Skyrim Special Edition
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GiraPomba

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GiraPomba

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  1. GiraPomba
    GiraPomba
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    This mod requires Immersive Equipment Displays(IED) to display the objects.
    IED will create displays on your character with the favorited weapons and unequipped weapons for NPCs. If you don't like this feature and wish to have a "vanilla" experience, you can install the mod and disable the displays using the in-game menu.

    Open the in-game menu (default key is Backspace) and navigate to View>Display Manager>View>Equipment Slots (if it isn't opened already).
    Then select Global tab and "Player" (then do the same for NPC later) and toggle "Sync":
    Spoiler:  
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    Then go to Actions>All slots>DIsable:
    Spoiler:  
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    This way IED will only display the equipped weapons.

    You can also save this as a default profile that will automatically load on new saves:
    Spoiler:  
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    Items not appearing:
    If the item harvested is not being displayed, there are three possible causes:

    • Missing config: The item doesn't have a config for IED or its flora doesn't have the proper keywords/formlists.
    • Invalid mesh: The item has an "invalid" block in its .nif file. Invalid as in: IED can't load this model.
    • Misc object as ingredient: The flora uses Misc Objects that are converted later to ingredients/food items via scripts. Check spoilers below.
    Spoiler:  
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    This is the case with HearthFires plants and other mods that use the same system:

    USSEP addressed this by changing the ingredient to a leveled list, bypassing the Misc Object and script approach. You could do the same:
    

    Or you could change the model path of the Misc Object to the same path as the ingredient/food:

    Remember to add the texture paths too.
  2. zagStygian
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    Any way to tweak the animations to be faster and to allow them to play in first person? For Improved Camera users
    1. GiraPomba
      GiraPomba
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      No.
      As for first person with Improved Camera, enable "Force third person" in the MCM.
    2. zagStygian
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      Ty for the response!
      Enabling that would make the animations work in 1st person?

      Edit: Came back to say that it did! The anims play in 1st person flawlessly.
  3. Zanthh
    Zanthh
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    Hi, I love your work !

    Can we have a patch for this (Growable plants Anniversary edition) ?

    Thanks
    1. GiraPomba
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      Most of the flora in that mod should be covered. Just need to add the Keywords or FormLists.
  4. noha7ers
    noha7ers
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    I never thought I would see this mod come true. Thank you, my 15 year old self appreciates it a lot.
  5. Zodiark10
    Zodiark10
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    I have "Valued Harvests" on ineed enabled, and when the popup comes up to steal or buy the crop, this mod kicks in and harvests it anyways lol. Any workaround for that you think?
    1. GiraPomba
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      Needs a patch then. Don't use that option, I guess.
  6. cryptid0hunter
    cryptid0hunter
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    Some forced 3rd person animations work flawlessly like harvesting but some don't like coin purse picking. Is this intended?
    1. GiraPomba
      GiraPomba
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      Yes.
  7. brackett666
    brackett666
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    I disabled the Harvest option in Immersive Interactions and not the animation will not play for this mod at all. 
    1. GiraPomba
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      You must be doing something wrong then.
    2. brackett666
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      I got it to work with flowers and harvesting, but for some reason, It will not show the coin purse tossing animation. It does show the coin purse in hand, but it just goes down by my side. 
  8. Supermacy
    Supermacy
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    Oh my goodness, I didn't realize that there is a physical item when you pickup thats amazing.
    So why is is that juhaaaa's mods need FNIS but this doesnt?
  9. kevinl2000
    kevinl2000
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    Hello friend, the mod is amazing and immersive, thx for your efforts, but most floras didn't display the model (like Namiras Rot), however Nirnroot and those crops are normal, what should I do?
    1. GiraPomba
      GiraPomba
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      Do you have all the requirements and optional requirements? Is the flora from vanilla or a mod?
  10. 103Sakamoto
    103Sakamoto
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    Hello, good to see updates with more features. But just wonder if this mod is going to replace many features of Immersive Interactions in the future and make it obsolete? Or the compatibility will be always on the list? Cause I'd rather not to unintall either of them in a well-developed playthrough.
    1. GiraPomba
      GiraPomba
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      No, it won't replace the mod. At most, I'll add some new loot animations.
    2. flamingsora
      flamingsora
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      I've noticed that turning the puzzle doors and pedestals from immersive interactions fall under harvest. any plans to somehow get them to work when the harvest option is unticked in said mod when used alongside yours?
    3. GiraPomba
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      Update the mod. All the forms from AR_FormList (critters, some levers, torch sconces, etc..) are added here. There are two levers missing tho, check sticky.
      The pedestals and puzzle doors use their own perk entries and fall under the "Puzzles" option from Immersive Interactions.
  11. gamerxander13
    gamerxander13
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    Greetings, for me the animations work perfectly but the objects I collect are not added to the object list
    1. GiraPomba
      GiraPomba
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      Which objects??
    2. ModernEvilSlayer1470
      ModernEvilSlayer1470
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      Like harvesting a nirnroot(for example) but it is not added to the inventory? 
    3. GiraPomba
      GiraPomba
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      Do you use Favor Jobs Overhaul? If the Nirnroot is from a favor job, it doesn't go to your inventory. Otherwise that's not possible, if the Nirnroot disappears, it gets added to your inventory.
    4. ModernEvilSlayer1470
      ModernEvilSlayer1470
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      When I started the playthrough, I could get nirnroot into the inventory but as I get further into the playthrough(I am currently level 11), I could not longer get it into the inventory.

      I do not use Favor Jobs Overhaul. I do have this one though (https://www.nexusmods.com/skyrimspecialedition/mods/109363).
    5. GiraPomba
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      No, it's compatible. Test with the Harvest option disabled in the MCM.
    6. ModernEvilSlayer1470
      ModernEvilSlayer1470
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      I did disable the harvest animation in the MCM(for this mod) and nothing happens at all. 

      Of course I also have the immersive interactions harvest anims disabled.
    7. GiraPomba
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      Then it's not this mod preventing you from harvesting the plants. Idk what could be causing this.
    8. ModernEvilSlayer1470
      ModernEvilSlayer1470
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      I figured. I am just not sure what could possibly do that as well.

      Addendum: I figured out that it was Seasonal Alchemy that was the culprit(when the problem started it was always during autumn). I removed it and things are well thus far.