

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Kamikaze1

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40 comments

  1. creator22
    creator22
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    Question I saw that you said that in order to craft faction gear I would need to complete the prerequisite stuff for it so if I wanted to craft the blades gear I would need to complete alduins wall or actually join the blades?  
    1. Kamikaze1
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      You need to complete Alduin's Wall.
    2. creator22
      creator22
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      Ok is there a specific atrinoch forge recipe for the daedric book? 
  2. JJerem
    JJerem
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    I like how you have changed the perk tree perks to be more useful rather than vanilla like other perk mods, feels like a waste of a perk point to just unlock ebony etc, i like the reward of finding the manuals too. Nice mod thnx
  3. Felixtheflatcat
    Felixtheflatcat
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    First, awesome mod, so far loving it. This is exactly the kind of smithing overhaul the game needed.

    I have a request - is there a way to make a patch for Scarcity SE? 
    Found here: Scarcity SE - Less Loot Mod at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    It was preventing smiths from selling the tomes. After giving Forgemaster priority everything works, but smiths are back to selling a lot of ingots, which completely bypasses Scarcity.

    Obviously not a big issue. I'd make a patch myself if I knew how to actually use seedit. Otherwise great mod. :) Endorsed.
  4. reinyn
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    Can this be used on special edition or is anniversary edition a hard requirement?
    1. Kamikaze1
      Kamikaze1
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      The full AE is optional but supported.
    2. reinyn
      reinyn
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      Thanks for answering my question.
  5. Fox123qwe
    Fox123qwe
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    Hello! Please, create SSE version of this mod
    1. Ringmaster308
      Ringmaster308
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      You can use this for SSE, just don't install the AE patch plugin included in the FOMOD.
    2. Fox123qwe
      Fox123qwe
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      When I used this without patches, this mod not work. I have Vokrii, I know about place, but your plugin not overwrites the previous mod, although it was later in the loading order
    3. Ringmaster308
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      This isn't my mod, but I use it in my game without the full purchased AE content, so technically it is SSE and it is working just fine.  Sounds to me that your problem is probably an incompatibilty with Vokrii, which I do not use.
  6. Ringmaster308
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    Any chance you might add a recipe allowing 10 Charcoal sticks with iron ore to make a steel ingot?  Just thought since charcoal sticks are already all over the place in the game, and very similar in substance to the coal ore you are using, that it would make sense to also utilize it for making steel ingots.

    Another thought, just a suggestion - since there is already a misc item  'glass' material in the game for Hearthfire home building, having a 'glass ingot' or 'glass ore' could get potentially confusing - perhaps rename the ore/ingot something like 'silicate crystal' or just 'Silicate'?  Just a suggestion, I know it entails a lot of work renaming everything.  I do like the quicksilver to Mithril and corundum to copper name changes. 

    Looking forward to using this mod in the days ahead.  ENDORSED.
  7. Kamikaze1
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    I just uploaded version 2 with the following changes:
    - Materials renaming moved to optional plugin.
    - Can use Fortify Smithing enchantments and potions again.
    - Added hjsmexperiencepenaltiesenabled global variable.
    - Added hjsmfortifysmithingenabled global variable.
    - SKSE no longer required for the Forgemaster perk to function properly.
    1. FatalIllusion
      FatalIllusion
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      Hey that's awesome news. I suppose I can now port it to Xbox !
      Could you comment on how you made forge master work without skse? Just curious :)
    2. Kamikaze1
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      I found out that the crafting menu can be exited by forcing the player character to play the animation that is usually played when the player hits escape.
  8. Ringmaster308
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    Level requirement for Arcane Blacksmith is still 60 in my game after installing this.  The other perks appear to be changed as per the mod, but not he Arcane Blacksmith level req.
    1. Kamikaze1
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      The level requirement is 30 in the plugin. Another mod in your load order is overwriting it.
  9. Rinrok
    Rinrok
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    Ordinator | Vokriinator patch please? :D
    1. Kamikaze1
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      That's too much work sorry.
  10. Nyckcb
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    I really like the concept of this, and I'm tempted to try this, but I use static skill leveling. This would make all the skill experience changes redundant.
    1. Kamikaze1
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      How so? I don't know static leveling but if it works with the vanilla Smithing it should work with Forgemaster too.