This mod requires Immersive Equipment Displays(IED) to display the objects. IED will create displays on your character with the favorited weapons and unequipped weapons for NPCs. If you don't like this feature and wish to have a "vanilla" experience, you can install the mod and disable the displays using the in-game menu.
Open the in-game menu (default key is Backspace) and navigate to View>Display Manager>View>Equipment Slots (if it isn't opened already). Then select Global tab and "Player" (then do the same for NPC later) and toggle "Sync":
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Then go to Actions>All slots>DIsable:
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This way IED will only display the equipped weapons.
You can also save this as a default profile that will automatically load on new saves:
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Items not appearing: If the item harvested is not being displayed, there are three possible causes:
Missing config: The item doesn't have a config for IED or its flora doesn't have the proper keywords/formlists.
Invalid mesh: The item has an "invalid" block in its .nif file. Invalid as in: IED can't load this model.
Misc object as ingredient: The flora uses Misc Objects that are converted later to ingredients/food items via scripts. Check spoilers below.
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This is the case with HearthFires plants and other mods that use the same system:
USSEP addressed this by changing the ingredient to a leveled list, bypassing the Misc Object and script approach. You could do the same:
Or you could change the model path of the Misc Object to the same path as the ingredient/food:
I have "Valued Harvests" on ineed enabled, and when the popup comes up to steal or buy the crop, this mod kicks in and harvests it anyways lol. Any workaround for that you think?
I got it to work with flowers and harvesting, but for some reason, It will not show the coin purse tossing animation. It does show the coin purse in hand, but it just goes down by my side.
Oh my goodness, I didn't realize that there is a physical item when you pickup thats amazing. So why is is that juhaaaa's mods need FNIS but this doesnt?
Hello friend, the mod is amazing and immersive, thx for your efforts, but most floras didn't display the model (like Namiras Rot), however Nirnroot and those crops are normal, what should I do?
Hello, good to see updates with more features. But just wonder if this mod is going to replace many features of Immersive Interactions in the future and make it obsolete? Or the compatibility will be always on the list? Cause I'd rather not to unintall either of them in a well-developed playthrough.
I've noticed that turning the puzzle doors and pedestals from immersive interactions fall under harvest. any plans to somehow get them to work when the harvest option is unticked in said mod when used alongside yours?
Update the mod. All the forms from AR_FormList (critters, some levers, torch sconces, etc..) are added here. There are two levers missing tho, check sticky. The pedestals and puzzle doors use their own perk entries and fall under the "Puzzles" option from Immersive Interactions.
Do you use Favor Jobs Overhaul? If the Nirnroot is from a favor job, it doesn't go to your inventory. Otherwise that's not possible, if the Nirnroot disappears, it gets added to your inventory.
When I started the playthrough, I could get nirnroot into the inventory but as I get further into the playthrough(I am currently level 11), I could not longer get it into the inventory.
I figured. I am just not sure what could possibly do that as well.
Addendum: I figured out that it was Seasonal Alchemy that was the culprit(when the problem started it was always during autumn). I removed it and things are well thus far.
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IED will create displays on your character with the favorited weapons and unequipped weapons for NPCs. If you don't like this feature and wish to have a "vanilla" experience, you can install the mod and disable the displays using the in-game menu.
Open the in-game menu (default key is Backspace) and navigate to View>Display Manager>View>Equipment Slots (if it isn't opened already).
Then select Global tab and "Player" (then do the same for NPC later) and toggle "Sync":
Then go to Actions>All slots>DIsable:
This way IED will only display the equipped weapons.
You can also save this as a default profile that will automatically load on new saves:
Items not appearing:
If the item harvested is not being displayed, there are three possible causes:
This is the case with HearthFires plants and other mods that use the same system:
USSEP addressed this by changing the ingredient to a leveled list, bypassing the Misc Object and script approach. You could do the same:
Or you could change the model path of the Misc Object to the same path as the ingredient/food:
Remember to add the texture paths too.
As for first person with Improved Camera, enable "Force third person" in the MCM.
Enabling that would make the animations work in 1st person?
Edit: Came back to say that it did! The anims play in 1st person flawlessly.
Can we have a patch for this (Growable plants Anniversary edition) ?
Thanks
So why is is that juhaaaa's mods need FNIS but this doesnt?
The pedestals and puzzle doors use their own perk entries and fall under the "Puzzles" option from Immersive Interactions.
I do not use Favor Jobs Overhaul. I do have this one though (https://www.nexusmods.com/skyrimspecialedition/mods/109363).
Of course I also have the immersive interactions harvest anims disabled.
Addendum: I figured out that it was Seasonal Alchemy that was the culprit(when the problem started it was always during autumn). I removed it and things are well thus far.